documentation index ◦ reference manual ◦ function index
Function: | renpy.transition | (trans, layer=None, always=False): |
Sets the transition that will be used for the next interaction. This is useful when the next interaction doesn't take a with clause, as is the case with interactions in the renpy.pause, renpy.input, and renpy.imagemap functions.
trans - The desired transition.
layer - If the layer setting is not None, then the transition will be applied only to the layer named. Please note that only some transitions can be applied to specific layers.
always - If True, forces the transition to be used, potentially overriding the game preference setting for showing all or no transitions.
TODO