from ctypes import c_char, c_char_p, c_float, c_void_p, c_int, Structure, \
    Union, CFUNCTYPE, POINTER, sizeof
from .dll import _bind
from .stdinc import Sint16, Sint32, Uint8, Uint16, Uint32, SDL_bool
from .keyboard import SDL_Keysym
from .joystick import SDL_JoystickID
from .touch import SDL_FingerID, SDL_TouchID
from .gesture import SDL_GestureID
from .syswm import SDL_SysWMmsg

__all__ = [
    # Structs, Unions, & Opaque Types
    "SDL_CommonEvent", "SDL_DisplayEvent", "SDL_WindowEvent", 
    "SDL_KeyboardEvent", "SDL_TextEditingEvent", "SDL_TextInputEvent",
    "SDL_MouseMotionEvent", "SDL_MouseButtonEvent", "SDL_MouseWheelEvent",
    "SDL_JoyAxisEvent", "SDL_JoyBallEvent", "SDL_JoyHatEvent",
    "SDL_JoyButtonEvent", "SDL_JoyDeviceEvent", "SDL_ControllerAxisEvent",
    "SDL_ControllerButtonEvent", "SDL_ControllerDeviceEvent",
    "SDL_ControllerTouchpadEvent", "SDL_ControllerSensorEvent",
    "SDL_TouchFingerEvent", "SDL_MultiGestureEvent", "SDL_DollarGestureEvent",
    "SDL_DropEvent", "SDL_QuitEvent", "SDL_OSEvent", "SDL_UserEvent", 
    "SDL_SysWMmsg", "SDL_SysWMEvent", "SDL_SensorEvent", "SDL_Event",

    # Defines
    "SDL_RELEASED", "SDL_PRESSED",
    "SDL_TEXTEDITINGEVENT_TEXT_SIZE", "SDL_TEXTINPUTEVENT_TEXT_SIZE",
    "SDL_QUERY", "SDL_IGNORE", "SDL_DISABLE", "SDL_ENABLE",

    # Enums
    "SDL_EventType",
    "SDL_FIRSTEVENT", "SDL_QUIT", "SDL_APP_TERMINATING", "SDL_APP_LOWMEMORY",
    "SDL_APP_WILLENTERBACKGROUND", "SDL_APP_DIDENTERBACKGROUND",
    "SDL_APP_WILLENTERFOREGROUND", "SDL_APP_DIDENTERFOREGROUND",
    "SDL_LOCALECHANGED", "SDL_DISPLAYEVENT",
    "SDL_WINDOWEVENT", "SDL_SYSWMEVENT",
    "SDL_KEYDOWN", "SDL_KEYUP", "SDL_TEXTEDITING", "SDL_TEXTINPUT",
    "SDL_KEYMAPCHANGED", "SDL_MOUSEMOTION", "SDL_MOUSEBUTTONDOWN",
    "SDL_MOUSEBUTTONUP", "SDL_MOUSEWHEEL",
    "SDL_JOYAXISMOTION", "SDL_JOYBALLMOTION",
    "SDL_JOYHATMOTION", "SDL_JOYBUTTONDOWN", "SDL_JOYBUTTONUP",
    "SDL_JOYDEVICEADDED", "SDL_JOYDEVICEREMOVED", 
    "SDL_CONTROLLERAXISMOTION", "SDL_CONTROLLERBUTTONDOWN",
    "SDL_CONTROLLERBUTTONUP", "SDL_CONTROLLERDEVICEADDED",
    "SDL_CONTROLLERDEVICEREMOVED", "SDL_CONTROLLERDEVICEREMAPPED",
    "SDL_CONTROLLERTOUCHPADDOWN", "SDL_CONTROLLERTOUCHPADMOTION",
    "SDL_CONTROLLERTOUCHPADUP", "SDL_CONTROLLERSENSORUPDATE",
    "SDL_FINGERDOWN", "SDL_FINGERUP", "SDL_FINGERMOTION",
    "SDL_DOLLARGESTURE", "SDL_DOLLARRECORD", "SDL_MULTIGESTURE",
    "SDL_CLIPBOARDUPDATE", "SDL_DROPFILE", "SDL_DROPTEXT",
    "SDL_DROPBEGIN", "SDL_DROPCOMPLETE",
    "SDL_AUDIODEVICEADDED", "SDL_AUDIODEVICEREMOVED", "SDL_SENSORUPDATE",
    "SDL_RENDER_TARGETS_RESET", "SDL_RENDER_DEVICE_RESET",
    "SDL_USEREVENT", "SDL_LASTEVENT",

