/* Shader for blitting of the luminance channel (red channel): * (w)2006 by Mario Kleiner. Licensed under MIT license. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Image; void main() { vec4 incolor = texture2DRect(Image, gl_TexCoord[0].st); gl_FragColor.a = incolor.a; gl_FragColor.rgb = incolor.r; }