/* SubpixelDrive_FormattingShader -- Subpixel drive output formatter * * This shader packs 3 horizontally adjacent 8 bpc luminance pixels * into one output pixel, packing the three 8 bpc luminance values * into the three color channels of the output pixel. A monitor with * subpixel drive will decode this info again to drive 3 luminance * subpixels per output pixel, for three times the horizontal resolution. * * This shader is intended for use as a plugin for the 'FinalOutputFormattingBlit' * chain of the Psychtoolbox-3 imaging pipeline and used for the PsychImaging * task 'UseSubpixelDrive'. * * (c) 2017 by Mario Kleiner, part of PTB-3, licensed to you under MIT license. * See file License.txt in the Psychtoolbox root folder for the license. */ #extension GL_ARB_texture_rectangle : enable uniform sampler2DRect Image; void main() { /* Get output framebuffer pixel position (x,y): x is column, y is row of image. */ vec2 outpos = gl_FragCoord.xy; /* We sample horizontal groups of 3 adjacent input texels for one output pixel. */ outpos.x = floor(outpos.x) * 3.0; /* Sample red channel (=luminance) at three horizontal offsets and pack into 1 pixel. */ gl_FragColor.r = texture2DRect(Image, vec2(outpos.x + 0.5, outpos.y + 0.5)).r; gl_FragColor.g = texture2DRect(Image, vec2(outpos.x + 1.5, outpos.y + 0.5)).r; gl_FragColor.b = texture2DRect(Image, vec2(outpos.x + 2.5, outpos.y + 0.5)).r; }