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%* Role PlayingDB V2.0 by Deepwoods Software
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%* TrickTrap.tex - TrickTrap GUI
%* Created by Robert Heller on Wed Dec 30 12:55:06 1998
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%* Modification History: 
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%* Revision 1.2  1999/07/14 22:17:34  heller
%* Eddy's Edits.
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%* Revision 1.1  1999/01/02 02:10:10  heller
%* Initial revision
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%*     Role Playing DB -- A database package that creates and maintains
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\chapter{Trick / Trap Data Object Editor GUI Window}
\label{TrickTrap}
\typeout{$Id: TrickTrap.tex,v 1.2 1999/07/14 22:17:34 heller Rel1 $}

The TrickTrap Data Object contains information about tricks and traps
that the game master has scattered about the playing environment.  These
tricks and traps generally protect treasures, but sometimes are just
there to keep the players on their toes.

\index{Trick / Trap Data Object Editor GUI Window!GUI Element|(}

The Trick / Trap Data Object Editor GUI Window contains entries to edit all
of the settable fields in a Trick / Trap Data Object as shown in
Figure~\ref{fig:triWind}. 

\begin{figure}
\begin{centering}
\epsfig{file=TrickTrap.ps} \\
\end{centering}
\caption{Trick / Trap Data Object Editor GUI Window}
\label{fig:triWind}
\index{Trick / Trap Data Object Editor GUI Window!GUI Element|italic}
\end{figure}


The settable fields include:

\begin{description}

\item[Name] The name of the trick or trap.

\item[Type] The type of the trick or trap.

\item[Description] Descriptive text describing the trick or trap.

\end{description}


In addition to the data entry fields, there are buttons to load and save
the data object and to set or change its picture (GIF file).


\index{Trick / Trap Data Object Editor GUI Window!GUI Element|)}


