%* 
%* ------------------------------------------------------------------
%* Role PlayingDB V2.0 by Deepwoods Software
%* ------------------------------------------------------------------
%* Treasure.tex - Treasure GUI
%* Created by Robert Heller on Wed Dec 30 12:55:06 1998
%* ------------------------------------------------------------------
%* Modification History: 
%* $Log: Treasure.tex,v $
%* Revision 1.2  1999/07/14 22:17:34  heller
%* Eddy's Edits.
%*
%* Revision 1.1  1999/01/02 02:10:10  heller
%* Initial revision
%*
%* ------------------------------------------------------------------
%* Contents:
%* ------------------------------------------------------------------
%*  
%*     Role Playing DB -- A database package that creates and maintains
%* 		       a database of RPG characters, monsters, treasures,
%* 		       spells, and playing environments.
%* 
%*     Copyright (C) 1995,1998,1999  Robert Heller D/B/A Deepwoods Software
%* 			51 Locke Hill Road
%* 			Wendell, MA 01379-9728
%* 
%*     This program is free software; you can redistribute it and/or modify
%*     it under the terms of the GNU General Public License as published by
%*     the Free Software Foundation; either version 2 of the License, or
%*     (at your option) any later version.
%* 
%*     This program is distributed in the hope that it will be useful,
%*     but WITHOUT ANY WARRANTY; without even the implied warranty of
%*     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
%*     GNU General Public License for more details.
%* 
%*     You should have received a copy of the GNU General Public License
%*     along with this program; if not, write to the Free Software
%*     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%* 
%*  
%* 
\chapter{Treasure Data Object Editor GUI Window}
\label{Treasure}
\typeout{$Id: Treasure.tex,v 1.2 1999/07/14 22:17:34 heller Rel1 $}

The Treasure Data Object contains information about treasures that the 
game master has scattered about the playing environment.  These
treasures are what the player characters are seeking.  The treasures
need not be gold or gems, but could be useful (or not so useful) magical
items.

\index{Treasure Data Object Editor GUI Window!GUI Element|(}

The Treasure Data Object GUI Window contains entries to edit all of the
settable fields in a Treasure Data Object as shown in
Figure~\ref{fig:treWind}.

\begin{figure}
\begin{centering}
\epsfig{file=Treasure.ps} \\
\end{centering}
\caption{Treasure Data Object Editor GUI Window}
\label{fig:treWind}
\index{Treasure Data Object Editor GUI Window!GUI Element|italic}
\end{figure}


The settable fields include:

\begin{description}

\item[Name] The name of the treasure.

\item[Strength $+/-$] The strength adjustment the treasure affords, if
any.

\item[Damage Protection $+/-$] The damage protection adjustment the
treasure affords, if any.

\item[Weight] The weight, in gold pieces, of the treasure.

\item[Intelligence $+/-$] The intelligence adjustment the treasure
affords, if any.

\item[Movement $+/-$] The movement (land speed) adjustment the treasure
affords, if any.

\item[Armor Class $+/-$] The armor class adjustment the treasure
affords, if any.

\item[Wisdom $+/-$] The wisdom adjustment the treasure affords, if any.

\item[Flying $+/-$] The flying speed adjustment the treasure affords, if any.

\item[To Hit $+/-$] The to hit adjustment the treasure affords, if any.

\item[Dexterity $+/-$] The dexterity adjustment the treasure affords, if any.

\item[Swimming $+/-$] The swimming speed adjustment the treasure
affords, if any.

\item[Damage $+/-$] The damage adjustment the treasure affords, if any.

\item[Constitution $+/-$] The constitution adjustment the treasure
affords, if any.

\item[Value] The treasure's value in gold pieces.

\item[Magic Res. $+/-$] The magical attack resistance adjustment the
treasure affords, if any.

\item[Charisma $+/-$] The charisma adjustment the treasure affords, if any.

\item[Description] Descriptive commentary about the treasure.

\end{description}

In addition to these data entry fields, there are buttons to load and
save a Treasure Data Object and to change its picture (GIF file).

\index{Treasure Data Object Editor GUI Window!GUI Element|)}

