# -*- coding: utf-8 -*-
# Copyright (c) Vispy Development Team. All Rights Reserved.
# Distributed under the (new) BSD License. See LICENSE.txt for more info.

import numpy as np

from ..ext.six.moves import xrange


def _fix_colors(colors):
    colors = np.asarray(colors)
    if colors.ndim not in (2, 3):
        raise ValueError('colors must have 2 or 3 dimensions')
    if colors.shape[-1] not in (3, 4):
        raise ValueError('colors must have 3 or 4 elements')
    if colors.shape[-1] == 3:
        pad = np.ones((len(colors), 1), colors.dtype)
        if colors.ndim == 3:
            pad = pad[:, :, np.newaxis]
        colors = np.concatenate((colors, pad), axis=-1)
    return colors


class MeshData(object):
    """
    Class for storing and operating on 3D mesh data.

    Parameters
    ----------
    vertices : ndarray, shape (Nv, 3)
        Vertex coordinates. If faces is not specified, then this will
        instead be interpreted as (Nf, 3, 3) array of coordinates.
    faces : ndarray, shape (Nf, 3)
        Indices into the vertex array.
    edges : None
        [not available yet]
    vertex_colors : ndarray, shape (Nv, 4)
        Vertex colors. If faces is not specified, this will be
        interpreted as (Nf, 3, 4) array of colors.
    face_colors : ndarray, shape (Nf, 4)
        Face colors.
    vertex_values : ndarray, shape (Nv,)
        Vertex values.

    Notes
    -----
    All arguments are optional.

    The object may contain:

    - list of vertex locations
    - list of edges
    - list of triangles
    - colors per vertex, edge, or tri
    - normals per vertex or tri

    This class handles conversion between the standard
    [list of vertices, list of faces] format (suitable for use with
    glDrawElements) and 'indexed' [list of vertices] format (suitable
    for use with glDrawArrays). It will automatically compute face normal
    vectors as well as averaged vertex normal vectors.

    The class attempts to be as efficient as possible in caching conversion
    results and avoiding unnecessary conversions.
    """

    def __init__(self, vertices=None, faces=None, edges=None,
                 vertex_colors=None, face_colors=None, vertex_values=None):
        self._vertices = None  # (Nv,3) array of vertex coordinates
        self._vertices_indexed_by_faces = None  # (Nf, 3, 3) vertex coordinates
        self._vertices_indexed_by_edges = None  # (Ne, 2, 3) vertex coordinates

        # mappings between vertices, faces, and edges
        self._faces = None  # Nx3 indices into self._vertices, 3 verts/face
        self._edges = None  # Nx2 indices into self._vertices, 2 verts/edge
        self._edges_indexed_by_faces = None  # (Ne, 3, 2) indices into
        # self._vertices, 3 edge / face and 2 verts/edge
        # inverse mappings
        self._vertex_faces = None  # maps vertex ID to a list of face IDs
        self._vertex_edges = None  # maps vertex ID to a list of edge IDs

        # Per-vertex data
        self._vertex_normals = None                   # (Nv, 3) normals
        self._vertex_normals_indexed_by_faces = None  # (Nf, 3, 3) normals
        self._vertex_colors = None                    # (Nv, 4) colors
        self._vertex_colors_indexed_by_faces = None   # (Nf, 3, 4) colors
        self._vertex_colors_indexed_by_edges = None   # (Nf, 2, 4) colors
        self._vertex_values = None                    # (Nv,) values
        self._vertex_values_indexed_by_faces = None   # (Nv, 3) values
        self._vertex_values_indexed_by_edges = None   # (Nv, 2) values

        # Per-face data
        self._face_normals = None                # (Nf, 3) face normals
        self._face_normals_indexed_by_faces = None  # (Nf, 3, 3) face normals
        self._face_colors = None                 # (Nf, 4) face colors
        self._face_colors_indexed_by_faces = None   # (Nf, 3, 4) face colors
        self._face_colors_indexed_by_edges = None   # (Ne, 2, 4) face colors

        # Per-edge data
        self._edge_colors = None                # (Ne, 4) edge colors
        self._edge_colors_indexed_by_edges = None  # (Ne, 2, 4) edge colors
        if vertices is not None:
            indexed = 'faces' if faces is None else None
            self.set_vertices(vertices, indexed=indexed)
            if faces is not None:
                self.set_faces(faces)
            if vertex_colors is not None:
                self.set_vertex_colors(vertex_colors, indexed=indexed)
            if face_colors is not None:
                self.set_face_colors(face_colors, indexed=indexed)
            if vertex_values is not None:
                self.set_vertex_values(vertex_values, indexed=indexed)

    def get_faces(self):
        """Array (Nf, 3) of vertex indices, three per triangular face.

