# SDL::OpenGL
#
# This is an autogenerate file, don't bother editing
#
# Copyright (C) 2003 David J. Goehrig <dave@sdlperl.org>

package SDL::OpenGL;


require Exporter;
use strict;
use vars qw/$VERSION @ISA @EXPORT/;
@ISA = qw/Exporter/;

sub import { SDL::OpenGL->export_to_level(1, @_); }

@EXPORT = qw/
	GLU_AUTO_LOAD_MATRIX GLU_CULLING GLU_DISPLAY_MODE GLU_DOMAIN_DISTANCE 
	GLU_FILL GLU_MAP1_TRIM_2 GLU_MAP1_TRIM_3 GLU_NURBS_BEGIN 
	GLU_NURBS_BEGIN_DATA GLU_NURBS_COLOR GLU_NURBS_COLOR_DATA 
	GLU_NURBS_END GLU_NURBS_END_DATA GLU_NURBS_ERROR GLU_NURBS_MODE 
	GLU_NURBS_NORMAL GLU_NURBS_NORMAL_DATA GLU_NURBS_RENDERER 
	GLU_NURBS_TESSELLATOR GLU_NURBS_TEXTURE_COORD 
	GLU_NURBS_TEXTURE_COORD_DATA GLU_NURBS_VERTEX GLU_NURBS_VERTEX_DATA 
	GLU_OBJECT_PARAMETRIC_ERROR GLU_OBJECT_PATH_LENGTH GLU_OUTLINE_PATCH 
	GLU_OUTLINE_POLYGON GLU_PARAMETRIC_TOLERANCE GLU_PATH_LENGTH 
	GLU_SAMPLING_METHOD GLU_SAMPLING_TOLERANCE GLU_TESS_BOUNDARY_ONLY 
	GLU_TESS_TOLERANCE GLU_TESS_WINDING_ABS_GEQ_TWO 
	GLU_TESS_WINDING_NEGATIVE GLU_TESS_WINDING_NONZERO 
	GLU_TESS_WINDING_ODD GLU_TESS_WINDING_POSITIVE GLU_TESS_WINDING_RULE 
	GLU_U_STEP GLU_V_STEP GL_2D GL_2_BYTES GL_3D GL_3D_COLOR 
	GL_3D_COLOR_TEXTURE GL_3_BYTES GL_4D_COLOR_TEXTURE GL_4_BYTES 
	GL_ABGR_EXT GL_ACCUM GL_ACCUM_ALPHA_BITS GL_ACCUM_BLUE_BITS 
	GL_ACCUM_BUFFER_BIT GL_ACCUM_CLEAR_VALUE GL_ACCUM_GREEN_BITS 
	GL_ACCUM_RED_BITS GL_ACTIVE_TEXTURE_ARB GL_ADD 
	GL_ALIASED_LINE_WIDTH_RANGE GL_ALIASED_POINT_SIZE_RANGE 
	GL_ALL_ATTRIB_BITS GL_ALL_CLIENT_ATTRIB_BITS GL_ALPHA GL_ALPHA12 
	GL_ALPHA16 GL_ALPHA4 GL_ALPHA8 GL_ALPHA_BIAS GL_ALPHA_BITS 
	GL_ALPHA_SCALE GL_ALPHA_TEST GL_ALPHA_TEST_FUNC GL_ALPHA_TEST_REF 
	GL_ALWAYS GL_AMBIENT GL_AMBIENT_AND_DIFFUSE GL_AND GL_AND_INVERTED 
	GL_AND_REVERSE GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 
	GL_ARRAY_ELEMENT_LOCK_FIRST_EXT GL_ATTRIB_STACK_DEPTH GL_AUTO_NORMAL 
	GL_AUX0 GL_AUX1 GL_AUX2 GL_AUX3 GL_AUX_BUFFERS GL_BACK GL_BACK_LEFT 
	GL_BACK_RIGHT GL_BGR GL_BGRA GL_BITMAP GL_BITMAP_TOKEN GL_BLEND 
	GL_BLEND_COLOR_EXT GL_BLEND_DST GL_BLEND_EQUATION 
	GL_BLEND_EQUATION_EXT GL_BLEND_SRC GL_BLUE GL_BLUE_BIAS GL_BLUE_BITS 
	GL_BLUE_SCALE GL_BYTE GL_C3F_V3F GL_C4F_N3F_V3F GL_C4UB_V2F 
	GL_C4UB_V3F GL_CCW GL_CLAMP GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_SGIS 
	GL_CLEAR GL_CLIENT_ACTIVE_TEXTURE_ARB GL_CLIENT_ATTRIB_STACK_DEPTH 
	GL_CLIENT_PIXEL_STORE_BIT GL_CLIENT_VERTEX_ARRAY_BIT GL_CLIP_PLANE0 
	GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 
	GL_CLIP_PLANE5 GL_CLIP_VOLUME_CLIPPING_HINT_EXT GL_COEFF GL_COLOR 
	GL_COLOR_ARRAY GL_COLOR_ARRAY_COUNT_EXT GL_COLOR_ARRAY_EXT 
	GL_COLOR_ARRAY_POINTER GL_COLOR_ARRAY_POINTER_EXT GL_COLOR_ARRAY_SIZE 
	GL_COLOR_ARRAY_SIZE_EXT GL_COLOR_ARRAY_STRIDE 
	GL_COLOR_ARRAY_STRIDE_EXT GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_TYPE_EXT 
	GL_COLOR_BUFFER_BIT GL_COLOR_CLEAR_VALUE GL_COLOR_INDEX 
	GL_COLOR_INDEX12_EXT GL_COLOR_INDEX16_EXT GL_COLOR_INDEX1_EXT 
	GL_COLOR_INDEX2_EXT GL_COLOR_INDEX4_EXT GL_COLOR_INDEX8_EXT 
	GL_COLOR_INDEXES GL_COLOR_LOGIC_OP GL_COLOR_MATERIAL 
	GL_COLOR_MATERIAL_FACE GL_COLOR_MATERIAL_PARAMETER GL_COLOR_MATRIX 
	GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE 
	GL_COLOR_TABLE_ALPHA_SIZE_EXT GL_COLOR_TABLE_BIAS 
	GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_BLUE_SIZE_EXT 
	GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_FORMAT_EXT 
	GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_GREEN_SIZE_EXT 
	GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_INTENSITY_SIZE_EXT 
	GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 
	GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_RED_SIZE_EXT 
	GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_WIDTH GL_COLOR_TABLE_WIDTH_EXT 
	GL_COLOR_WRITEMASK GL_COMPILE GL_COMPILE_AND_EXECUTE 
	GL_CONSTANT_ALPHA GL_CONSTANT_ALPHA_EXT GL_CONSTANT_ATTENUATION 
	GL_CONSTANT_BORDER GL_CONSTANT_COLOR GL_CONSTANT_COLOR_EXT 
	GL_CONVOLUTION_1D GL_CONVOLUTION_2D GL_CONVOLUTION_BORDER_COLOR 
	GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_FILTER_BIAS 
	GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FORMAT 
	GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_WIDTH GL_COPY GL_COPY_INVERTED 
	GL_COPY_PIXEL_TOKEN GL_CULL_FACE GL_CULL_FACE_MODE GL_CURRENT_BIT 
	GL_CURRENT_COLOR GL_CURRENT_INDEX GL_CURRENT_NORMAL 
	GL_CURRENT_RASTER_COLOR GL_CURRENT_RASTER_DISTANCE 
	GL_CURRENT_RASTER_INDEX GL_CURRENT_RASTER_POSITION 
	GL_CURRENT_RASTER_POSITION_VALID GL_CURRENT_RASTER_TEXTURE_COORDS 
	GL_CURRENT_TEXTURE_COORDS GL_CW GL_DECAL GL_DECR GL_DECR_WRAP_EXT 
	GL_DEPTH GL_DEPTH_BIAS GL_DEPTH_BITS GL_DEPTH_BUFFER_BIT 
	GL_DEPTH_CLEAR_VALUE GL_DEPTH_COMPONENT GL_DEPTH_FUNC GL_DEPTH_RANGE 
	GL_DEPTH_SCALE GL_DEPTH_TEST GL_DEPTH_WRITEMASK GL_DIFFUSE 
	GL_DISTANCE_ATTENUATION_EXT GL_DITHER GL_DOMAIN GL_DONT_CARE 
	GL_DOT3_RGBA_EXT GL_DOT3_RGB_EXT GL_DOUBLE GL_DOUBLEBUFFER 
	GL_DRAW_BUFFER GL_DRAW_PIXEL_TOKEN GL_DST_ALPHA GL_DST_COLOR 
	GL_EDGE_FLAG GL_EDGE_FLAG_ARRAY GL_EDGE_FLAG_ARRAY_COUNT_EXT 
	GL_EDGE_FLAG_ARRAY_EXT GL_EDGE_FLAG_ARRAY_POINTER 
	GL_EDGE_FLAG_ARRAY_POINTER_EXT GL_EDGE_FLAG_ARRAY_STRIDE 
