# Makefile.in generated by automake 1.7.9 from Makefile.am.
# @configure_input@

# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.

@SET_MAKE@

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am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
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LIBS = -laldmb -ldumb  `allegro-config --libs`
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sharedstatedir = @sharedstatedir@
sysconfdir = @sysconfdir@
target_alias = @target_alias@
bin_PROGRAMS = raptor

OBJ = ./obj

HULLOBJ = hull.cpp \
hull_animation.cpp \
hull_rotate.cpp \
hull_player.cpp \
hull_ship_heli.cpp \
hull_ship_shield.cpp \
hull_ship_destruct.cpp \
hull_meteor.cpp \
hull_weapon.cpp \
hull_weapon_arc.cpp \
hull_weapon_machine.cpp \
hull_weapon_beam.cpp \
hull_weapon_dissipate.cpp \
hull_weapon_chain.cpp \
hull_weapon_cork.cpp \
hull_weapon_explode.cpp \
hull_weapon_laser.cpp \
hull_weapon_firetrail.cpp \
hull_weapon_mini.cpp \
hull_weapon_massive.cpp \
hull_weapon_fire.cpp \
hull_weapon_s_l.cpp \
hull_weapon_s_s.cpp \
hull_weapon_twirl.cpp \
hull_weapon_spread.cpp \
hull_weapon_pulse_small.cpp \
hull_weapon_pulse_large.cpp \
hull_weapon_pulse_nova.cpp \
hull_weapon_yehat.cpp \
hull_weapon_light.cpp \
hull_weapon_emissle.cpp \
hull_weapon_bomb.cpp \
hull_weapon_angle.cpp \
hull_weapon_saber.cpp \
hull_weapon_follow.cpp \
hull_weapon_rotate.cpp \
hull_weapon_tractor_beam.cpp \
hull_weapon_rocket_normal.cpp \
hull_weapon_rocket_heavy.cpp \
hull_weapon_shatter.cpp \
hull_num_show.cpp \
hull_protect.cpp 


raptor_SOURCES = \
animation.cpp \
booster.cpp \
explode.cpp \
explode_animate.cpp \
ebox.cpp \
defs.cpp \
fader.cpp \
game.cpp \
gunobj.cpp \
gun_beam.cpp \
gun_saber.cpp \
gun_arc.cpp \
gun_angle.cpp \
gun_swirl.cpp \
gun_estraight.cpp \
gun_destruct.cpp \
gun_edfstraight.cpp \
gun_ednstraight.cpp \
gun_efsingle.cpp \
gun_eflarge.cpp \
gun_efmsingle.cpp \
gun_elarge.cpp \
gun_emlight.cpp \
gun_ecork.cpp \
gun_etwirl.cpp \
gun_etwirl_find.cpp \
gun_etwirl_machine.cpp \
gun_follow.cpp \
gun_fire.cpp \
gun_stick.cpp \
gun_findgun.cpp \
gun_laser.cpp \
gun_chain.cpp \
gun_machine.cpp \
gun_massive.cpp \
gun_yehat.cpp \
gun_machine_circle.cpp \
gun_emissle.cpp \
gun_minimissle.cpp \
gun_shatter.cpp \
gun_spread.cpp \
gun_rotate.cpp \
gun_tractor_beam.cpp \
gun_missle.cpp \
gun_pulse.cpp \
gun_eside.cpp \
group.cpp \
${HULLOBJ} \
level.cpp \
loadsave.cpp \
move.cpp \
move_find.cpp \
menu.cpp \
pck.cpp \
playerobj.cpp \
trigtable.cpp \
trigger.cpp \
shipobj.cpp \
section.cpp \
strings.cpp \
spaceobj.cpp \
raptor.cpp \
rgbhandle.cpp \
rfont.cpp \
rfield.cpp \
rmenu.cpp \
rmenu_animation.cpp \
weaponobj.cpp \
weapon_angle.cpp \
weapon_beam.cpp \
weapon_pulse.cpp \
weapon_chain.cpp \
weapon_damage.cpp \
weapon_only_damage.cpp \
weapon_shatter.cpp \
weapon_emissle.cpp \
weapon_rotate.cpp \
weapon_massive.cpp \
weapon_yehat.cpp \
weapon_stick.cpp \
weapon_bounce.cpp \
weapon_follow.cpp \
weapon_laser.cpp \
weapon_rocket.cpp 