        If faces have not been computed for this mesh, returns None.
        """
        return self._faces

    def get_edges(self, indexed=None):
        """Edges of the mesh

        Parameters
        ----------
        indexed : str | None
           If indexed is None, return (Nf, 3) array of vertex indices,
           two per edge in the mesh.
           If indexed is 'faces', then return (Nf, 3, 2) array of vertex
           indices with 3 edges per face, and two vertices per edge.

        Returns
        -------
        edges : ndarray
            The edges.
        """

        if indexed is None:
            if self._edges is None:
                self._compute_edges(indexed=None)
            return self._edges
        elif indexed == 'faces':
            if self._edges_indexed_by_faces is None:
                self._compute_edges(indexed='faces')
            return self._edges_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def set_faces(self, faces):
        """Set the faces

        Parameters
        ----------
        faces : ndarray
            (Nf, 3) array of faces. Each row in the array contains
            three indices into the vertex array, specifying the three corners
            of a triangular face.
        """
        self._faces = faces
        self._edges = None
        self._edges_indexed_by_faces = None
        self._vertex_faces = None
        self._vertices_indexed_by_faces = None
        self.reset_normals()
        self._vertex_colors_indexed_by_faces = None
        self._face_colors_indexed_by_faces = None

    def get_vertices(self, indexed=None):
        """Get the vertices

        Parameters
        ----------
        indexed : str | None
            If Note, return an array (N,3) of the positions of vertices in
            the mesh. By default, each unique vertex appears only once.
            If indexed is 'faces', then the array will instead contain three
            vertices per face in the mesh (and a single vertex may appear more
            than once in the array).

        Returns
        -------
        vertices : ndarray
            The vertices.
        """
        if indexed is None:
            if (self._vertices is None and
                    self._vertices_indexed_by_faces is not None):
                self._compute_unindexed_vertices()
            return self._vertices
        elif indexed == 'faces':
            if (self._vertices_indexed_by_faces is None and
                    self._vertices is not None):
                self._vertices_indexed_by_faces = \
                    self._vertices[self.get_faces()]
            return self._vertices_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def get_bounds(self):
        """Get the mesh bounds

        Returns
        -------
        bounds : list
            A list of tuples of mesh bounds.
        """
        if self._vertices_indexed_by_faces is not None:
            v = self._vertices_indexed_by_faces
        elif self._vertices is not None:
            v = self._vertices
        else:
            return None
        bounds = [(v[:, ax].min(), v[:, ax].max()) for ax in range(v.shape[1])]
        return bounds

    def set_vertices(self, verts=None, indexed=None, reset_normals=True):
        """Set the mesh vertices

        Parameters
        ----------
        verts : ndarray | None
            The array (Nv, 3) of vertex coordinates.
        indexed : str | None
            If indexed=='faces', then the data must have shape (Nf, 3, 3) and
            is assumed to be already indexed as a list of faces. This will
            cause any pre-existing normal vectors to be cleared unless
            reset_normals=False.
        reset_normals : bool
            If True, reset the normals.
        """
        if indexed is None:
            if verts is not None:
                self._vertices = verts
            self._vertices_indexed_by_faces = None
        elif indexed == 'faces':
            self._vertices = None
            if verts is not None:
                self._vertices_indexed_by_faces = verts
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

        if reset_normals:
            self.reset_normals()

    def reset_normals(self):
        self._vertex_normals = None
        self._vertex_normals_indexed_by_faces = None
        self._face_normals = None
        self._face_normals_indexed_by_faces = None

    def has_face_indexed_data(self):
        """Return True if this object already has vertex positions indexed
        by face"""
        return self._vertices_indexed_by_faces is not None

    def has_edge_indexed_data(self):
        return self._vertices_indexed_by_edges is not None