	GL_EDGE_FLAG_ARRAY_STRIDE_EXT GL_EMISSION GL_ENABLE_BIT GL_EQUAL 
	GL_EQUIV GL_EVAL_BIT GL_EXP GL_EXP2 GL_EXTENSIONS GL_EYE_LINEAR 
	GL_EYE_PLANE GL_FALSE GL_FASTEST GL_FEEDBACK 
	GL_FEEDBACK_BUFFER_POINTER GL_FEEDBACK_BUFFER_SIZE 
	GL_FEEDBACK_BUFFER_TYPE GL_FILL GL_FLAT GL_FLOAT GL_FOG GL_FOG_BIT 
	GL_FOG_COLOR GL_FOG_DENSITY GL_FOG_END GL_FOG_HINT GL_FOG_INDEX 
	GL_FOG_MODE GL_FOG_START GL_FRONT GL_FRONT_AND_BACK GL_FRONT_FACE 
	GL_FRONT_LEFT GL_FRONT_RIGHT GL_FUNC_ADD GL_FUNC_ADD_EXT 
	GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT 
	GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT GL_GEQUAL GL_GREATER GL_GREEN 
	GL_GREEN_BIAS GL_GREEN_BITS GL_GREEN_SCALE GL_HINT_BIT GL_HISTOGRAM 
	GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_FORMAT 
	GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_LUMINANCE_SIZE 
	GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_SINK GL_HISTOGRAM_WIDTH GL_INCR 
	GL_INCR_WRAP_EXT GL_INDEX_ARRAY GL_INDEX_ARRAY_COUNT_EXT 
	GL_INDEX_ARRAY_EXT GL_INDEX_ARRAY_POINTER GL_INDEX_ARRAY_POINTER_EXT 
	GL_INDEX_ARRAY_STRIDE GL_INDEX_ARRAY_STRIDE_EXT GL_INDEX_ARRAY_TYPE 
	GL_INDEX_ARRAY_TYPE_EXT GL_INDEX_BITS GL_INDEX_CLEAR_VALUE 
	GL_INDEX_LOGIC_OP GL_INDEX_MODE GL_INDEX_OFFSET GL_INDEX_SHIFT 
	GL_INDEX_WRITEMASK GL_INT GL_INTENSITY GL_INTENSITY12 GL_INTENSITY16 
	GL_INTENSITY4 GL_INTENSITY8 GL_INVALID_ENUM GL_INVALID_OPERATION 
	GL_INVALID_VALUE GL_INVERT GL_KEEP GL_LEFT GL_LEQUAL GL_LESS 
	GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 
	GL_LIGHT7 GL_LIGHTING GL_LIGHTING_BIT GL_LIGHT_MODEL_AMBIENT 
	GL_LIGHT_MODEL_COLOR_CONTROL GL_LIGHT_MODEL_LOCAL_VIEWER 
	GL_LIGHT_MODEL_TWO_SIDE GL_LINE GL_LINEAR GL_LINEAR_ATTENUATION 
	GL_LINEAR_MIPMAP_LINEAR GL_LINEAR_MIPMAP_NEAREST GL_LINES GL_LINE_BIT 
	GL_LINE_LOOP GL_LINE_RESET_TOKEN GL_LINE_SMOOTH GL_LINE_SMOOTH_HINT 
	GL_LINE_STIPPLE GL_LINE_STIPPLE_PATTERN GL_LINE_STIPPLE_REPEAT 
	GL_LINE_STRIP GL_LINE_TOKEN GL_LINE_WIDTH GL_LINE_WIDTH_GRANULARITY 
	GL_LINE_WIDTH_RANGE GL_LIST_BASE GL_LIST_BIT GL_LIST_INDEX 
	GL_LIST_MODE GL_LOAD GL_LOGIC_OP GL_LOGIC_OP_MODE GL_LUMINANCE 
	GL_LUMINANCE12 GL_LUMINANCE12_ALPHA12 GL_LUMINANCE12_ALPHA4 
	GL_LUMINANCE16 GL_LUMINANCE16_ALPHA16 GL_LUMINANCE4 
	GL_LUMINANCE4_ALPHA4 GL_LUMINANCE6_ALPHA2 GL_LUMINANCE8 
	GL_LUMINANCE8_ALPHA8 GL_LUMINANCE_ALPHA GL_MAP1_COLOR_4 
	GL_MAP1_GRID_DOMAIN GL_MAP1_GRID_SEGMENTS GL_MAP1_INDEX 
	GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 
	GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 
	GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 GL_MAP2_GRID_DOMAIN 
	GL_MAP2_GRID_SEGMENTS GL_MAP2_INDEX GL_MAP2_NORMAL 
	GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 
	GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 
	GL_MAP2_VERTEX_4 GL_MAP_COLOR GL_MAP_STENCIL GL_MATRIX_MODE GL_MAX 
	GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_EXT 
	GL_MAX_ATTRIB_STACK_DEPTH GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 
	GL_MAX_CLIP_PLANES GL_MAX_COLOR_MATRIX_STACK_DEPTH 
	GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH 
	GL_MAX_ELEMENTS_INDICES GL_MAX_ELEMENTS_VERTICES GL_MAX_EVAL_ORDER 
	GL_MAX_EXT GL_MAX_LIGHTS GL_MAX_LIST_NESTING 
	GL_MAX_MODELVIEW_STACK_DEPTH GL_MAX_NAME_STACK_DEPTH 
	GL_MAX_PIXEL_MAP_TABLE GL_MAX_PROJECTION_STACK_DEPTH 
	GL_MAX_TEXTURE_SIZE GL_MAX_TEXTURE_STACK_DEPTH 
	GL_MAX_TEXTURE_UNITS_ARB GL_MAX_VIEWPORT_DIMS GL_MIN GL_MINMAX 
	GL_MINMAX_FORMAT GL_MINMAX_SINK GL_MIN_EXT GL_MODELVIEW 
	GL_MODELVIEW_MATRIX GL_MODELVIEW_STACK_DEPTH GL_MODULATE GL_MULT 
	GL_N3F_V3F GL_NAME_STACK_DEPTH GL_NAND GL_NEAREST 
	GL_NEAREST_MIPMAP_LINEAR GL_NEAREST_MIPMAP_NEAREST GL_NEVER GL_NICEST 
	GL_NONE GL_NOOP GL_NOR GL_NORMALIZE GL_NORMAL_ARRAY 
	GL_NORMAL_ARRAY_COUNT_EXT GL_NORMAL_ARRAY_EXT GL_NORMAL_ARRAY_POINTER 
	GL_NORMAL_ARRAY_POINTER_EXT GL_NORMAL_ARRAY_STRIDE 
	GL_NORMAL_ARRAY_STRIDE_EXT GL_NORMAL_ARRAY_TYPE 
	GL_NORMAL_ARRAY_TYPE_EXT GL_NORMAL_MAP_NV GL_NOTEQUAL GL_NO_ERROR 
	GL_OBJECT_LINEAR GL_OBJECT_PLANE GL_OCCLUSION_TEST_HP 
	GL_OCCLUSION_TEST_RESULT_HP GL_ONE GL_ONE_MINUS_CONSTANT_ALPHA 
	GL_ONE_MINUS_CONSTANT_ALPHA_EXT GL_ONE_MINUS_CONSTANT_COLOR 
	GL_ONE_MINUS_CONSTANT_COLOR_EXT GL_ONE_MINUS_DST_ALPHA 
	GL_ONE_MINUS_DST_COLOR GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR 
	GL_OR GL_ORDER GL_OR_INVERTED GL_OR_REVERSE GL_OUT_OF_MEMORY 
	GL_PACK_ALIGNMENT GL_PACK_IMAGE_HEIGHT GL_PACK_IMAGE_HEIGHT_EXT 
	GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH GL_PACK_SKIP_IMAGES 
	GL_PACK_SKIP_IMAGES_EXT GL_PACK_SKIP_PIXELS GL_PACK_SKIP_ROWS 
	GL_PACK_SWAP_BYTES GL_PASS_THROUGH_TOKEN 
	GL_PERSPECTIVE_CORRECTION_HINT GL_PIXEL_MAP_A_TO_A 
	GL_PIXEL_MAP_A_TO_A_SIZE GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_B_TO_B_SIZE 
	GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_G_TO_G_SIZE GL_PIXEL_MAP_I_TO_A 
	GL_PIXEL_MAP_I_TO_A_SIZE GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_B_SIZE 
	GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_G_SIZE GL_PIXEL_MAP_I_TO_I 
	GL_PIXEL_MAP_I_TO_I_SIZE GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_R_SIZE 
	GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_R_TO_R_SIZE GL_PIXEL_MAP_S_TO_S 
	GL_PIXEL_MAP_S_TO_S_SIZE GL_PIXEL_MODE_BIT GL_POINT GL_POINTS 
	GL_POINT_BIT GL_POINT_FADE_THRESHOLD_SIZE_EXT GL_POINT_SIZE 
	GL_POINT_SIZE_GRANULARITY GL_POINT_SIZE_MAX_EXT GL_POINT_SIZE_MIN_EXT 
	GL_POINT_SIZE_RANGE GL_POINT_SMOOTH GL_POINT_SMOOTH_HINT 
	GL_POINT_TOKEN GL_POLYGON GL_POLYGON_BIT GL_POLYGON_MODE 
	GL_POLYGON_OFFSET_BIAS_EXT GL_POLYGON_OFFSET_EXT 
	GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_FACTOR_EXT 
	GL_POLYGON_OFFSET_FILL GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_POINT 
	GL_POLYGON_OFFSET_UNITS GL_POLYGON_SMOOTH GL_POLYGON_SMOOTH_HINT 
	GL_POLYGON_STIPPLE GL_POLYGON_STIPPLE_BIT GL_POLYGON_TOKEN 
	GL_POSITION GL_POST_COLOR_MATRIX_ALPHA_BIAS 
	GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_BLUE_BIAS 
	GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_COLOR_TABLE 
	GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_SCALE 
	GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_SCALE 
	GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_SCALE 
	GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_SCALE 
	GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_GREEN_BIAS 
	GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_RED_BIAS 
	GL_POST_CONVOLUTION_RED_SCALE GL_PROJECTION GL_PROJECTION_MATRIX 
	GL_PROJECTION_STACK_DEPTH GL_PROXY_COLOR_TABLE GL_PROXY_HISTOGRAM 
	GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 
	GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_PROXY_TEXTURE_1D 
	GL_PROXY_TEXTURE_2D GL_PROXY_TEXTURE_3D GL_PROXY_TEXTURE_3D_EXT GL_Q 
	GL_QUADRATIC_ATTENUATION GL_QUADS GL_QUAD_STRIP GL_R GL_R3_G3_B2 
	GL_READ_BUFFER GL_RED GL_REDUCE GL_RED_BIAS GL_RED_BITS GL_RED_SCALE 
	GL_REFLECTION_MAP_NV GL_RENDER GL_RENDERER GL_RENDER_MODE GL_REPEAT 
	GL_REPLACE GL_REPLICATE_BORDER GL_RESCALE_NORMAL 
	GL_RESCALE_NORMAL_EXT GL_RETURN GL_RGB GL_RGB10 GL_RGB10_A2 GL_RGB12 
	GL_RGB16 GL_RGB4 GL_RGB5 GL_RGB5_A1 GL_RGB8 GL_RGBA GL_RGBA12 
	GL_RGBA16 GL_RGBA2 GL_RGBA4 GL_RGBA8 GL_RGBA_MODE GL_RIGHT GL_S 
	GL_SCISSOR_BIT GL_SCISSOR_BOX GL_SCISSOR_TEST GL_SELECT 
	GL_SELECTION_BUFFER_POINTER GL_SELECTION_BUFFER_SIZE GL_SEPARABLE_2D 
	GL_SEPARATE_SPECULAR_COLOR GL_SET GL_SHADE_MODEL 
	GL_SHARED_TEXTURE_PALETTE_EXT GL_SHININESS GL_SHORT GL_SINGLE_COLOR 
	GL_SMOOTH GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_RANGE 
	GL_SMOOTH_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_RANGE 
	GL_SPECULAR GL_SPHERE_MAP GL_SPOT_CUTOFF GL_SPOT_DIRECTION 
	GL_SPOT_EXPONENT GL_SRC_ALPHA GL_SRC_ALPHA_SATURATE GL_SRC_COLOR 
	GL_STACK_OVERFLOW GL_STACK_UNDERFLOW GL_STENCIL GL_STENCIL_BITS 
	GL_STENCIL_BUFFER_BIT GL_STENCIL_CLEAR_VALUE GL_STENCIL_FAIL 
	GL_STENCIL_FUNC GL_STENCIL_INDEX GL_STENCIL_PASS_DEPTH_FAIL 
	GL_STENCIL_PASS_DEPTH_PASS GL_STENCIL_REF GL_STENCIL_TEST 
	GL_STENCIL_VALUE_MASK GL_STENCIL_WRITEMASK GL_STEREO GL_SUBPIXEL_BITS 
	GL_T GL_T2F_C3F_V3F GL_T2F_C4F_N3F_V3F GL_T2F_C4UB_V3F GL_T2F_N3F_V3F 
	GL_T2F_V3F GL_T4F_C4F_N3F_V4F GL_T4F_V4F GL_TABLE_TOO_LARGE 
	GL_TABLE_TOO_LARGE_EXT GL_TEXTURE GL_TEXTURE0_ARB GL_TEXTURE10_ARB 
	GL_TEXTURE11_ARB GL_TEXTURE12_ARB GL_TEXTURE13_ARB GL_TEXTURE14_ARB 
	GL_TEXTURE15_ARB GL_TEXTURE16_ARB GL_TEXTURE17_ARB GL_TEXTURE18_ARB 
	GL_TEXTURE19_ARB GL_TEXTURE1_ARB GL_TEXTURE20_ARB GL_TEXTURE21_ARB 
	GL_TEXTURE22_ARB GL_TEXTURE23_ARB GL_TEXTURE24_ARB GL_TEXTURE25_ARB 
	GL_TEXTURE26_ARB GL_TEXTURE27_ARB GL_TEXTURE28_ARB GL_TEXTURE29_ARB 
	GL_TEXTURE2_ARB GL_TEXTURE30_ARB GL_TEXTURE31_ARB GL_TEXTURE3_ARB 
	GL_TEXTURE4_ARB GL_TEXTURE5_ARB GL_TEXTURE6_ARB GL_TEXTURE7_ARB 
	GL_TEXTURE8_ARB GL_TEXTURE9_ARB GL_TEXTURE_1D 
	GL_TEXTURE_1D_BINDING_EXT GL_TEXTURE_2D GL_TEXTURE_2D_BINDING_EXT 
	GL_TEXTURE_3D GL_TEXTURE_3D_BINDING_EXT GL_TEXTURE_3D_EXT 
	GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_BASE_LEVEL GL_TEXTURE_BINDING_1D 
	GL_TEXTURE_BINDING_2D GL_TEXTURE_BINDING_3D GL_TEXTURE_BIT 
	GL_TEXTURE_BLUE_SIZE GL_TEXTURE_BORDER GL_TEXTURE_BORDER_COLOR 
	GL_TEXTURE_COMPONENTS GL_TEXTURE_COORD_ARRAY 
	GL_TEXTURE_COORD_ARRAY_COUNT_EXT GL_TEXTURE_COORD_ARRAY_EXT 
	GL_TEXTURE_COORD_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER_EXT 
	GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_SIZE_EXT 
	GL_TEXTURE_COORD_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 
	GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_TYPE_EXT 
	GL_TEXTURE_DEPTH GL_TEXTURE_DEPTH_EXT GL_TEXTURE_ENV 
	GL_TEXTURE_ENV_COLOR GL_TEXTURE_ENV_MODE GL_TEXTURE_GEN_MODE 
	GL_TEXTURE_GEN_Q GL_TEXTURE_GEN_R GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T 
	GL_TEXTURE_GREEN_SIZE GL_TEXTURE_HEIGHT GL_TEXTURE_INDEX_SIZE_EXT 
	GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_INTERNAL_FORMAT 
	GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_MAG_FILTER GL_TEXTURE_MATRIX 
	GL_TEXTURE_MAX_LEVEL GL_TEXTURE_MAX_LOD GL_TEXTURE_MIN_FILTER 
	GL_TEXTURE_MIN_LOD GL_TEXTURE_PRIORITY GL_TEXTURE_PRIORITY_EXT 
	GL_TEXTURE_RED_SIZE GL_TEXTURE_RESIDENT GL_TEXTURE_RESIDENT_EXT 
	GL_TEXTURE_STACK_DEPTH GL_TEXTURE_WIDTH GL_TEXTURE_WRAP_R 