    "SDL_eventaction",
    "SDL_ADDEVENT", "SDL_PEEKEVENT", "SDL_GETEVENT", 
    
    # Functions
    "SDL_PumpEvents",  "SDL_PeepEvents", "SDL_HasEvent",
    "SDL_HasEvents", "SDL_FlushEvent", "SDL_FlushEvents",
    "SDL_PollEvent", "SDL_WaitEvent", "SDL_WaitEventTimeout",
    "SDL_PushEvent", "SDL_SetEventFilter",
    "SDL_GetEventFilter", "SDL_AddEventWatch", "SDL_DelEventWatch",
    "SDL_FilterEvents",  "SDL_EventState", "SDL_GetEventState",
    "SDL_RegisterEvents", "SDL_QuitRequested",

    # Callback Functions
    "SDL_EventFilter"
]


SDL_FIRSTEVENT = 0
SDL_QUIT = 0x100
SDL_APP_TERMINATING = 0x101
SDL_APP_LOWMEMORY = 0x102
SDL_APP_WILLENTERBACKGROUND = 0x103
SDL_APP_DIDENTERBACKGROUND = 0x104
SDL_APP_WILLENTERFOREGROUND = 0x105
SDL_APP_DIDENTERFOREGROUND = 0x106
SDL_LOCALECHANGED = 0x107
SDL_DISPLAYEVENT = 0x150
SDL_WINDOWEVENT = 0x200
SDL_SYSWMEVENT = 0x201
SDL_KEYDOWN = 0x300
SDL_KEYUP = 0x301
SDL_TEXTEDITING = 0x302
SDL_TEXTINPUT = 0x303
SDL_KEYMAPCHANGED = 0x304
SDL_MOUSEMOTION = 0x400
SDL_MOUSEBUTTONDOWN = 0x401
SDL_MOUSEBUTTONUP = 0x402
SDL_MOUSEWHEEL = 0x403
SDL_JOYAXISMOTION = 0x600
SDL_JOYBALLMOTION = 0x601
SDL_JOYHATMOTION = 0x602
SDL_JOYBUTTONDOWN = 0x603
SDL_JOYBUTTONUP = 0x604
SDL_JOYDEVICEADDED = 0x605
SDL_JOYDEVICEREMOVED = 0x606
SDL_CONTROLLERAXISMOTION = 0x650
SDL_CONTROLLERBUTTONDOWN = 0x651
SDL_CONTROLLERBUTTONUP = 0x652
SDL_CONTROLLERDEVICEADDED = 0x653
SDL_CONTROLLERDEVICEREMOVED = 0x654
SDL_CONTROLLERDEVICEREMAPPED = 0x655
SDL_CONTROLLERTOUCHPADDOWN = 0x656
SDL_CONTROLLERTOUCHPADMOTION = 0x657
SDL_CONTROLLERTOUCHPADUP = 0x658
SDL_CONTROLLERSENSORUPDATE = 0x659
SDL_FINGERDOWN = 0x700
SDL_FINGERUP = 0x701
SDL_FINGERMOTION = 0x702
SDL_DOLLARGESTURE = 0x800
SDL_DOLLARRECORD = 0x801
SDL_MULTIGESTURE = 0x802
SDL_CLIPBOARDUPDATE = 0x900
SDL_DROPFILE = 0x1000
SDL_DROPTEXT = 0x1001
SDL_DROPBEGIN = 0x1002
SDL_DROPCOMPLETE = 0x1003
SDL_AUDIODEVICEADDED = 0x1100
SDL_AUDIODEVICEREMOVED = 0x1101
SDL_SENSORUPDATE = 0x1200
SDL_RENDER_TARGETS_RESET = 0x2000
SDL_RENDER_DEVICE_RESET = 0x2001
SDL_USEREVENT = 0x8000
SDL_LASTEVENT = 0xFFFF
SDL_EventType = c_int