raptor_HEADER = \
animation.h \
booster.h \
explode.h \
explode_animate.h \
ebox.h \
defs.h \
fader.h \
game.h \
gunobj.h \
gun_beam.h \
gun_saber.h \
gun_arc.h \
gun_angle.h \
gun_swirl.h \
gun_estraight.h \
gun_destruct.h \
gun_edfstraight.h \
gun_ednstraight.h \
gun_efsingle.h \
gun_eflarge.h \
gun_efmsingle.h \
gun_elarge.h \
gun_emlight.h \
gun_ecork.h \
gun_etwirl.h \
gun_etwirl_find.h \
gun_etwirl_machine.h \
gun_follow.h \
gun_fire.h \
gun_stick.h \
gun_findgun.h \
gun_laser.h \
gun_chain.h \
gun_machine.h \
gun_massive.h \
gun_yehat.h \
gun_machine_circle.h \
gun_emissle.h \
gun_minimissle.h \
gun_shatter.h \
gun_spread.h \
gun_rotate.h \
gun_tractor_beam.h \
gun_missle.h \
gun_pulse.h \
gun_eside.h \
group.h \
hull.h \
hull_animation.h \
hull_rotate.h \
hull_player.h \
hull_ship_heli.h \
hull_ship_shield.h \
hull_ship_destruct.h \
hull_meteor.h \
hull_weapon.h \
hull_weapon_arc.h \
hull_weapon_machine.h \
hull_weapon_beam.h \
hull_weapon_dissipate.h \
hull_weapon_chain.h \
hull_weapon_cork.h \
hull_weapon_explode.h \
hull_weapon_laser.h \
hull_weapon_firetrail.h \
hull_weapon_mini.h \
hull_weapon_massive.h \
hull_weapon_fire.h \
hull_weapon_s_l.h \
hull_weapon_s_s.h \
hull_weapon_twirl.h \
hull_weapon_spread.h \
hull_weapon_pulse_small.h \
hull_weapon_pulse_large.h \
hull_weapon_pulse_nova.h \
hull_weapon_yehat.h \
hull_weapon_light.h \
hull_weapon_emissle.h \
hull_weapon_bomb.h \
hull_weapon_angle.h \
hull_weapon_saber.h \
hull_weapon_follow.h \
hull_weapon_rotate.h \
hull_weapon_tractor_beam.h \
hull_weapon_rocket_normal.h \
hull_weapon_rocket_heavy.h \
hull_weapon_shatter.h \
hull_num_show.h \
hull_protect.h \
hull_weapon.h \
level.h \
loadsave.h \
move.h \
move_find.h \
menu.h \
pck.h \
playerobj.h \
trigtable.h \
trigger.h \
shipobj.h \
section.h \
strings.h \
spaceobj.h \
raptor.h \
rgbhandle.h \
rfont.h \
rfield.h \
rmenu.h \
rmenu_animation.h \
sound.h \
weaponobj.h \
weapon_angle.h \
weapon_beam.h \
weapon_pulse.h \
weapon_chain.h \
weapon_damage.h \
weapon_only_damage.h \
weapon_shatter.h \
weapon_emissle.h \
weapon_rotate.h \
weapon_massive.h \
weapon_yehat.h \
weapon_stick.h \
weapon_bounce.h \
weapon_follow.h \
weapon_laser.h \
weapon_rocket.h \
wormhole.h


DIST_SOURCES = ${raptor_SOURCES} ${raptor_HEADER}

AM_CXXFLAGS = -Wall -Woverloaded-virtual -DUNIX -O3 -s -DINSTALLDATA=\"$(datadir)/games/rafkill\"
subdir = src
ACLOCAL_M4 = $(top_srcdir)/aclocal.m4
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
bin_PROGRAMS = raptor$(EXEEXT)
PROGRAMS = $(bin_PROGRAMS)