	GL_TEXTURE_WRAP_R_EXT GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T 
	GL_TRANSFORM_BIT GL_TRIANGLES GL_TRIANGLE_FAN GL_TRIANGLE_STRIP 
	GL_TRUE GL_UNPACK_ALIGNMENT GL_UNPACK_IMAGE_HEIGHT 
	GL_UNPACK_IMAGE_HEIGHT_EXT GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH 
	GL_UNPACK_SKIP_IMAGES GL_UNPACK_SKIP_IMAGES_EXT GL_UNPACK_SKIP_PIXELS 
	GL_UNPACK_SKIP_ROWS GL_UNPACK_SWAP_BYTES GL_UNSIGNED_BYTE 
	GL_UNSIGNED_BYTE_2_3_3_REV GL_UNSIGNED_BYTE_3_3_2 GL_UNSIGNED_INT 
	GL_UNSIGNED_INT_10_10_10_2 GL_UNSIGNED_INT_2_10_10_10_REV 
	GL_UNSIGNED_INT_8_8_8_8 GL_UNSIGNED_INT_8_8_8_8_REV GL_UNSIGNED_SHORT 
	GL_UNSIGNED_SHORT_1_5_5_5_REV GL_UNSIGNED_SHORT_4_4_4_4 
	GL_UNSIGNED_SHORT_4_4_4_4_REV GL_UNSIGNED_SHORT_5_5_5_1 
	GL_UNSIGNED_SHORT_5_6_5 GL_UNSIGNED_SHORT_5_6_5_REV GL_V2F GL_V3F 
	GL_VENDOR GL_VERSION GL_VERTEX_ARRAY GL_VERTEX_ARRAY_COUNT_EXT 
	GL_VERTEX_ARRAY_EXT GL_VERTEX_ARRAY_POINTER 
	GL_VERTEX_ARRAY_POINTER_EXT GL_VERTEX_ARRAY_SIZE 
	GL_VERTEX_ARRAY_SIZE_EXT GL_VERTEX_ARRAY_STRIDE 
	GL_VERTEX_ARRAY_STRIDE_EXT GL_VERTEX_ARRAY_TYPE 
	GL_VERTEX_ARRAY_TYPE_EXT GL_VIEWPORT GL_VIEWPORT_BIT GL_XOR GL_ZERO 
	GL_ZOOM_X  /;


sub GL_NORMAL_ARRAY_TYPE () { 0x807E }
sub GL_NORMAL_ARRAY_STRIDE () { 0x807F }
sub GL_COLOR_ARRAY_SIZE () { 0x8081 }
sub GL_COLOR_ARRAY_TYPE () { 0x8082 }
sub GL_COLOR_ARRAY_STRIDE () { 0x8083 }
sub GL_INDEX_ARRAY_TYPE () { 0x8085 }
sub GL_INDEX_ARRAY_STRIDE () { 0x8086 }
sub GL_TEXTURE_COORD_ARRAY_SIZE () { 0x8088 }
sub GL_VERTEX_ARRAY_SIZE () { 0x807A }
sub GL_VERTEX_ARRAY_TYPE () { 0x807B }
sub GL_VERTEX_ARRAY_STRIDE () { 0x807C }
sub GL_2_BYTES () { 0x1407 }
sub GL_3_BYTES () { 0x1408 }
sub GL_4_BYTES () { 0x1409 }
sub GL_AUX1 () { 0x040A }
sub GL_AUX2 () { 0x040B }
sub GL_AUX3 () { 0x040C }
sub GL_ALPHA_BITS () { 0x0D55 }
sub GL_RED_BITS () { 0x0D52 }
sub GL_GREEN_BITS () { 0x0D53 }
sub GL_BLUE_BITS () { 0x0D54 }
sub GL_INDEX_BITS () { 0x0D51 }
sub GL_SUBPIXEL_BITS () { 0x0D50 }
sub GL_AUX_BUFFERS () { 0x0C00 }
sub GL_FOG_INDEX () { 0x0B61 }
sub GL_LOGIC_OP () { 0x0BF1 }
sub GL_INDEX_LOGIC_OP () { 0x0BF1 }
sub GL_COLOR_LOGIC_OP () { 0x0BF2 }
sub GL_LOGIC_OP_MODE () { 0x0BF0 }
sub GL_COLOR_MATERIAL () { 0x0B57 }
sub GL_COLOR_MATERIAL_FACE () { 0x0B55 }
sub GL_COLOR_MATERIAL_PARAMETER () { 0x0B56 }
sub GL_CLIP_PLANE0 () { 0x3000 }
sub GL_CLIP_PLANE1 () { 0x3001 }
sub GL_CLIP_PLANE2 () { 0x3002 }
sub GL_CLIP_PLANE3 () { 0x3003 }
sub GL_CLIP_PLANE4 () { 0x3004 }
sub GL_CLIP_PLANE5 () { 0x3005 }
sub GL_ACCUM_RED_BITS () { 0x0D58 }
sub GL_ACCUM_GREEN_BITS () { 0x0D59 }
sub GL_ACCUM_BLUE_BITS () { 0x0D5A }
sub GL_ACCUM_ALPHA_BITS () { 0x0D5B }
sub GL_ACCUM_CLEAR_VALUE () { 0x0B80 }
sub GL_DEPTH_BITS () { 0x0D56 }
sub GL_DEPTH_CLEAR_VALUE () { 0x0B73 }
sub GL_DEPTH_FUNC () { 0x0B74 }
sub GL_DEPTH_RANGE () { 0x0B70 }
sub GL_DEPTH_WRITEMASK () { 0x0B72 }
sub GL_SHADE_MODEL () { 0x0B54 }
sub GL_MATRIX_MODE () { 0x0BA0 }
sub GL_POINT_SMOOTH () { 0x0B10 }
sub GL_POINT_SIZE () { 0x0B11 }
sub GL_POINT_SIZE_GRANULARITY () { 0x0B13 }
sub GL_POINT_SIZE_RANGE () { 0x0B12 }
sub GL_LINE_SMOOTH () { 0x0B20 }
sub GL_TEXTURE_COORD_ARRAY_TYPE () { 0x8089 }
sub GL_TEXTURE_COORD_ARRAY_STRIDE () { 0x808A }
sub GL_EDGE_FLAG_ARRAY_STRIDE () { 0x808C }
sub GL_VERTEX_ARRAY_POINTER () { 0x808E }
sub GL_NORMAL_ARRAY_POINTER () { 0x808F }
sub GL_COLOR_ARRAY_POINTER () { 0x8090 }
sub GL_INDEX_ARRAY_POINTER () { 0x8091 }
sub GL_TEXTURE_COORD_ARRAY_POINTER () { 0x8092 }
sub GL_EDGE_FLAG_ARRAY_POINTER () { 0x8093 }
sub GL_LINE_STIPPLE_PATTERN () { 0x0B25 }
sub GL_LINE_STIPPLE_REPEAT () { 0x0B26 }
sub GL_LINE_WIDTH () { 0x0B21 }
sub GL_LINE_WIDTH_GRANULARITY () { 0x0B23 }
sub GL_LINE_WIDTH_RANGE () { 0x0B22 }
sub GL_POLYGON_MODE () { 0x0B40 }
sub GL_POLYGON_SMOOTH () { 0x0B41 }
sub GL_EDGE_FLAG () { 0x0B43 }
sub GL_CULL_FACE_MODE () { 0x0B45 }
sub GL_FRONT_FACE () { 0x0B46 }
sub GL_POLYGON_OFFSET_FACTOR () { 0x8038 }
sub GL_POLYGON_OFFSET_UNITS () { 0x2A00 }
sub GL_COMPILE () { 0x1300 }
sub GL_COMPILE_AND_EXECUTE () { 0x1301 }
sub GL_LIST_BASE () { 0x0B32 }
sub GL_LIST_INDEX () { 0x0B33 }
sub GL_LIST_MODE () { 0x0B30 }
sub GL_ALPHA_TEST () { 0x0BC0 }
sub GL_ALPHA_TEST_REF () { 0x0BC2 }
sub GL_ALPHA_TEST_FUNC () { 0x0BC1 }
sub GL_BLEND_SRC () { 0x0BE1 }
sub GL_BLEND_DST () { 0x0BE0 }
sub GL_DST_ALPHA () { 0x0304 }
sub GL_ONE_MINUS_DST_ALPHA () { 0x0305 }
sub GL_FEEDBACK () { 0x1C01 }
sub GL_RENDER () { 0x1C00 }
sub GL_SELECT () { 0x1C02 }
sub GL_2D () { 0x0600 }
sub GL_3D () { 0x0601 }
sub GL_3D_COLOR () { 0x0602 }
sub GL_3D_COLOR_TEXTURE () { 0x0603 }
sub GL_4D_COLOR_TEXTURE () { 0x0604 }
sub GL_COEFF () { 0x0A00 }
sub GL_DOMAIN () { 0x0A02 }
sub GL_ORDER () { 0x0A01 }
sub GL_DONT_CARE () { 0x1100 }
sub GL_POINT_TOKEN () { 0x0701 }
sub GL_LINE_TOKEN () { 0x0702 }
sub GL_LINE_RESET_TOKEN () { 0x0707 }
sub GL_POLYGON_TOKEN () { 0x0703 }
sub GL_BITMAP_TOKEN () { 0x0704 }
sub GL_DRAW_PIXEL_TOKEN () { 0x0705 }
sub GL_COPY_PIXEL_TOKEN () { 0x0706 }
sub GL_PASS_THROUGH_TOKEN () { 0x0700 }
sub GL_FEEDBACK_BUFFER_POINTER () { 0x0DF0 }
sub GL_FEEDBACK_BUFFER_SIZE () { 0x0DF1 }
sub GL_FEEDBACK_BUFFER_TYPE () { 0x0DF2 }
sub GL_SELECTION_BUFFER_POINTER () { 0x0DF3 }
