/* ScummVM - Graphic Adventure Engine
 * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
 * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
 * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
 * Copyright (C) 2005-2016 The ScummVM Team
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

//
// EPOC MMP makefile project for ScummVM
//

// *** Definitions

TARGET          scummvm_scumm.lib
TARGETTYPE      lib
#include "config.mmh"

//START_AUTO_MACROS_SLAVE//

	// empty base file, will be updated by Perl build scripts

//STOP_AUTO_MACROS_SLAVE//

// *** SOURCE files

SOURCEPATH ..\..\..\..\engines\scumm


//START_AUTO_OBJECTS_SCUMM_//

	// empty base file, will be updated by Perl build scripts

//STOP_AUTO_OBJECTS_SCUMM_//
#if !defined (WINS)
SOURCE gfxARM.s					// ARM version: add ASM routines
SOURCE proc3ARM.s				// ARM version: add ASM routines
#endif


//START_AUTO_OBJECTS_SCUMM_ENABLE_SCUMM_7_8//

	// empty base file, will be updated by Perl build scripts

//STOP_AUTO_OBJECTS_SCUMM_ENABLE_SCUMM_7_8//
#if !defined (WINS)
SOURCE smush/codec47ARM.s		// ARM version: add ASM routines
#endif


//START_AUTO_OBJECTS_SCUMM_ENABLE_HE//

	// empty base file, will be updated by Perl build scripts

//STOP_AUTO_OBJECTS_SCUMM_ENABLE_HE//


// *** Include paths

USERINCLUDE     ..\..\..\..\engines\scumm\smush ..\..\..\..\engines\scumm\insane