SDL_RELEASED = 0
SDL_PRESSED = 1


class SDL_CommonEvent(Structure):
    _fields_ = [("type", Uint32), ("timestamp", Uint32)]

class SDL_DisplayEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("display", Uint32),
                ("event", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("data1", Sint32)
                ]

class SDL_WindowEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("event", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("data1", Sint32),
                ("data2", Sint32)
                ]

class SDL_KeyboardEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("state", Uint8),
                ("repeat", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("keysym", SDL_Keysym)
                ]

SDL_TEXTEDITINGEVENT_TEXT_SIZE = 32

class SDL_TextEditingEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("text", (c_char * SDL_TEXTEDITINGEVENT_TEXT_SIZE)),
                ("start", Sint32),
                ("length", Sint32)
                ]

SDL_TEXTINPUTEVENT_TEXT_SIZE = 32
class SDL_TextInputEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("text", (c_char * SDL_TEXTINPUTEVENT_TEXT_SIZE))
                ]

class SDL_MouseMotionEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("which", Uint32),
                ("state", Uint32),
                ("x", Sint32),
                ("y", Sint32),
                ("xrel", Sint32),
                ("yrel", Sint32)
                ]

class SDL_MouseButtonEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("which", Uint32),
                ("button", Uint8),
                ("state", Uint8),
                ("clicks", Uint8),
                ("padding1", Uint8),
                ("x", Sint32),
                ("y", Sint32)
                ]

class SDL_MouseWheelEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("which", Uint32),
                ("x", Sint32),
                ("y", Sint32),
                ("direction", Uint32)
                ]

class SDL_JoyAxisEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("axis", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("value", Sint16),
                ("padding4", Uint16)
                ]

class SDL_JoyBallEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("ball", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("xrel", Sint16),
                ("yrel", Sint16)
                ]

class SDL_JoyHatEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("hat", Uint8),
                ("value", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8)
                ]

class SDL_JoyButtonEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("button", Uint8),
                ("state", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8)
                ]

class SDL_JoyDeviceEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", Sint32)
                ]

class SDL_ControllerAxisEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("axis", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8),
                ("value", Sint16),
                ("padding4", Uint16)
                ]

class SDL_ControllerButtonEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("button", Uint8),
                ("state", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8)
                ]

class SDL_ControllerDeviceEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", Sint32)
                ]

class SDL_ControllerTouchpadEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("touchpad", Sint32),
                ("finger", Sint32),
                ("x", c_float),
                ("y", c_float),
                ("pressure", c_float)
                ]

class SDL_ControllerSensorEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", SDL_JoystickID),
                ("sensor", Sint32),
                ("data", c_float * 3)
                ]

class SDL_AudioDeviceEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", Uint32),
                ("iscapture", Uint8),
                ("padding1", Uint8),
                ("padding2", Uint8),
                ("padding3", Uint8)
            ]

class SDL_TouchFingerEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("touchId", SDL_TouchID),
                ("fingerId", SDL_FingerID),
                ("x", c_float),
                ("y", c_float),
                ("dx", c_float),
                ("dy", c_float),
                ("pressure", c_float),
                ("windowID", Uint32)
                ]

class SDL_MultiGestureEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("touchId", SDL_TouchID),
                ("dTheta", c_float),
                ("dDist", c_float),
                ("x", c_float),
                ("y", c_float),
                ("numFingers", Uint16),
                ("padding", Uint16)
                ]

class SDL_DollarGestureEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("touchId", SDL_TouchID),
                ("gestureId", SDL_GestureID),
                ("numFingers", Uint32),
                ("error", c_float),
                ("x", c_float),
                ("y", c_float)
                ]

class SDL_DropEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("file", c_char_p),
                ("windowID", Uint32)
                ]

class SDL_SensorEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("which", Sint32),
                ("data", (c_float * 6))
                ]

class SDL_QuitEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32)
                ]

class SDL_OSEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32)
                ]

class SDL_UserEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("windowID", Uint32),
                ("code", Sint32),
                ("data1", c_void_p),
                ("data2", c_void_p)
                ]

class SDL_SysWMEvent(Structure):
    _fields_ = [("type", Uint32),
                ("timestamp", Uint32),
                ("msg", POINTER(SDL_SysWMmsg))
                ]