sub GL_SELECTION_BUFFER_SIZE () { 0x0DF4 }
sub GL_FOG () { 0x0B60 }
sub GL_STENCIL_TEST () { 0x0B90 }
sub GL_STENCIL_WRITEMASK () { 0x0B98 }
sub GL_STENCIL_BITS () { 0x0D57 }
sub GL_STENCIL_FUNC () { 0x0B92 }
sub GL_STENCIL_VALUE_MASK () { 0x0B93 }
sub GL_STENCIL_REF () { 0x0B97 }
sub GL_STENCIL_FAIL () { 0x0B94 }
sub GL_STENCIL_PASS_DEPTH_PASS () { 0x0B96 }
sub GL_STENCIL_PASS_DEPTH_FAIL () { 0x0B95 }
sub GL_STENCIL_CLEAR_VALUE () { 0x0B91 }
sub GL_AUX0 () { 0x0409 }
sub GL_NO_ERROR () { 0x0 }
sub GL_INVALID_VALUE () { 0x0501 }
sub GL_INVALID_ENUM () { 0x0500 }
sub GL_INVALID_OPERATION () { 0x0502 }
sub GL_STACK_OVERFLOW () { 0x0503 }
sub GL_STACK_UNDERFLOW () { 0x0504 }
sub GL_OUT_OF_MEMORY () { 0x0505 }
sub GL_MAX_ELEMENTS_VERTICES () { 0x80E8 }
sub GL_MAX_ELEMENTS_INDICES () { 0x80E9 }
sub GL_SEPARATE_SPECULAR_COLOR () { 0x81FA }
sub GL_SMOOTH_POINT_SIZE_RANGE () { 0x0B12 }
sub GL_SMOOTH_POINT_SIZE_GRANULARITY () { 0x0B13 }
sub GL_DRAW_BUFFER () { 0x0C01 }
sub GL_DOUBLEBUFFER () { 0x0C32 }
sub GL_STEREO () { 0x0C33 }
sub GL_COLOR () { 0x1800 }
sub GL_DEPTH () { 0x1801 }
sub GL_STENCIL () { 0x1802 }
sub GL_DITHER () { 0x0BD0 }
sub GL_MAX_LIST_NESTING () { 0x0B31 }
sub GL_MAX_ATTRIB_STACK_DEPTH () { 0x0D35 }
sub GL_MAX_MODELVIEW_STACK_DEPTH () { 0x0D36 }
sub GL_MAX_NAME_STACK_DEPTH () { 0x0D37 }
sub GL_MAX_PROJECTION_STACK_DEPTH () { 0x0D38 }
sub GL_MAX_TEXTURE_STACK_DEPTH () { 0x0D39 }
sub GL_MAX_EVAL_ORDER () { 0x0D30 }
sub GL_MAX_LIGHTS () { 0x0D31 }
sub GL_MAX_CLIP_PLANES () { 0x0D32 }
sub GL_MAX_PIXEL_MAP_TABLE () { 0x0D34 }
sub GL_MAX_VIEWPORT_DIMS () { 0x0D3A }
sub GL_MAX_CLIENT_ATTRIB_STACK_DEPTH () { 0x0D3B }
sub GL_ATTRIB_STACK_DEPTH () { 0x0BB0 }
sub GL_CLIENT_ATTRIB_STACK_DEPTH () { 0x0BB1 }
sub GL_COLOR_CLEAR_VALUE () { 0x0C22 }
sub GL_COLOR_WRITEMASK () { 0x0C23 }
sub GL_CURRENT_INDEX () { 0x0B01 }
sub GL_CURRENT_COLOR () { 0x0B00 }
sub GL_CURRENT_NORMAL () { 0x0B02 }
sub GL_CURRENT_RASTER_COLOR () { 0x0B04 }
sub GL_CURRENT_RASTER_DISTANCE () { 0x0B09 }
sub GL_CURRENT_RASTER_INDEX () { 0x0B05 }
sub GL_CURRENT_RASTER_POSITION () { 0x0B07 }
sub GL_CURRENT_RASTER_TEXTURE_COORDS () { 0x0B06 }
sub GL_CURRENT_RASTER_POSITION_VALID () { 0x0B08 }
sub GL_CURRENT_TEXTURE_COORDS () { 0x0B03 }
sub GL_INDEX_CLEAR_VALUE () { 0x0C20 }
sub GL_INDEX_MODE () { 0x0C30 }
sub GL_INDEX_WRITEMASK () { 0x0C21 }
sub GL_MODELVIEW_MATRIX () { 0x0BA6 }
sub GL_MODELVIEW_STACK_DEPTH () { 0x0BA3 }
sub GL_NAME_STACK_DEPTH () { 0x0D70 }
sub GL_PROJECTION_MATRIX () { 0x0BA7 }
sub GL_PROJECTION_STACK_DEPTH () { 0x0BA4 }
sub GL_RENDER_MODE () { 0x0C40 }
sub GL_RGBA_MODE () { 0x0C31 }
sub GL_TEXTURE_MATRIX () { 0x0BA8 }
sub GL_TEXTURE_STACK_DEPTH () { 0x0BA5 }
sub GL_VIEWPORT () { 0x0BA2 }
sub GL_MAP1_GRID_DOMAIN () { 0x0DD0 }
sub GL_MAP1_GRID_SEGMENTS () { 0x0DD1 }
sub GL_MAP2_GRID_DOMAIN () { 0x0DD2 }
sub GL_MAP2_GRID_SEGMENTS () { 0x0DD3 }
sub GL_FASTEST () { 0x1101 }
sub GL_NICEST () { 0x1102 }
sub GL_SCISSOR_BOX () { 0x0C10 }
sub GL_PIXEL_MAP_S_TO_S_SIZE () { 0x0CB1 }
sub GL_PIXEL_MAP_I_TO_I_SIZE () { 0x0CB0 }
sub GL_PIXEL_MAP_I_TO_R_SIZE () { 0x0CB2 }
sub GL_PIXEL_MAP_I_TO_G_SIZE () { 0x0CB3 }
sub GL_PIXEL_MAP_I_TO_B_SIZE () { 0x0CB4 }
sub GL_PIXEL_MAP_I_TO_A_SIZE () { 0x0CB5 }
sub GL_PIXEL_MAP_R_TO_R_SIZE () { 0x0CB6 }
sub GL_PIXEL_MAP_G_TO_G_SIZE () { 0x0CB7 }
sub GL_PIXEL_MAP_B_TO_B_SIZE () { 0x0CB8 }
sub GL_PIXEL_MAP_A_TO_A_SIZE () { 0x0CB9 }
sub GL_ZOOM_X () { 0x0D16 }
sub GL_ZOOM_Y () { 0x0D17 }
sub GL_TEXTURE_ENV () { 0x2300 }
sub GL_TEXTURE_GEN_S () { 0x0C60 }
sub GL_TEXTURE_GEN_T () { 0x0C61 }
sub GL_TEXTURE_WIDTH () { 0x1000 }
sub GL_TEXTURE_HEIGHT () { 0x1001 }
sub GL_TEXTURE_BORDER () { 0x1005 }
sub GL_TEXTURE_COMPONENTS () { 0x1003 }
sub GL_TEXTURE_RED_SIZE () { 0x805C }
sub GL_TEXTURE_GREEN_SIZE () { 0x805D }
sub GL_TEXTURE_BLUE_SIZE () { 0x805E }
sub GL_TEXTURE_ALPHA_SIZE () { 0x805F }
sub GL_TEXTURE_LUMINANCE_SIZE () { 0x8060 }
sub GL_TEXTURE_INTENSITY_SIZE () { 0x8061 }
sub GL_TEXTURE_GEN_R () { 0x0C62 }
sub GL_TEXTURE_GEN_Q () { 0x0C63 }
sub GL_PROXY_TEXTURE_1D () { 0x8063 }
sub GL_TEXTURE_RESIDENT () { 0x8067 }
sub GL_TEXTURE_BINDING_1D () { 0x8068 }
sub GL_TEXTURE_BINDING_2D () { 0x8069 }
sub GL_TEXTURE_INTERNAL_FORMAT () { 0x1003 }
sub GL_PROXY_TEXTURE_3D () { 0x8070 }
sub GL_TEXTURE_DEPTH () { 0x8071 }
sub GL_MAX_3D_TEXTURE_SIZE () { 0x8073 }
sub GL_TEXTURE_BINDING_3D () { 0x806A }
sub GL_VENDOR () { 0x1F00 }
sub GL_RENDERER () { 0x1F01 }
sub GL_VERSION () { 0x1F02 }
sub GL_EXTENSIONS () { 0x1F03 }
sub GL_SMOOTH_LINE_WIDTH_RANGE () { 0x0B22 }
sub GL_SMOOTH_LINE_WIDTH_GRANULARITY () { 0x0B23 }
sub GL_ALIASED_POINT_SIZE_RANGE () { 0x846D }
sub GL_ALIASED_LINE_WIDTH_RANGE () { 0x846E }
sub GL_COLOR_TABLE_BIAS () { 0x80D7 }
sub GL_COLOR_TABLE_FORMAT () { 0x80D8 }
sub GL_COLOR_TABLE_WIDTH () { 0x80D9 }
sub GL_COLOR_TABLE_RED_SIZE () { 0x80DA }
sub GL_COLOR_TABLE_GREEN_SIZE () { 0x80DB }
sub GL_COLOR_TABLE_BLUE_SIZE () { 0x80DC }
sub GL_COLOR_TABLE_ALPHA_SIZE () { 0x80DD }
sub GL_COLOR_TABLE_LUMINANCE_SIZE () { 0x80DE }
sub GL_COLOR_TABLE_INTENSITY_SIZE () { 0x80DF }
sub GL_CONVOLUTION_FORMAT () { 0x8017 }
