""" Tests for preferences nodes. """


# Standard library imports.
import os, tempfile, unittest
from os.path import join

# Major package imports.
from pkg_resources import resource_filename

# Enthought library imports.
from apptools.preferences.api import Preferences
from traits.api import HasTraits, Int, Str


# This module's package.
PKG = 'apptools.preferences.tests'


class PreferencesTestCase(unittest.TestCase):
    """ Tests for preferences nodes. """

    ###########################################################################
    # 'TestCase' interface.
    ###########################################################################

    def setUp(self):
        """ Prepares the test fixture before each test method is called. """

        self.preferences = Preferences()

        # The filename of the example preferences file.
        self.example = resource_filename(PKG, 'example.ini')

        # A temporary directory that can safely be written to.
        self.tmpdir = tempfile.mkdtemp()


    def tearDown(self):
        """ Called immediately after each test method has been called. """

        # Remove the temporary directory.
        os.removedirs(self.tmpdir)

        return

    ###########################################################################
    # Tests.
    ###########################################################################

    def test_package_global_default_preferences(self):
        """ package global default preferences """

        from apptools.preferences.api import get_default_preferences
        from apptools.preferences.api import set_default_preferences

        set_default_preferences(self.preferences)
        self.assertEqual(self.preferences, get_default_preferences())

        return

    def test_get_and_set_str(self):
        """ get and set str """

        p = self.preferences

        # Set a string preference.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))

        return

    def test_get_and_set_int(self):
        """ get and set int """

        p = self.preferences

        # Note that we can pass an actual 'int' to 'set', but the preference
        # manager *always* returns preference values as strings.
        p.set('acme.ui.width', 50)
        self.assertEqual('50', p.get('acme.ui.width'))

        return

    def test_get_and_set_float(self):
        """ get and set float """

        p = self.preferences

        # Note that we can pass an actual 'flaot' to 'set', but the preference
        # manager *always* returns preference values as strings.
        p.set('acme.ui.ratio', 1.0)
        self.assertEqual('1.0', p.get('acme.ui.ratio'))

        return

    def test_get_and_set_bool(self):
        """ get and set bool """

        p = self.preferences

        # Note that we can pass an actual 'bool' to 'set', but the preference
        # manager *always* returns preference values as strings.
        p.set('acme.ui.visible', True)
        self.assertEqual('True', p.get('acme.ui.visible'))

        return

    def test_get_and_set_list_of_str(self):
        """ get and set list of str """

        p = self.preferences

        # Note that we can pass an actual 'int' to 'set', but the preference
        # manager *always* returns preference values as strings.
        p.set('acme.ui.names', ['fred', 'wilma', 'barney'])
        self.assertEqual("['fred', 'wilma', 'barney']", p.get('acme.ui.names'))

        return

    def test_get_and_set_list_of_int(self):
        """ get and set list of int """

        p = self.preferences

        # Note that we can pass an actual 'int' to 'set', but the preference
        # manager *always* returns preference values as strings.
        p.set('acme.ui.offsets', [1, 2, 3])
        self.assertEqual('[1, 2, 3]', p.get('acme.ui.offsets'))

        return

    def test_empty_path(self):
        """ empty path """

        p = self.preferences

        self.failUnlessRaises(ValueError, p.get, '')
        self.failUnlessRaises(ValueError, p.remove, '')
        self.failUnlessRaises(ValueError, p.set, '', 'a value')

        return

    def test_default_values(self):
        """ default values """

        p = self.preferences

        # Try non-existent names to get the default-default!
        self.assertEqual(None, p.get('bogus'))
        self.assertEqual(None, p.get('acme.bogus'))
        self.assertEqual(None, p.get('acme.ui.bogus'))

        # Try non-existent names to get the specified default.
        self.assertEqual('a value', p.get('bogus', 'a value'))
        self.assertEqual('a value', p.get('acme.bogus', 'a value'))
        self.assertEqual('a value', p.get('acme.ui.bogus', 'a value'))

        return

    def test_keys(self):
        """ keys """

        p = self.preferences

        # It should be empty to start with!
        self.assertEqual([], p.keys())

        # Set some preferences in the node.
        p.set('a', '1')
        p.set('b', '2')
        p.set('c', '3')

        keys = p.keys()
        keys.sort()

        self.assertEqual(['a', 'b', 'c'], keys)