    def has_vertex_color(self):
        """Return True if this data set has vertex color information"""
        for v in (self._vertex_colors, self._vertex_colors_indexed_by_faces,
                  self._vertex_colors_indexed_by_edges):
            if v is not None:
                return True
        return False

    def has_vertex_value(self):
        """Return True if this data set has vertex value information"""
        for v in (self._vertex_values, self._vertex_values_indexed_by_faces,
                  self._vertex_values_indexed_by_edges):
            if v is not None:
                return True
        return False

    def has_face_color(self):
        """Return True if this data set has face color information"""
        for v in (self._face_colors, self._face_colors_indexed_by_faces,
                  self._face_colors_indexed_by_edges):
            if v is not None:
                return True
        return False

    def get_face_normals(self, indexed=None):
        """Get face normals

        Parameters
        ----------
        indexed : str | None
            If None, return an array (Nf, 3) of normal vectors for each face.
            If 'faces', then instead return an indexed array (Nf, 3, 3)
            (this is just the same array with each vector copied three times).

        Returns
        -------
        normals : ndarray
            The normals.
        """
        if self._face_normals is None:
            v = self.get_vertices(indexed='faces')
            self._face_normals = np.cross(v[:, 1] - v[:, 0],
                                          v[:, 2] - v[:, 0])

        if indexed is None:
            return self._face_normals
        elif indexed == 'faces':
            if self._face_normals_indexed_by_faces is None:
                norms = np.empty((self._face_normals.shape[0], 3, 3),
                                 dtype=np.float32)
                norms[:] = self._face_normals[:, np.newaxis, :]
                self._face_normals_indexed_by_faces = norms
            return self._face_normals_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def get_vertex_normals(self, indexed=None):
        """Get vertex normals

        Parameters
        ----------
        indexed : str | None
            If None, return an (N, 3) array of normal vectors with one entry
            per unique vertex in the mesh. If indexed is 'faces', then the
            array will contain three normal vectors per face (and some
            vertices may be repeated).

        Returns
        -------
        normals : ndarray
            The normals.
        """
        if self._vertex_normals is None:
            faceNorms = self.get_face_normals()
            vertFaces = self.get_vertex_faces()
            self._vertex_normals = np.empty(self._vertices.shape,
                                            dtype=np.float32)
            for vindex in xrange(self._vertices.shape[0]):
                faces = vertFaces[vindex]
                if len(faces) == 0:
                    self._vertex_normals[vindex] = (0, 0, 0)
                    continue
                norms = faceNorms[faces]  # get all face normals
                norm = norms.sum(axis=0)  # sum normals
                renorm = (norm**2).sum()**0.5
                if renorm > 0:
                    norm /= renorm
                self._vertex_normals[vindex] = norm

        if indexed is None:
            return self._vertex_normals
        elif indexed == 'faces':
            return self._vertex_normals[self.get_faces()]
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def get_vertex_colors(self, indexed=None):
        """Get vertex colors

        Parameters
        ----------
        indexed : str | None
            If None, return an array (Nv, 4) of vertex colors.
            If indexed=='faces', then instead return an indexed array
            (Nf, 3, 4).

        Returns
        -------
        colors : ndarray
            The vertex colors.
        """
        if indexed is None:
            return self._vertex_colors
        elif indexed == 'faces':
            if self._vertex_colors_indexed_by_faces is None:
                self._vertex_colors_indexed_by_faces = \
                    self._vertex_colors[self.get_faces()]
            return self._vertex_colors_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def get_vertex_values(self, indexed=None):
        """Get vertex colors

        Parameters
        ----------
        indexed : str | None
            If None, return an array (Nv,) of vertex values.
            If indexed=='faces', then instead return an indexed array
            (Nf, 3).

        Returns
        -------
        values : ndarray
            The vertex values.
        """
        if indexed is None:
            return self._vertex_values
        elif indexed == 'faces':
            if self._vertex_values_indexed_by_faces is None:
                self._vertex_values_indexed_by_faces = \
                    self._vertex_values[self.get_faces()]
            return self._vertex_values_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def set_vertex_colors(self, colors, indexed=None):
        """Set the vertex color array