sub GL_CONVOLUTION_WIDTH () { 0x8018 }
sub GL_CONVOLUTION_HEIGHT () { 0x8019 }
sub GL_MAX_CONVOLUTION_WIDTH () { 0x801A }
sub GL_MAX_CONVOLUTION_HEIGHT () { 0x801B }
sub GL_CONVOLUTION_BORDER_COLOR () { 0x8154 }
sub GL_COLOR_MATRIX () { 0x80B1 }
sub GL_COLOR_MATRIX_STACK_DEPTH () { 0x80B2 }
sub GL_MAX_COLOR_MATRIX_STACK_DEPTH () { 0x80B3 }
sub GL_HISTOGRAM_WIDTH () { 0x8026 }
sub GL_HISTOGRAM_FORMAT () { 0x8027 }
sub GL_HISTOGRAM_RED_SIZE () { 0x8028 }
sub GL_HISTOGRAM_GREEN_SIZE () { 0x8029 }
sub GL_HISTOGRAM_BLUE_SIZE () { 0x802A }
sub GL_HISTOGRAM_ALPHA_SIZE () { 0x802B }
sub GL_HISTOGRAM_LUMINANCE_SIZE () { 0x802C }
sub GL_HISTOGRAM_SINK () { 0x802D }
sub GL_MINMAX_FORMAT () { 0x802F }
sub GL_MINMAX_SINK () { 0x8030 }
sub GL_TABLE_TOO_LARGE () { 0x8031 }
sub GL_BLEND_EQUATION () { 0x8009 }
sub GL_TEXTURE0_ARB () { 0x84C0 }
sub GL_TEXTURE1_ARB () { 0x84C1 }
sub GL_TEXTURE2_ARB () { 0x84C2 }
sub GL_TEXTURE3_ARB () { 0x84C3 }
sub GL_TEXTURE4_ARB () { 0x84C4 }
sub GL_TEXTURE5_ARB () { 0x84C5 }
sub GL_TEXTURE6_ARB () { 0x84C6 }
sub GL_TEXTURE7_ARB () { 0x84C7 }
sub GL_TEXTURE8_ARB () { 0x84C8 }
sub GL_TEXTURE9_ARB () { 0x84C9 }
sub GL_TEXTURE10_ARB () { 0x84CA }
sub GL_TEXTURE11_ARB () { 0x84CB }
sub GL_TEXTURE12_ARB () { 0x84CC }
sub GL_TEXTURE13_ARB () { 0x84CD }
sub GL_TEXTURE14_ARB () { 0x84CE }
sub GL_TEXTURE15_ARB () { 0x84CF }
sub GL_TEXTURE16_ARB () { 0x84D0 }
sub GL_TEXTURE17_ARB () { 0x84D1 }
sub GL_TEXTURE18_ARB () { 0x84D2 }
sub GL_TEXTURE19_ARB () { 0x84D3 }
sub GL_TEXTURE20_ARB () { 0x84D4 }
sub GL_TEXTURE21_ARB () { 0x84D5 }
sub GL_TEXTURE22_ARB () { 0x84D6 }
sub GL_TEXTURE23_ARB () { 0x84D7 }
sub GL_TEXTURE24_ARB () { 0x84D8 }
sub GL_TEXTURE25_ARB () { 0x84D9 }
sub GL_TEXTURE26_ARB () { 0x84DA }
sub GL_TEXTURE27_ARB () { 0x84DB }
sub GL_TEXTURE28_ARB () { 0x84DC }
sub GL_TEXTURE29_ARB () { 0x84DD }
sub GL_TEXTURE30_ARB () { 0x84DE }
sub GL_TEXTURE31_ARB () { 0x84DF }
sub GL_ACTIVE_TEXTURE_ARB () { 0x84E0 }
sub GL_CLIENT_ACTIVE_TEXTURE_ARB () { 0x84E1 }
sub GL_MAX_TEXTURE_UNITS_ARB () { 0x84E2 }
sub GL_ABGR_EXT () { 0x8000 }
sub GL_CONSTANT_COLOR_EXT () { 0x8001 }
sub GL_ONE_MINUS_CONSTANT_COLOR_EXT () { 0x8002 }
sub GL_CONSTANT_ALPHA_EXT () { 0x8003 }
sub GL_ONE_MINUS_CONSTANT_ALPHA_EXT () { 0x8004 }
sub GL_BLEND_COLOR_EXT () { 0x8005 }
sub GL_POLYGON_OFFSET_EXT () { 0x8037 }
sub GL_POLYGON_OFFSET_FACTOR_EXT () { 0x8038 }
sub GL_POLYGON_OFFSET_BIAS_EXT () { 0x8039 }
sub GL_PACK_SKIP_IMAGES_EXT () { 0x806B }
sub GL_PACK_IMAGE_HEIGHT_EXT () { 0x806C }
sub GL_UNPACK_SKIP_IMAGES_EXT () { 0x806D }
sub GL_UNPACK_IMAGE_HEIGHT_EXT () { 0x806E }
sub GL_TEXTURE_3D_EXT () { 0x806F }
sub GL_PROXY_TEXTURE_3D_EXT () { 0x8070 }
sub GL_TEXTURE_DEPTH_EXT () { 0x8071 }
sub GL_TEXTURE_WRAP_R_EXT () { 0x8072 }
sub GL_MAX_3D_TEXTURE_SIZE_EXT () { 0x8073 }
sub GL_TEXTURE_3D_BINDING_EXT () { 0x806A }
sub GL_TEXTURE_PRIORITY_EXT () { 0x8066 }
sub GL_TEXTURE_RESIDENT_EXT () { 0x8067 }
sub GL_TEXTURE_1D_BINDING_EXT () { 0x8068 }
sub GL_TEXTURE_2D_BINDING_EXT () { 0x8069 }
sub GL_RESCALE_NORMAL_EXT () { 0x803A }
sub GL_VERTEX_ARRAY_EXT () { 0x8074 }
sub GL_NORMAL_ARRAY_EXT () { 0x8075 }
sub GL_COLOR_ARRAY_EXT () { 0x8076 }
sub GL_INDEX_ARRAY_EXT () { 0x8077 }
sub GL_TEXTURE_COORD_ARRAY_EXT () { 0x8078 }
sub GL_EDGE_FLAG_ARRAY_EXT () { 0x8079 }
sub GL_VERTEX_ARRAY_SIZE_EXT () { 0x807A }
sub GL_VERTEX_ARRAY_TYPE_EXT () { 0x807B }
sub GL_VERTEX_ARRAY_STRIDE_EXT () { 0x807C }
sub GL_VERTEX_ARRAY_COUNT_EXT () { 0x807D }
sub GL_NORMAL_ARRAY_TYPE_EXT () { 0x807E }
sub GL_NORMAL_ARRAY_STRIDE_EXT () { 0x807F }
sub GL_NORMAL_ARRAY_COUNT_EXT () { 0x8080 }
sub GL_COLOR_ARRAY_SIZE_EXT () { 0x8081 }
sub GL_COLOR_ARRAY_TYPE_EXT () { 0x8082 }
sub GL_COLOR_ARRAY_STRIDE_EXT () { 0x8083 }
sub GL_COLOR_ARRAY_COUNT_EXT () { 0x8084 }
sub GL_INDEX_ARRAY_TYPE_EXT () { 0x8085 }
sub GL_INDEX_ARRAY_STRIDE_EXT () { 0x8086 }
sub GL_INDEX_ARRAY_COUNT_EXT () { 0x8087 }
sub GL_TEXTURE_COORD_ARRAY_SIZE_EXT () { 0x8088 }
sub GL_TEXTURE_COORD_ARRAY_TYPE_EXT () { 0x8089 }
sub GL_TEXTURE_COORD_ARRAY_STRIDE_EXT () { 0x808A }
sub GL_TEXTURE_COORD_ARRAY_COUNT_EXT () { 0x808B }
sub GL_EDGE_FLAG_ARRAY_STRIDE_EXT () { 0x808C }
sub GL_EDGE_FLAG_ARRAY_COUNT_EXT () { 0x808D }
sub GL_VERTEX_ARRAY_POINTER_EXT () { 0x808E }
sub GL_NORMAL_ARRAY_POINTER_EXT () { 0x808F }
sub GL_COLOR_ARRAY_POINTER_EXT () { 0x8090 }
sub GL_INDEX_ARRAY_POINTER_EXT () { 0x8091 }
sub GL_TEXTURE_COORD_ARRAY_POINTER_EXT () { 0x8092 }
sub GL_EDGE_FLAG_ARRAY_POINTER_EXT () { 0x8093 }
sub GL_CLAMP_TO_EDGE_SGIS () { 0x812F }
sub GL_FUNC_ADD_EXT () { 0x8006 }
sub GL_MIN_EXT () { 0x8007 }
sub GL_MAX_EXT () { 0x8008 }
sub GL_BLEND_EQUATION_EXT () { 0x8009 }
sub GL_FUNC_SUBTRACT_EXT () { 0x800A }
sub GL_FUNC_REVERSE_SUBTRACT_EXT () { 0x800B }
sub GL_POINT_SIZE_MIN_EXT () { 0x8126 }
sub GL_POINT_SIZE_MAX_EXT () { 0x8127 }
sub GL_POINT_FADE_THRESHOLD_SIZE_EXT () { 0x8128 }
sub GL_DISTANCE_ATTENUATION_EXT () { 0x8129 }
sub GL_TABLE_TOO_LARGE_EXT () { 0x8031 }
sub GL_COLOR_TABLE_FORMAT_EXT () { 0x80D8 }
sub GL_COLOR_TABLE_WIDTH_EXT () { 0x80D9 }
sub GL_COLOR_TABLE_RED_SIZE_EXT () { 0x80DA }
sub GL_COLOR_TABLE_GREEN_SIZE_EXT () { 0x80DB }