        # Set some preferences in a child node.
        p.set('acme.a', '1')
        p.set('acme.b', '2')
        p.set('acme.c', '3')

        keys = p.keys('acme')
        keys.sort()

        self.assertEqual(['a', 'b', 'c'], keys)

        # And, just to be sure, in a child of the child node ;^)
        p.set('acme.ui.a', '1')
        p.set('acme.ui.b', '2')
        p.set('acme.ui.c', '3')

        keys = p.keys('acme.ui')
        keys.sort()

        self.assertEqual(['a', 'b', 'c'], keys)

        # Test keys of a non-existent node.
        self.assertEqual([], p.keys('bogus'))
        self.assertEqual([], p.keys('bogus.blargle'))
        self.assertEqual([], p.keys('bogus.blargle.foogle'))

        return

    def test_node(self):
        """ node """

        p = self.preferences

        # Try an empty path.
        self.assertEqual(p, p.node())

        # Try a simple path.
        node = p.node('acme')
        self.assertNotEqual(None, node)
        self.assertEqual('acme', node.name)
        self.assertEqual('acme', node.path)
        self.assertEqual(p, node.parent)

        # Make sure we get the same node each time we ask for it!
        self.assertEqual(node, p.node('acme'))

        # Try a nested path.
        node = p.node('acme.ui')
        self.assertNotEqual(None, node)
        self.assertEqual('ui', node.name)
        self.assertEqual('acme.ui', node.path)
        self.assertEqual(p.node('acme'), node.parent)

        # And just to be sure, a really nested path.
        node = p.node('acme.ui.splash_screen')
        self.assertNotEqual(None, node)
        self.assertEqual('splash_screen', node.name)
        self.assertEqual('acme.ui.splash_screen', node.path)
        self.assertEqual(p.node('acme.ui'), node.parent)

        return

    def test_node_exists(self):
        """ node exists """

        p = self.preferences

        self.assertEqual(True, p.node_exists())
        self.assertEqual(False, p.node_exists('acme'))

        p.node('acme')
        self.assertEqual(True, p.node_exists('acme'))

        return

    def test_node_names(self):
        """ node names """

        p = self.preferences

        # It should be empty to start with!
        self.assertEqual([], p.node_names())

        # Add some nodes.
        p.node('a')
        p.node('b')
        p.node('c')

        names = p.node_names()
        names.sort()

        self.assertEqual(['a', 'b', 'c'], names)

        # Creatd some nodes in a child node.
        p.node('acme.a')
        p.node('acme.b')
        p.node('acme.c')

        names = p.node_names('acme')
        names.sort()

        self.assertEqual(['a', 'b', 'c'], names)

        # And, just to be sure, in a child of the child node ;^)
        p.node('acme.ui.a')
        p.node('acme.ui.b')
        p.node('acme.ui.c')

        names = p.node_names('acme.ui')
        names.sort()

        self.assertEqual(['a', 'b', 'c'], names)

        # Test keys of a non-existent node.
        self.assertEqual([], p.node_names('bogus'))
        self.assertEqual([], p.node_names('bogus.blargle'))
        self.assertEqual([], p.node_names('bogus.blargle.foogle'))

        return

    def test_clear(self):
        """ clear """

        p = self.preferences

        # Set some values.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))
        p.set('acme.ui.width', 100)
        self.assertEqual('100', p.get('acme.ui.width'))

