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Function: | ImageDissolve | (image, time, reverse=False, old_widget=None, new_widget=None): |
This dissolves the old scene into the new scene, using an image to control the dissolve process. Basically, this means that white pixels come in first and black last.
The two children should be the same size, or the behavior of ImageDissolve is undefined.
image - The image that will be used to control this transition. The image should be the same size as the scene being dissolved.
time - The amount of time the dissolve will take.
reverse - This reverses the ramp and the direction of the window slide. When True, black pixels dissolve in first, and white pixels come in last.
alpha - If True, the resulting displayable will have an alpha channel, at the cost of some speed. If False, it will be treated as opaque, but be faster.
init: $ slowcirciris = ImageDissolve("circiris.png", 5.0, 8) $ circirisout = ImageDissolve("circiris.png", 1.0, 8) $ circirisoutramp = ImageDissolve("circiris.png", 3.0, ramp=[ 16 * i for i in range(0, 15) + range(15, 0, -1) + range(0, 15) + range(15, 0, -1) + range(0, 15) + range(15, 0, -1) + range(0, 15) ] ) $ circirisin = ImageDissolve("circiris.png", 1.0, 8, reverse=True) $ demotrans = ImageDissolve("demotrans.png", 3.0, 16) e "ImageDissolve allows us to have dissolve transitions that are controlled by images." e "This lets us specify very complex transitions, fairly simply." e "Let's try some, and then I'll show how they work." e "There are two ImageDissolve transitions present by default in the standard config." scene black with blinds scene bg washington show eileen happy with blinds e "The blinds transition opens and closes what looks like vertical blinds." scene black with squares scene bg washington show eileen happy with squares e "The squares transition uses these squares to show things." e "I'm not sure why anyone would want to use it, but it was used in some translated games, so we added it." e "There are also a few transitions that aren't in the standard config." e "These ones require images the size of the screen, and so we couldn't include them as the size of the screen can change from game to game." e "You can find them defined in the source of the demo script." scene black with circirisin e "We can hide things with a circirisin..." with None scene bg washington with circirisout e "... and show them again with a circirisout." e "The ramp parameter lets things dissolve in and out along the way." scene bg whitehouse with circirisoutramp e "It's even possible to have weird custom transitions." scene circiris with demotrans e "What we're showing here is the picture that's used in the circiris transitions." e "If you take a look, the center of it is white, while the edges are darker." e "When we use an ImageDissolve, the white will dissolve in first, followed by progressively darker colors." e "Let's try it." with None scene bg washington show eileen happy with slowcirciris e "It's also possible to reverse the transition, so that the black pixels are dissolved in first."