
import sys
from pyglew import *
from OpenGL.GLUT import *
from math import *

import pygame
from pygame.locals import *

from PIL import *
import PIL.Image

import bunny2

pygame.display.init()
surface = pygame.display.set_mode((512,512), OPENGL|DOUBLEBUF)

glewInit()

glColor3fv(None) ##VertexPointer(3, GL_FLOAT, 0, "calle")