        # Clear all preferences from the node.
        p.clear('acme.ui')
        self.assertEqual(None, p.get('acme.ui.bgcolor'))
        self.assertEqual(None, p.get('acme.ui.width'))
        self.assertEqual(0, len(p.keys('acme.ui')))

        return

    def test_remove(self):
        """ remove """

        p = self.preferences

        # Set a value.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))

        # Remove it.
        p.remove('acme.ui.bgcolor')
        self.assertEqual(None, p.get('acme.ui.bgcolor'))

        # Make sure we can't remove nodes!
        p.remove('acme.ui')
        self.assertEqual(True, p.node_exists('acme.ui'))

        return

    def test_flush(self):
        """ flush """

        p = self.preferences

        # A temporary .ini file for this test.
        tmp = join(self.tmpdir, 'tmp.ini')

        # This could be set in the constructor of course, its just here we
        # want to use the instance declared in 'setUp'.
        p.filename = tmp

        try:
            # Load the preferences from an 'ini' file.
            p.load(self.example)

            # Flush it.
            p.flush()

            # Load it into a new node.
            p = Preferences()
            p.load(tmp)

            # Make sure it was all loaded!
            self.assertEqual('blue', p.get('acme.ui.bgcolor'))
            self.assertEqual('50', p.get('acme.ui.width'))
            self.assertEqual('1.0', p.get('acme.ui.ratio'))
            self.assertEqual('True', p.get('acme.ui.visible'))
            self.assertEqual('acme ui', p.get('acme.ui.description'))
            self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
            self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
            self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
            self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        finally:
            # Clean up!
            os.remove(tmp)

        return

    def test_load(self):
        """ load """

        p = self.preferences

        # Load the preferences from an 'ini' file.
        p.load(self.example)

        # Make sure it was all loaded!
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))
        self.assertEqual('50', p.get('acme.ui.width'))
        self.assertEqual('1.0', p.get('acme.ui.ratio'))
        self.assertEqual('True', p.get('acme.ui.visible'))
        self.assertEqual('acme ui', p.get('acme.ui.description'))
        self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
        self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
        self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
        self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        return

    def test_load_with_filename_trait_set(self):
        """ load with filename trait set """

        p = self.preferences
        p.filename = self.example

        # Load the preferences from an 'ini' file.
        p.load()

        # Make sure it was all loaded!
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))
        self.assertEqual('50', p.get('acme.ui.width'))
        self.assertEqual('1.0', p.get('acme.ui.ratio'))
        self.assertEqual('True', p.get('acme.ui.visible'))
        self.assertEqual('acme ui', p.get('acme.ui.description'))
        self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
        self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
        self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
        self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        p = self.preferences

        # Load the preferences from an 'ini' file.
        p.load(self.example)

        # Make sure it was all loaded!
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))
        self.assertEqual('50', p.get('acme.ui.width'))
        self.assertEqual('1.0', p.get('acme.ui.ratio'))
        self.assertEqual('True', p.get('acme.ui.visible'))
        self.assertEqual('acme ui', p.get('acme.ui.description'))
        self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
        self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
        self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
        self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        return

    def test_save(self):
        """ save """

        p = self.preferences

        # Load the preferences from an 'ini' file.
        p.load(self.example)

        # Make sure it was all loaded!
        self.assertEqual('blue', p.get('acme.ui.bgcolor'))
        self.assertEqual('50', p.get('acme.ui.width'))
        self.assertEqual('1.0', p.get('acme.ui.ratio'))
        self.assertEqual('True', p.get('acme.ui.visible'))
        self.assertEqual('acme ui', p.get('acme.ui.description'))
        self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
        self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
        self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
        self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        # Make a change.
        p.set('acme.ui.bgcolor', 'yellow')

        # Save it to another file.
        tmp = join(self.tmpdir, 'tmp.ini')
        p.save(tmp)

        try:
            # Load it into a new node.
            p = Preferences()
            p.load(tmp)

            # Make sure it was all loaded!
            self.assertEqual('yellow', p.get('acme.ui.bgcolor'))
            self.assertEqual('50', p.get('acme.ui.width'))
            self.assertEqual('1.0', p.get('acme.ui.ratio'))
            self.assertEqual('True', p.get('acme.ui.visible'))
            self.assertEqual('acme ui', p.get('acme.ui.description'))
            self.assertEqual('[1, 2, 3, 4]', p.get('acme.ui.offsets'))
            self.assertEqual("['joe', 'fred', 'jane']", p.get('acme.ui.names'))
            self.assertEqual('splash', p.get('acme.ui.splash_screen.image'))
            self.assertEqual('red', p.get('acme.ui.splash_screen.fgcolor'))

        finally:
            # Clean up!
            os.remove(tmp)

        return

    def SKIPtest_dump(self):
        """ dump """