        Parameters
        ----------
        colors : array
            Array of colors. Must have shape (Nv, 4) (indexing by vertex)
            or shape (Nf, 3, 4) (vertices indexed by face).
        indexed : str | None
            Should be 'faces' if colors are indexed by faces.
        """
        colors = _fix_colors(np.asarray(colors))
        if indexed is None:
            if colors.ndim != 2:
                raise ValueError('colors must be 2D if indexed is None')
            if colors.shape[0] != self.n_vertices:
                raise ValueError('incorrect number of colors %s, expected %s'
                                 % (colors.shape[0], self.n_vertices))
            self._vertex_colors = colors
            self._vertex_colors_indexed_by_faces = None
        elif indexed == 'faces':
            if colors.ndim != 3:
                raise ValueError('colors must be 3D if indexed is "faces"')
            if colors.shape[0] != self.n_faces:
                raise ValueError('incorrect number of faces')
            self._vertex_colors = None
            self._vertex_colors_indexed_by_faces = colors
        else:
            raise ValueError('indexed must be None or "faces"')

    def set_vertex_values(self, values, indexed=None):
        """Set the vertex value array

        Parameters
        ----------
        values : array
            Array of values. Must have shape (Nv,) (indexing by vertex)
            or shape (Nf, 3) (vertices indexed by face).
        indexed : str | None
            Should be 'faces' if colors are indexed by faces.
        """
        values = np.asarray(values)
        if indexed is None:
            if values.ndim != 1:
                raise ValueError('values must be 1D if indexed is None')
            if values.shape[0] != self.n_vertices:
                raise ValueError('incorrect number of colors %s, expected %s'
                                 % (values.shape[0], self.n_vertices))
            self._vertex_values = values
            self._vertex_values_indexed_by_faces = None
        elif indexed == 'faces':
            if values.ndim != 2:
                raise ValueError('values must be 3D if indexed is "faces"')
            if values.shape[0] != self.n_faces:
                raise ValueError('incorrect number of faces')
            self._vertex_values = None
            self._vertex_values_indexed_by_faces = values
        else:
            raise ValueError('indexed must be None or "faces"')

    def get_face_colors(self, indexed=None):
        """Get the face colors

        Parameters
        ----------
        indexed : str | None
            If indexed is None, return (Nf, 4) array of face colors.
            If indexed=='faces', then instead return an indexed array
            (Nf, 3, 4)  (note this is just the same array with each color
            repeated three times).

        Returns
        -------
        colors : ndarray
            The colors.
        """
        if indexed is None:
            return self._face_colors
        elif indexed == 'faces':
            if (self._face_colors_indexed_by_faces is None and
                    self._face_colors is not None):
                Nf = self._face_colors.shape[0]
                self._face_colors_indexed_by_faces = \
                    np.empty((Nf, 3, 4), dtype=self._face_colors.dtype)
                self._face_colors_indexed_by_faces[:] = \
                    self._face_colors.reshape(Nf, 1, 4)
            return self._face_colors_indexed_by_faces
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def set_face_colors(self, colors, indexed=None):
        """Set the face color array

        Parameters
        ----------
        colors : array
            Array of colors. Must have shape (Nf, 4) (indexed by face),
            or shape (Nf, 3, 4) (face colors indexed by faces).
        indexed : str | None
            Should be 'faces' if colors are indexed by faces.
        """
        colors = _fix_colors(colors)
        if colors.shape[0] != self.n_faces:
            raise ValueError('incorrect number of colors %s, expected %s'
                             % (colors.shape[0], self.n_faces))
        if indexed is None:
            if colors.ndim != 2:
                raise ValueError('colors must be 2D if indexed is None')
            self._face_colors = colors
            self._face_colors_indexed_by_faces = None
        elif indexed == 'faces':
            if colors.ndim != 3:
                raise ValueError('colors must be 3D if indexed is "faces"')
            self._face_colors = None
            self._face_colors_indexed_by_faces = colors
        else:
            raise ValueError('indexed must be None or "faces"')

    @property
    def n_faces(self):
        """The number of faces in the mesh"""
        if self._faces is not None:
            return self._faces.shape[0]
        elif self._vertices_indexed_by_faces is not None:
            return self._vertices_indexed_by_faces.shape[0]

    @property
    def n_vertices(self):
        """The number of vertices in the mesh"""
        if self._vertices is None:
            self._compute_unindexed_vertices()
        return len(self._vertices)

    def get_edge_colors(self):
        return self._edge_colors

    def _compute_unindexed_vertices(self):
        # Given (Nv, 3, 3) array of vertices-indexed-by-face, convert
        # backward to unindexed vertices
        # This is done by collapsing into a list of 'unique' vertices
        # (difference < 1e-14)