sub GL_COLOR_TABLE_BLUE_SIZE_EXT () { 0x80DC }
sub GL_COLOR_TABLE_ALPHA_SIZE_EXT () { 0x80DD }
sub GL_COLOR_TABLE_LUMINANCE_SIZE_EXT () { 0x80DE }
sub GL_COLOR_TABLE_INTENSITY_SIZE_EXT () { 0x80DF }
sub GL_TEXTURE_INDEX_SIZE_EXT () { 0x80ED }
sub GL_COLOR_INDEX1_EXT () { 0x80E2 }
sub GL_COLOR_INDEX2_EXT () { 0x80E3 }
sub GL_COLOR_INDEX4_EXT () { 0x80E4 }
sub GL_COLOR_INDEX8_EXT () { 0x80E5 }
sub GL_COLOR_INDEX12_EXT () { 0x80E6 }
sub GL_COLOR_INDEX16_EXT () { 0x80E7 }
sub GL_CLIP_VOLUME_CLIPPING_HINT_EXT () { 0x80F0 }
sub GL_ARRAY_ELEMENT_LOCK_FIRST_EXT () { 0x81A8 }
sub GL_ARRAY_ELEMENT_LOCK_COUNT_EXT () { 0x81A9 }
sub GL_OCCLUSION_TEST_HP () { 0x8165 }
sub GL_OCCLUSION_TEST_RESULT_HP () { 0x8166 }
sub GL_SHARED_TEXTURE_PALETTE_EXT () { 0x81FB }
sub GL_INCR_WRAP_EXT () { 0x8507 }
sub GL_DECR_WRAP_EXT () { 0x8508 }
sub GL_NORMAL_MAP_NV () { 0x8511 }
sub GL_REFLECTION_MAP_NV () { 0x8512 }
sub GL_DOT3_RGB_EXT () { 0x8740 }
sub GL_DOT3_RGBA_EXT () { 0x8741 }


sub GL_COLOR_BUFFER_BIT { 0x00004000 } 
sub GL_DEPTH_BUFFER_BIT { 0x00000100 } 
sub GL_ACCUM_BUFFER_BIT { 0x00000200 } 
sub GL_STENCIL_BUFFER_BIT { 0x00000400 } 
sub GL_POINTS { 0x0000 } 
sub GL_LINES { 0x0001 } 
sub GL_LINE_STRIP { 0x0003 } 
sub GL_LINE_LOOP { 0x0002 } 
sub GL_TRIANGLES { 0x0004 } 
sub GL_TRIANGLE_STRIP { 0x0005 } 
sub GL_TRIANGLE_FAN { 0x0006 } 
sub GL_QUADS { 0x0007 } 
sub GL_QUAD_STRIP { 0x0008 } 
sub GL_POLYGON { 0x0009 } 
sub GL_LINE_STIPPLE { 0x0B24 } 
sub GL_FRONT { 0x0404 } 
sub GL_BACK { 0x0405 } 
sub GL_POINT { 0x1B00 } 
sub GL_LINE { 0x1B01 } 
sub GL_FILL { 0x1B02 } 
sub GL_CCW { 0x0901 } 
sub GL_CW { 0x0900 } 
sub GL_FRONT_AND_BACK { 0x0408 } 
sub GL_CULL_FACE { 0x0B44 } 
sub GL_POLYGON_STIPPLE { 0x0B42 } 
sub GL_NORMALIZE { 0x0BA1 } 
sub GL_RESCALE_NORMAL { 0x803A } 
sub GL_VERTEX_ARRAY { 0x8074 } 
sub GL_COLOR_ARRAY { 0x8076 } 
sub GL_INDEX_ARRAY { 0x8077 } 
sub GL_NORMAL_ARRAY { 0x8075 } 
sub GL_TEXTURE_COORD_ARRAY { 0x8078 } 
sub GL_EDGE_FLAG_ARRAY { 0x8079 } 
sub GL_BYTE { 0x1400 } 
sub GL_UNSIGNED_BYTE { 0x1401 } 
sub GL_SHORT { 0x1402 } 
sub GL_UNSIGNED_SHORT { 0x1403 } 
sub GL_INT { 0x1404 } 
sub GL_UNSIGNED_INT { 0x1405 } 
sub GL_FLOAT { 0x1406 } 
sub GL_DOUBLE { 0x140A } 
sub GL_V2F { 0x2A20 } 
sub GL_V3F { 0x2A21 } 
sub GL_C4UB_V2F { 0x2A22 } 
sub GL_C4UB_V3F { 0x2A23 } 
sub GL_C3F_V3F { 0x2A24 } 
sub GL_N3F_V3F { 0x2A25 } 
sub GL_C4F_N3F_V3F { 0x2A26 } 
sub GL_T2F_V3F { 0x2A27 } 
sub GL_T4F_V4F { 0x2A28 } 
sub GL_T2F_C4UB_V3F { 0x2A29 } 
sub GL_T2F_C3F_V3F { 0x2A2A } 
sub GL_T2F_N3F_V3F { 0x2A2B } 
sub GL_T2F_C4F_N3F_V3F { 0x2A2C } 
sub GL_T4F_C4F_N3F_V4F { 0x2A2D } 
sub GL_ALL_ATTRIB_BITS { 0x000FFFFF } 
sub GL_CURRENT_BIT { 0x00000001 } 
sub GL_ENABLE_BIT { 0x00002000 } 
sub GL_EVAL_BIT { 0x00010000 } 
sub GL_FOG_BIT { 0x00000080 } 
sub GL_HINT_BIT { 0x00008000 } 
sub GL_LIGHTING_BIT { 0x00000040 } 
sub GL_LINE_BIT { 0x00000004 } 
sub GL_LIST_BIT { 0x00020000 } 
sub GL_PIXEL_MODE_BIT { 0x00000020 } 
sub GL_POINT_BIT { 0x00000002 } 
sub GL_POLYGON_BIT { 0x00000008 } 
sub GL_POLYGON_STIPPLE_BIT { 0x00000010 } 
sub GL_SCISSOR_BIT { 0x00080000 } 
sub GL_TEXTURE_BIT { 0x00040000 } 
sub GL_TRANSFORM_BIT { 0x00001000 } 
sub GL_VIEWPORT_BIT { 0x00000800 } 
sub GL_CLIENT_PIXEL_STORE_BIT { 0x00000001 } 
sub GL_CLIENT_VERTEX_ARRAY_BIT { 0x00000002 } 
sub GL_ALL_CLIENT_ATTRIB_BITS { 0xFFFFFFFF } 
sub GL_MODELVIEW { 0x1700 } 
sub GL_PROJECTION { 0x1701 } 
sub GL_TEXTURE { 0x1702 } 
sub GL_SMOOTH { 0x1D01 } 
sub GL_FLAT { 0x1D00 } 
sub GL_LIGHT0 { 0x4000 } 
sub GL_LIGHT1 { 0x4001 } 
sub GL_LIGHT2 { 0x4002 } 
sub GL_LIGHT3 { 0x4003 } 
sub GL_LIGHT4 { 0x4004 } 
sub GL_LIGHT5 { 0x4005 } 
sub GL_LIGHT6 { 0x4006 } 
sub GL_LIGHT7 { 0x4007 } 
sub GL_AMBIENT { 0x1200 } 
sub GL_DIFFUSE { 0x1201 } 
sub GL_AMBIENT_AND_DIFFUSE { 0x1602 } 
sub GL_SPECULAR { 0x1202 } 
sub GL_SHININESS { 0x1601 } 
sub GL_EMISSION { 0x1600 } 
sub GL_COLOR_INDEXES { 0x1603 } 
sub GL_POSITION { 0x1203 } 
sub GL_SPOT_DIRECTION { 0x1204 } 
sub GL_SPOT_EXPONENT { 0x1205 } 
sub GL_SPOT_CUTOFF { 0x1206 } 
sub GL_CONSTANT_ATTENUATION { 0x1207 } 
sub GL_LINEAR_ATTENUATION { 0x1208 } 
sub GL_QUADRATIC_ATTENUATION { 0x1209 } 
sub GL_LIGHT_MODEL_AMBIENT { 0x0B53 } 
sub GL_LIGHT_MODEL_LOCAL_VIEWER { 0x0B51 } 
sub GL_LIGHT_MODEL_TWO_SIDE { 0x0B52 } 
sub GL_LIGHT_MODEL_COLOR_CONTROL { 0x81F8 } 
sub GL_FALSE { 0x0 } 
sub GL_TRUE { 0x1 } 
sub GL_SINGLE_COLOR { 0x81F9 } 
sub GL_ZERO { 0x0 } 
sub GL_ONE { 0x1 } 
sub GL_DST_COLOR { 0x0306 } 
sub GL_SRC_COLOR { 0x0300 } 
sub GL_ONE_MINUS_DST_COLOR { 0x0307 } 
sub GL_ONE_MINUS_SRC_COLOR { 0x0301 } 
sub GL_SRC_ALPHA { 0x0302 } 
sub GL_ONE_MINUS_SRC_ALPHA { 0x0303 } 
sub GL_SRC_ALPHA_SATURATE { 0x0308 } 
sub GL_CONSTANT_COLOR { 0x8001 } 
sub GL_ONE_MINUS_CONSTANT_COLOR { 0x8002 } 
sub GL_CONSTANT_ALPHA { 0x8003 } 
sub GL_ONE_MINUS_CONSTANT_ALPHA { 0x8004 } 
sub GL_POINT_SMOOTH_HINT { 0x0C51 } 
sub GL_LINE_SMOOTH_HINT { 0x0C52 } 
sub GL_POLYGON_SMOOTH_HINT { 0x0C53 } 
sub GL_FOG_HINT { 0x0C54 } 
sub GL_PERSPECTIVE_CORRECTION_HINT { 0x0C50 } 
sub GL_EXP { 0x0800 } 
sub GL_EXP2 { 0x0801 } 
sub GL_FOG_MODE { 0x0B65 } 
sub GL_LINEAR { 0x2601 } 
