/* LinearCombinationOfTwoImagesShader.frag.txt * A fragment shader that computes a pixel-wise weighted linear combination * of two input image textures bound to Image1 and Image2: * outimage(x,y) = (Image1Weight * Image1(x,y)) + (Image2Weight * Image2(x,y)); * * This one is e.g., used by the new moglmorpher.m for fast shape morphing * on the GPU. * * (c) 2007 by Mario Kleiner, licensed to you under MIT license. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Image1; uniform sampler2DRect Image2; uniform float Image1Weight; uniform float Image2Weight; void main() { vec4 img1 = texture2DRect(Image1, gl_TexCoord[0].st) * Image1Weight; vec4 img2 = texture2DRect(Image2, gl_TexCoord[0].st) * Image2Weight; gl_FragColor = img1 + img2; }