'''Autogenerated by get_gl_extensions script, do not edit!'''
from OpenGL import platform as _p, constants as _cs, arrays
from OpenGL.GL import glget
import ctypes
EXTENSION_NAME = 'GL_ARB_shader_image_load_store'
def _f( function ):
    return _p.createFunction( function,_p.GL,'GL_ARB_shader_image_load_store',False)
_p.unpack_constants( """GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1
GL_ELEMENT_ARRAY_BARRIER_BIT 0x2
GL_UNIFORM_BARRIER_BIT 0x4
GL_TEXTURE_FETCH_BARRIER_BIT 0x8
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20
GL_COMMAND_BARRIER_BIT 0x40
GL_PIXEL_BUFFER_BARRIER_BIT 0x80
GL_TEXTURE_UPDATE_BARRIER_BIT 0x100
GL_BUFFER_UPDATE_BARRIER_BIT 0x200
GL_FRAMEBUFFER_BARRIER_BIT 0x400
GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800
GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
GL_ALL_BARRIER_BITS 0xFFFFFFFF
GL_MAX_IMAGE_UNITS 0x8F38
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
GL_IMAGE_BINDING_NAME 0x8F3A
GL_IMAGE_BINDING_LEVEL 0x8F3B
GL_IMAGE_BINDING_LAYERED 0x8F3C
GL_IMAGE_BINDING_LAYER 0x8F3D
GL_IMAGE_BINDING_ACCESS 0x8F3E
GL_IMAGE_1D 0x904C
GL_IMAGE_2D 0x904D
GL_IMAGE_3D 0x904E
GL_IMAGE_2D_RECT 0x904F
GL_IMAGE_CUBE 0x9050
GL_IMAGE_BUFFER 0x9051
GL_IMAGE_1D_ARRAY 0x9052
GL_IMAGE_2D_ARRAY 0x9053
GL_IMAGE_CUBE_MAP_ARRAY 0x9054
GL_IMAGE_2D_MULTISAMPLE 0x9055
GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
GL_INT_IMAGE_1D 0x9057
GL_INT_IMAGE_2D 0x9058
GL_INT_IMAGE_3D 0x9059
GL_INT_IMAGE_2D_RECT 0x905A
GL_INT_IMAGE_CUBE 0x905B
GL_INT_IMAGE_BUFFER 0x905C
GL_INT_IMAGE_1D_ARRAY 0x905D
GL_INT_IMAGE_2D_ARRAY 0x905E
GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
GL_UNSIGNED_INT_IMAGE_1D 0x9062
GL_UNSIGNED_INT_IMAGE_2D 0x9063
GL_UNSIGNED_INT_IMAGE_3D 0x9064
GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
GL_MAX_IMAGE_SAMPLES 0x906D
GL_IMAGE_BINDING_FORMAT 0x906E
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF""", globals())
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLboolean,_cs.GLint,_cs.GLenum,_cs.GLenum)
def glBindImageTexture( unit,texture,level,layered,layer,access,format ):pass
@_f
@_p.types(None,_cs.GLbitfield)
def glMemoryBarrier( barriers ):pass


def glInitShaderImageLoadStoreARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( EXTENSION_NAME )