am__objects_1 = hull.$(OBJEXT) hull_animation.$(OBJEXT) \
	hull_rotate.$(OBJEXT) hull_player.$(OBJEXT) \
	hull_ship_heli.$(OBJEXT) hull_ship_shield.$(OBJEXT) \
	hull_ship_destruct.$(OBJEXT) hull_meteor.$(OBJEXT) \
	hull_weapon.$(OBJEXT) hull_weapon_arc.$(OBJEXT) \
	hull_weapon_machine.$(OBJEXT) hull_weapon_beam.$(OBJEXT) \
	hull_weapon_dissipate.$(OBJEXT) hull_weapon_chain.$(OBJEXT) \
	hull_weapon_cork.$(OBJEXT) hull_weapon_explode.$(OBJEXT) \
	hull_weapon_laser.$(OBJEXT) hull_weapon_firetrail.$(OBJEXT) \
	hull_weapon_mini.$(OBJEXT) hull_weapon_massive.$(OBJEXT) \
	hull_weapon_fire.$(OBJEXT) hull_weapon_s_l.$(OBJEXT) \
	hull_weapon_s_s.$(OBJEXT) hull_weapon_twirl.$(OBJEXT) \
	hull_weapon_spread.$(OBJEXT) hull_weapon_pulse_small.$(OBJEXT) \
	hull_weapon_pulse_large.$(OBJEXT) \
	hull_weapon_pulse_nova.$(OBJEXT) hull_weapon_yehat.$(OBJEXT) \
	hull_weapon_light.$(OBJEXT) hull_weapon_emissle.$(OBJEXT) \
	hull_weapon_bomb.$(OBJEXT) hull_weapon_angle.$(OBJEXT) \
	hull_weapon_saber.$(OBJEXT) hull_weapon_follow.$(OBJEXT) \
	hull_weapon_rotate.$(OBJEXT) hull_weapon_tractor_beam.$(OBJEXT) \
	hull_weapon_rocket_normal.$(OBJEXT) \
	hull_weapon_rocket_heavy.$(OBJEXT) \
	hull_weapon_shatter.$(OBJEXT) hull_num_show.$(OBJEXT) \
	hull_protect.$(OBJEXT)
am_raptor_OBJECTS = animation.$(OBJEXT) booster.$(OBJEXT) \
	explode.$(OBJEXT) explode_animate.$(OBJEXT) ebox.$(OBJEXT) \
	defs.$(OBJEXT) fader.$(OBJEXT) game.$(OBJEXT) gunobj.$(OBJEXT) \
	gun_beam.$(OBJEXT) gun_saber.$(OBJEXT) gun_arc.$(OBJEXT) \
	gun_angle.$(OBJEXT) gun_swirl.$(OBJEXT) gun_estraight.$(OBJEXT) \
	gun_destruct.$(OBJEXT) gun_edfstraight.$(OBJEXT) \
	gun_ednstraight.$(OBJEXT) gun_efsingle.$(OBJEXT) \
	gun_eflarge.$(OBJEXT) gun_efmsingle.$(OBJEXT) \
	gun_elarge.$(OBJEXT) gun_emlight.$(OBJEXT) gun_ecork.$(OBJEXT) \
	gun_etwirl.$(OBJEXT) gun_etwirl_find.$(OBJEXT) \
	gun_etwirl_machine.$(OBJEXT) gun_follow.$(OBJEXT) \
	gun_fire.$(OBJEXT) gun_stick.$(OBJEXT) gun_findgun.$(OBJEXT) \
	gun_laser.$(OBJEXT) gun_chain.$(OBJEXT) gun_machine.$(OBJEXT) \
	gun_massive.$(OBJEXT) gun_yehat.$(OBJEXT) \
	gun_machine_circle.$(OBJEXT) gun_emissle.$(OBJEXT) \
	gun_minimissle.$(OBJEXT) gun_shatter.$(OBJEXT) \
	gun_spread.$(OBJEXT) gun_rotate.$(OBJEXT) \
	gun_tractor_beam.$(OBJEXT) gun_missle.$(OBJEXT) \
	gun_pulse.$(OBJEXT) gun_eside.$(OBJEXT) group.$(OBJEXT) \
	$(am__objects_1) level.$(OBJEXT) loadsave.$(OBJEXT) \
	move.$(OBJEXT) move_find.$(OBJEXT) menu.$(OBJEXT) pck.$(OBJEXT) \
	playerobj.$(OBJEXT) trigtable.$(OBJEXT) trigger.$(OBJEXT) \
	shipobj.$(OBJEXT) section.$(OBJEXT) strings.$(OBJEXT) \
	spaceobj.$(OBJEXT) raptor.$(OBJEXT) rgbhandle.$(OBJEXT) \
	rfont.$(OBJEXT) rfield.$(OBJEXT) rmenu.$(OBJEXT) \
	rmenu_animation.$(OBJEXT) weaponobj.$(OBJEXT) \
	weapon_angle.$(OBJEXT) weapon_beam.$(OBJEXT) \
	weapon_pulse.$(OBJEXT) weapon_chain.$(OBJEXT) \
	weapon_damage.$(OBJEXT) weapon_only_damage.$(OBJEXT) \
	weapon_shatter.$(OBJEXT) weapon_emissle.$(OBJEXT) \
	weapon_rotate.$(OBJEXT) weapon_massive.$(OBJEXT) \
	weapon_yehat.$(OBJEXT) weapon_stick.$(OBJEXT) \
	weapon_bounce.$(OBJEXT) weapon_follow.$(OBJEXT) \
	weapon_laser.$(OBJEXT) weapon_rocket.$(OBJEXT)
raptor_OBJECTS = $(am_raptor_OBJECTS)
raptor_LDADD = $(LDADD)
raptor_DEPENDENCIES =
raptor_LDFLAGS =