        # I think generally this should be discouraged..
        faces = self._vertices_indexed_by_faces
        verts = {}  # used to remember the index of each vertex position
        self._faces = np.empty(faces.shape[:2], dtype=np.uint32)
        self._vertices = []
        self._vertex_faces = []
        self._face_normals = None
        self._vertex_normals = None
        for i in xrange(faces.shape[0]):
            face = faces[i]
            for j in range(face.shape[0]):
                pt = face[j]
                # quantize to ensure nearly-identical points will be merged
                pt2 = tuple([round(x*1e14) for x in pt])
                index = verts.get(pt2, None)
                if index is None:
                    self._vertices.append(pt)
                    self._vertex_faces.append([])
                    index = len(self._vertices)-1
                    verts[pt2] = index
                # track which vertices belong to which faces
                self._vertex_faces[index].append(i)
                self._faces[i, j] = index
        self._vertices = np.array(self._vertices, dtype=np.float32)

    def get_vertex_faces(self):
        """
        List mapping each vertex index to a list of face indices that use it.
        """
        if self._vertex_faces is None:
            self._vertex_faces = [[] for i in xrange(len(self.get_vertices()))]
            for i in xrange(self._faces.shape[0]):
                face = self._faces[i]
                for ind in face:
                    self._vertex_faces[ind].append(i)
        return self._vertex_faces

    def _compute_edges(self, indexed=None):
        if indexed is None:
            if self._faces is not None:
                # generate self._edges from self._faces
                nf = len(self._faces)
                edges = np.empty(nf*3, dtype=[('i', np.uint32, 2)])
                edges['i'][0:nf] = self._faces[:, :2]
                edges['i'][nf:2*nf] = self._faces[:, 1:3]
                edges['i'][-nf:, 0] = self._faces[:, 2]
                edges['i'][-nf:, 1] = self._faces[:, 0]
                # sort per-edge
                mask = edges['i'][:, 0] > edges['i'][:, 1]
                edges['i'][mask] = edges['i'][mask][:, ::-1]
                # remove duplicate entries
                self._edges = np.unique(edges)['i']
            else:
                raise Exception("MeshData cannot generate edges--no faces in "
                                "this data.")
        elif indexed == 'faces':
            if self._vertices_indexed_by_faces is not None:
                verts = self._vertices_indexed_by_faces
                edges = np.empty((verts.shape[0], 3, 2), dtype=np.uint32)
                nf = verts.shape[0]
                edges[:, 0, 0] = np.arange(nf) * 3
                edges[:, 0, 1] = edges[:, 0, 0] + 1
                edges[:, 1, 0] = edges[:, 0, 1]
                edges[:, 1, 1] = edges[:, 1, 0] + 1
                edges[:, 2, 0] = edges[:, 1, 1]
                edges[:, 2, 1] = edges[:, 0, 0]
                self._edges_indexed_by_faces = edges
            else:
                raise Exception("MeshData cannot generate edges--no faces in "
                                "this data.")
        else:
            raise Exception("Invalid indexing mode. Accepts: None, 'faces'")

    def save(self):
        """Serialize this mesh to a string appropriate for disk storage

        Returns
        -------
        state : dict
            The state.
        """
        import pickle
        if self._faces is not None:
            names = ['_vertices', '_faces']
        else:
            names = ['_vertices_indexed_by_faces']

        if self._vertex_colors is not None:
            names.append('_vertex_colors')
        elif self._vertex_colors_indexed_by_faces is not None:
            names.append('_vertex_colors_indexed_by_faces')

        if self._face_colors is not None:
            names.append('_face_colors')
        elif self._face_colors_indexed_by_faces is not None:
            names.append('_face_colors_indexed_by_faces')

        state = dict([(n, getattr(self, n)) for n in names])
        return pickle.dumps(state)

    def restore(self, state):
        """Restore the state of a mesh previously saved using save()

        Parameters
        ----------
        state : dict
            The previous state.
        """
        import pickle
        state = pickle.loads(state)
        for k in state:
            if isinstance(state[k], list):
                state[k] = np.array(state[k])
            setattr(self, k, state[k])