        # This make look like a weird test, since we don't ever actually check
        # anything, but it is useful for people to see the structure of a
        # preferences hierarchy.
        p = self.preferences

        # Load the preferences from an 'ini' file.
        p.load(self.example)
        p.dump()

        return

    def test_get_inherited(self):
        """ get inherited """

        p = self.preferences

        # Set a string preference.
        p.set('bgcolor', 'red')
        p.set('acme.bgcolor', 'green')
        p.set('acme.ui.bgcolor', 'blue')

        self.assertEqual('blue', p.get('acme.ui.bgcolor', inherit=True))

        # Now remove the 'lowest' layer.
        p.remove('acme.ui.bgcolor')
        self.assertEqual('green', p.get('acme.ui.bgcolor', inherit=True))

        # And the next one.
        p.remove('acme.bgcolor')
        self.assertEqual('red', p.get('acme.ui.bgcolor', inherit=True))

        # And the last one.
        p.remove('bgcolor')
        self.assertEqual(None, p.get('acme.ui.bgcolor', inherit=True))

        return

    def test_add_listener(self):
        """ add listener """

        p = self.preferences

        def listener(node, key, old, new):
            """ Listener for changes to a preferences node. """

            listener.node = node
            listener.key  = key
            listener.old  = old
            listener.new  = new

            return

        # Add a listener.
        p.add_preferences_listener(listener, 'acme.ui')

        # Set a value and make sure the listener was called.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual(p.node('acme.ui'), listener.node)
        self.assertEqual('bgcolor', listener.key)
        self.assertEqual(None, listener.old)
        self.assertEqual('blue', listener.new)

        # Set it to another value to make sure we get the 'old' value
        # correctly.
        p.set('acme.ui.bgcolor', 'red')
        self.assertEqual(p.node('acme.ui'), listener.node)
        self.assertEqual('bgcolor', listener.key)
        self.assertEqual('blue', listener.old)
        self.assertEqual('red', listener.new)

        return

    def test_remove_listener(self):
        """ remove listener """

        p = self.preferences

        def listener(node, key, old, new):
            """ Listener for changes to a preferences node. """

            listener.node = node
            listener.key  = key
            listener.old  = old
            listener.new  = new

            return

        # Add a listener.
        p.add_preferences_listener(listener, 'acme.ui')

        # Set a value and make sure the listener was called.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual(p.node('acme.ui'), listener.node)
        self.assertEqual('bgcolor', listener.key)
        self.assertEqual(None, listener.old)
        self.assertEqual('blue', listener.new)

        # Remove the listener.
        p.remove_preferences_listener(listener, 'acme.ui')

        # Set a value and make sure the listener was *not* called.
        listener.node = None

        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual(None, listener.node)

        return

    def test_set_with_same_value(self):
        """ set with same value """

        p = self.preferences

        def listener(node, key, old, new):
            """ Listener for changes to a preferences node. """

            listener.node = node
            listener.key  = key
            listener.old  = old
            listener.new  = new

            return

        # Add a listener.
        p.add_preferences_listener(listener, 'acme.ui')

        # Set a value and make sure the listener was called.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual(p.node('acme.ui'), listener.node)
        self.assertEqual('bgcolor', listener.key)
        self.assertEqual(None, listener.old)
        self.assertEqual('blue', listener.new)

        # Clear out the listener.
        listener.node = None

        # Set the same value and make sure the listener *doesn't* get called.
        p.set('acme.ui.bgcolor', 'blue')
        self.assertEqual(None, listener.node)

        return


# Entry point for stand-alone testing.
if __name__ == '__main__':
    unittest.main()

#### EOF ######################################################################
