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Function: | ui.menu | (menuitems, style='menu', caption_style='menu_caption', choice_style='menu_choice', choice_chosen_style='menu_choice_chosen', choice_button_style='menu_choice_button', choice_chosen_button_style='menu_choice_chosen_button', location=None, focus=None, default=False, **properties): |
This creates a new menu widget. Unlike the `menu` statement or renpy.display_menu function, this menu widget is not enclosed in any sort of window. You'd have to do that yourself, if it is desired.
menuitems - A list of tuples that are the items to be added to this menu. The first element of a tuple is a string that is used for this menuitem. The second element is the value to be returned from ui.interact if this item is selected, or None if this item is a non-selectable caption.
location - Some serializable and hashable object that represents the location of this menu in the game. (Normally, this is the name of the statement executing the menu.) If provided, then this logs which menuitems have been chosen, and changes the style of those menuitems to the choice_seen_style.
TODO