_event_pad_size = 56 if sizeof(c_void_p) <= 8 else 64
if sizeof(c_void_p) > 16:
    _event_pad_size = 3 * sizeof(c_void_p)

class SDL_Event(Union):
    _fields_ = [("type", Uint32),
                ("common", SDL_CommonEvent),
                ("display", SDL_DisplayEvent),
                ("window", SDL_WindowEvent),
                ("key", SDL_KeyboardEvent),
                ("edit", SDL_TextEditingEvent),
                ("text", SDL_TextInputEvent),
                ("motion", SDL_MouseMotionEvent),
                ("button", SDL_MouseButtonEvent),
                ("wheel", SDL_MouseWheelEvent),
                ("jaxis", SDL_JoyAxisEvent),
                ("jball", SDL_JoyBallEvent),
                ("jhat", SDL_JoyHatEvent),
                ("jbutton", SDL_JoyButtonEvent),
                ("jdevice", SDL_JoyDeviceEvent),
                ("caxis", SDL_ControllerAxisEvent),
                ("cbutton", SDL_ControllerButtonEvent),
                ("cdevice", SDL_ControllerDeviceEvent),
                ("ctouchpad", SDL_ControllerTouchpadEvent),
                ("csensor", SDL_ControllerSensorEvent),
                ("adevice", SDL_AudioDeviceEvent),
                ("sensor", SDL_SensorEvent),
                ("quit", SDL_QuitEvent),
                ("user", SDL_UserEvent),
                ("syswm", SDL_SysWMEvent),
                ("tfinger", SDL_TouchFingerEvent),
                ("mgesture", SDL_MultiGestureEvent),
                ("dgesture", SDL_DollarGestureEvent),
                ("drop", SDL_DropEvent),
                ("padding", (Uint8 * _event_pad_size)),
                ]


SDL_eventaction = c_int

SDL_ADDEVENT = 0
SDL_PEEKEVENT = 1
SDL_GETEVENT = 2


SDL_PumpEvents = _bind("SDL_PumpEvents")
SDL_PeepEvents = _bind("SDL_PeepEvents", [POINTER(SDL_Event), c_int, SDL_eventaction, Uint32, Uint32], c_int)
SDL_HasEvent = _bind("SDL_HasEvent", [Uint32], SDL_bool)
SDL_HasEvents = _bind("SDL_HasEvents", [Uint32, Uint32], SDL_bool)
SDL_FlushEvent = _bind("SDL_FlushEvent", [Uint32])
SDL_FlushEvents = _bind("SDL_FlushEvents", [Uint32, Uint32])
SDL_PollEvent = _bind("SDL_PollEvent", [POINTER(SDL_Event)], c_int)
SDL_WaitEvent = _bind("SDL_WaitEvent", [POINTER(SDL_Event)], c_int)
SDL_WaitEventTimeout = _bind("SDL_WaitEventTimeout", [POINTER(SDL_Event), c_int], c_int)
SDL_PushEvent = _bind("SDL_PushEvent", [POINTER(SDL_Event)], c_int)
SDL_EventFilter = CFUNCTYPE(c_int, c_void_p, POINTER(SDL_Event))
SDL_SetEventFilter = _bind("SDL_SetEventFilter", [SDL_EventFilter, c_void_p])
SDL_GetEventFilter = _bind("SDL_GetEventFilter", [POINTER(SDL_EventFilter), POINTER(c_void_p)], SDL_bool)
SDL_AddEventWatch = _bind("SDL_AddEventWatch", [SDL_EventFilter, c_void_p])
SDL_DelEventWatch = _bind("SDL_DelEventWatch", [SDL_EventFilter, c_void_p])
SDL_FilterEvents = _bind("SDL_FilterEvents", [SDL_EventFilter, c_void_p])
SDL_QUERY = -1
SDL_IGNORE = 0
SDL_DISABLE = 0
SDL_ENABLE = 1
SDL_EventState = _bind("SDL_EventState", [Uint32, c_int], Uint8)
SDL_GetEventState = lambda t: SDL_EventState(t, SDL_QUERY)
SDL_RegisterEvents = _bind("SDL_RegisterEvents", [c_int], Uint32)


# SDL_quit.h
def SDL_QuitRequested():
    SDL_PumpEvents()
    return SDL_PeepEvents(None, 0, SDL_PEEKEVENT, SDL_QUIT, SDL_QUIT) > 0