DEFAULT_INCLUDES =  -I. -I$(srcdir)
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
@AMDEP_TRUE@DEP_FILES = ./$(DEPDIR)/animation.Po ./$(DEPDIR)/booster.Po \
@AMDEP_TRUE@	./$(DEPDIR)/defs.Po ./$(DEPDIR)/ebox.Po \
@AMDEP_TRUE@	./$(DEPDIR)/explode.Po \
@AMDEP_TRUE@	./$(DEPDIR)/explode_animate.Po ./$(DEPDIR)/fader.Po \
@AMDEP_TRUE@	./$(DEPDIR)/game.Po ./$(DEPDIR)/group.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_angle.Po ./$(DEPDIR)/gun_arc.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_beam.Po ./$(DEPDIR)/gun_chain.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_destruct.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_ecork.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_edfstraight.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_ednstraight.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_eflarge.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_efmsingle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_efsingle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_elarge.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_emissle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_emlight.Po ./$(DEPDIR)/gun_eside.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_estraight.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_etwirl.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_etwirl_find.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_etwirl_machine.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_findgun.Po ./$(DEPDIR)/gun_fire.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_follow.Po ./$(DEPDIR)/gun_laser.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_machine.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_machine_circle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_massive.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_minimissle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_missle.Po ./$(DEPDIR)/gun_pulse.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_rotate.Po ./$(DEPDIR)/gun_saber.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_shatter.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_spread.Po ./$(DEPDIR)/gun_stick.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_swirl.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_tractor_beam.Po \
@AMDEP_TRUE@	./$(DEPDIR)/gun_yehat.Po ./$(DEPDIR)/gunobj.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull.Po ./$(DEPDIR)/hull_animation.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_meteor.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_num_show.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_player.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_protect.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_rotate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_ship_destruct.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_ship_heli.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_ship_shield.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_angle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_arc.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_beam.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_bomb.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_chain.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_cork.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_dissipate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_emissle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_explode.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_fire.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_firetrail.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_follow.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_laser.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_light.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_machine.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_massive.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_mini.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_pulse_large.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_pulse_nova.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_pulse_small.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_rocket_heavy.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_rocket_normal.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_rotate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_s_l.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_s_s.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_saber.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_shatter.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_spread.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_tractor_beam.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_twirl.Po \
@AMDEP_TRUE@	./$(DEPDIR)/hull_weapon_yehat.Po \
@AMDEP_TRUE@	./$(DEPDIR)/level.Po ./$(DEPDIR)/loadsave.Po \
@AMDEP_TRUE@	./$(DEPDIR)/menu.Po ./$(DEPDIR)/move.Po \
@AMDEP_TRUE@	./$(DEPDIR)/move_find.Po ./$(DEPDIR)/pck.Po \
@AMDEP_TRUE@	./$(DEPDIR)/playerobj.Po ./$(DEPDIR)/raptor.Po \
@AMDEP_TRUE@	./$(DEPDIR)/rfield.Po ./$(DEPDIR)/rfont.Po \
@AMDEP_TRUE@	./$(DEPDIR)/rgbhandle.Po ./$(DEPDIR)/rmenu.Po \
@AMDEP_TRUE@	./$(DEPDIR)/rmenu_animation.Po \
@AMDEP_TRUE@	./$(DEPDIR)/section.Po ./$(DEPDIR)/shipobj.Po \
@AMDEP_TRUE@	./$(DEPDIR)/spaceobj.Po ./$(DEPDIR)/strings.Po \
@AMDEP_TRUE@	./$(DEPDIR)/trigger.Po ./$(DEPDIR)/trigtable.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_angle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_beam.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_bounce.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_chain.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_damage.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_emissle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_follow.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_laser.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_massive.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_only_damage.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_pulse.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_rocket.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_rotate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_shatter.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_stick.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weapon_yehat.Po \
@AMDEP_TRUE@	./$(DEPDIR)/weaponobj.Po
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
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