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Function: | layout.imagemap_main_menu | (ground, selected, hotspots, idle=None, variant=None): |
ground - The ground image. This is used for parts of the screen that are not defined.
selected - The selected image. This used for hotspots that are hovered.
hotspots - A list of tuples defining the hotspot. Each tuple consists of:
idle - If not None, an image that is used for images that are not hovered. If this is None, it defaults to ground. (new in 6.10.1)
variant - The variant of the main menu to define. The variable _main_menu_variant is used to select a variant to show to the user. (new in 6.10.1)
Despite the name, this function can take arbitrary displayables (like Animations) as well as images.
init -2 python: layout.imagemap_main_menu("menu2.jpg", "menu1.jpg", [ (111, 248, 392 ,313, "Start Game"), (111, 313, 392, 378, "Load Game"), (48, 432, 237, 529, "Preferences"), (48,529,237,576, "Quit"), (48, 435, 237, 482, "instructions"), ])
Here's an example that shows how main menu variants can work.
init -2 python: layout.imagemap_main_menu( "gui_set_a/gui_main_menu_a.png", "gui_set_a/gui_main_menu_b.png", [ (613, 107, 776, 190, "Start Game"), (613, 207, 776, 291, "Load Game"), (613, 307, 776, 391, "Preferences"), (613, 408, 776, 492, "Quit") ], variant = 'locked' ) layout.imagemap_main_menu( "gui_set_b/gui_main_menu_a.png", "gui_set_b/gui_main_menu_b.png" , [ (646, 108, 777, 174, "Start Game"), (646, 188, 777, 254, "Load Game"), (646, 267, 777, 334, "Preferences"), (646, 347, 777, 415, "extras"), (646, 427, 777, 492, "Quit"), ], variant = 'unlocked' ) label main_menu: if persistent.extra_unlocked: $ _main_menu_variant = 'unlocked' else: $ _main_menu_variant = 'locked' jump main_menu_screen