sub GL_FOG_DENSITY { 0x0B62 } 
sub GL_FOG_START { 0x0B63 } 
sub GL_FOG_END { 0x0B64 } 
sub GL_FOG_COLOR { 0x0B66 } 
sub GL_POLYGON_OFFSET_LINE { 0x2A02 } 
sub GL_POLYGON_OFFSET_FILL { 0x8037 } 
sub GL_POLYGON_OFFSET_POINT { 0x2A01 } 
sub GL_COLOR_INDEX { 0x1900 } 
sub GL_RGB { 0x1907 } 
sub GL_RGBA { 0x1908 } 
sub GL_BGR { 0x80E0 } 
sub GL_BGRA { 0x80E1 } 
sub GL_RED { 0x1903 } 
sub GL_GREEN { 0x1904 } 
sub GL_BLUE { 0x1905 } 
sub GL_ALPHA { 0x1906 } 
sub GL_LUMINANCE { 0x1909 } 
sub GL_LUMINANCE_ALPHA { 0x190A } 
sub GL_STENCIL_INDEX { 0x1901 } 
sub GL_DEPTH_COMPONENT { 0x1902 } 
sub GL_BITMAP { 0x1A00 } 
sub GL_UNSIGNED_BYTE_3_3_2 { 0x8032 } 
sub GL_UNSIGNED_BYTE_2_3_3_REV { 0x8362 } 
sub GL_UNSIGNED_SHORT_5_6_5 { 0x8363 } 
sub GL_UNSIGNED_SHORT_5_6_5_REV { 0x8364 } 
sub GL_UNSIGNED_SHORT_4_4_4_4 { 0x8033 } 
sub GL_UNSIGNED_SHORT_4_4_4_4_REV { 0x8365 } 
sub GL_UNSIGNED_SHORT_5_5_5_1 { 0x8034 } 
sub GL_UNSIGNED_SHORT_1_5_5_5_REV { 0x8366 } 
sub GL_UNSIGNED_INT_8_8_8_8 { 0x8035 } 
sub GL_UNSIGNED_INT_8_8_8_8_REV { 0x8367 } 
sub GL_UNSIGNED_INT_10_10_10_2 { 0x8036 } 
sub GL_UNSIGNED_INT_2_10_10_10_REV { 0x8368 } 
sub GL_UNPACK_SWAP_BYTES { 0x0CF0 } 
sub GL_PACK_SWAP_BYTES { 0x0D00 } 
sub GL_UNPACK_LSB_FIRST { 0x0CF1 } 
sub GL_PACK_LSB_FIRST { 0x0D01 } 
sub GL_UNPACK_ROW_LENGTH { 0x0CF2 } 
sub GL_PACK_ROW_LENGTH { 0x0D02 } 
sub GL_UNPACK_SKIP_ROWS { 0x0CF3 } 
sub GL_PACK_SKIP_ROWS { 0x0D03 } 
sub GL_UNPACK_SKIP_PIXELS { 0x0CF4 } 
sub GL_PACK_SKIP_PIXELS { 0x0D04 } 
sub GL_UNPACK_ALIGNMENT { 0x0CF5 } 
sub GL_PACK_ALIGNMENT { 0x0D05 } 
sub GL_UNPACK_IMAGE_HEIGHT { 0x806E } 
sub GL_PACK_IMAGE_HEIGHT { 0x806C } 
sub GL_UNPACK_SKIP_IMAGES { 0x806D } 
sub GL_PACK_SKIP_IMAGES { 0x806B } 
sub GL_MAP_COLOR { 0x0D10 } 
sub GL_MAP_STENCIL { 0x0D11 } 
sub GL_INDEX_SHIFT { 0x0D12 } 
sub GL_INDEX_OFFSET { 0x0D13 } 
sub GL_RED_SCALE { 0x0D14 } 
sub GL_GREEN_SCALE { 0x0D18 } 
sub GL_BLUE_SCALE { 0x0D1A } 
sub GL_ALPHA_SCALE { 0x0D1C } 
sub GL_DEPTH_SCALE { 0x0D1E } 
sub GL_RED_BIAS { 0x0D15 } 
sub GL_GREEN_BIAS { 0x0D19 } 
sub GL_BLUE_BIAS { 0x0D1B } 
sub GL_ALPHA_BIAS { 0x0D1D } 
sub GL_DEPTH_BIAS { 0x0D1F } 
sub GL_POST_CONVOLUTION_RED_SCALE { 0x801C } 
sub GL_POST_CONVOLUTION_GREEN_SCALE { 0x801D } 
sub GL_POST_CONVOLUTION_BLUE_SCALE { 0x801E } 
sub GL_POST_CONVOLUTION_ALPHA_SCALE { 0x801F } 
sub GL_POST_CONVOLUTION_RED_BIAS { 0x8020 } 
sub GL_POST_CONVOLUTION_GREEN_BIAS { 0x8021 } 
sub GL_POST_CONVOLUTION_BLUE_BIAS { 0x8022 } 
sub GL_POST_CONVOLUTION_ALPHA_BIAS { 0x8023 } 
sub GL_POST_COLOR_MATRIX_RED_SCALE { 0x80B4 } 
sub GL_POST_COLOR_MATRIX_GREEN_SCALE { 0x80B5 } 
sub GL_POST_COLOR_MATRIX_BLUE_SCALE { 0x80B6 } 
sub GL_POST_COLOR_MATRIX_ALPHA_SCALE { 0x80B7 } 
sub GL_POST_COLOR_MATRIX_RED_BIAS { 0x80B8 } 
sub GL_POST_COLOR_MATRIX_GREEN_BIAS { 0x80B9 } 
sub GL_POST_COLOR_MATRIX_BLUE_BIAS { 0x80BA } 
sub GL_POST_COLOR_MATRIX_ALPHA_BIAS { 0x80BB } 
sub GL_PIXEL_MAP_I_TO_I { 0x0C70 } 
sub GL_PIXEL_MAP_S_TO_S { 0x0C71 } 
sub GL_PIXEL_MAP_I_TO_R { 0x0C72 } 
sub GL_PIXEL_MAP_I_TO_G { 0x0C73 } 
sub GL_PIXEL_MAP_I_TO_B { 0x0C74 } 
sub GL_PIXEL_MAP_I_TO_A { 0x0C75 } 
sub GL_PIXEL_MAP_R_TO_R { 0x0C76 } 
sub GL_PIXEL_MAP_G_TO_G { 0x0C77 } 
sub GL_PIXEL_MAP_B_TO_B { 0x0C78 } 
sub GL_PIXEL_MAP_A_TO_A { 0x0C79 } 
sub GL_TEXTURE_1D { 0x0DE0 } 
sub GL_TEXTURE_2D { 0x0DE1 } 
sub GL_TEXTURE_3D { 0x806F } 
sub GL_PROXY_TEXTURE_2D { 0x8064 } 
sub GL_ALPHA4 { 0x803B } 
sub GL_ALPHA8 { 0x803C } 
sub GL_ALPHA12 { 0x803D } 
sub GL_ALPHA16 { 0x803E } 
sub GL_LUMINANCE4 { 0x803F } 
sub GL_LUMINANCE8 { 0x8040 } 
sub GL_LUMINANCE12 { 0x8041 } 
sub GL_LUMINANCE16 { 0x8042 } 
sub GL_LUMINANCE4_ALPHA4 { 0x8043 } 
sub GL_LUMINANCE6_ALPHA2 { 0x8044 } 
sub GL_LUMINANCE8_ALPHA8 { 0x8045 } 
sub GL_LUMINANCE12_ALPHA4 { 0x8046 } 
sub GL_LUMINANCE12_ALPHA12 { 0x8047 } 
sub GL_LUMINANCE16_ALPHA16 { 0x8048 } 
sub GL_INTENSITY { 0x8049 } 
sub GL_INTENSITY4 { 0x804A } 
sub GL_INTENSITY8 { 0x804B } 
sub GL_INTENSITY12 { 0x804C } 
sub GL_INTENSITY16 { 0x804D } 
sub GL_R3_G3_B2 { 0x2A10 } 
sub GL_RGB4 { 0x804F } 
sub GL_RGB5 { 0x8050 } 
sub GL_RGB8 { 0x8051 } 
sub GL_RGB10 { 0x8052 } 
sub GL_RGB12 { 0x8053 } 
sub GL_RGB16 { 0x8054 } 
sub GL_RGBA2 { 0x8055 } 
sub GL_RGBA4 { 0x8056 } 
sub GL_RGB5_A1 { 0x8057 } 
sub GL_RGBA8 { 0x8058 } 
sub GL_RGB10_A2 { 0x8059 } 
sub GL_RGBA12 { 0x805A } 
sub GL_RGBA16 { 0x805B } 
sub GL_MAX_TEXTURE_SIZE { 0x0D33 } 
sub GL_TEXTURE_BASE_LEVEL { 0x813C } 
sub GL_TEXTURE_MAX_LEVEL { 0x813D } 
sub GL_TEXTURE_MAX_LOD { 0x813B } 
sub GL_TEXTURE_MIN_LOD { 0x813A } 
sub GL_TEXTURE_ENV_MODE { 0x2200 } 
sub GL_TEXTURE_ENV_COLOR { 0x2201 } 
sub GL_DECAL { 0x2101 } 
sub GL_REPLACE { 0x1E01 } 
sub GL_MODULATE { 0x2100 } 
sub GL_BLEND { 0x0BE2 } 
sub GL_TEXTURE_WRAP_S { 0x2802 } 
sub GL_TEXTURE_WRAP_T { 0x2803 } 
sub GL_TEXTURE_WRAP_R { 0x8072 } 
sub GL_TEXTURE_MAG_FILTER { 0x2800 } 
sub GL_TEXTURE_MIN_FILTER { 0x2801 } 
sub GL_TEXTURE_BORDER_COLOR { 0x1004 } 
sub GL_TEXTURE_PRIORITY { 0x8066 } 
sub GL_CLAMP { 0x2900 } 
sub GL_CLAMP_TO_EDGE { 0x812F } 
sub GL_REPEAT { 0x2901 } 
sub GL_NEAREST { 0x2600 } 
sub GL_NEAREST_MIPMAP_NEAREST { 0x2700 } 
sub GL_NEAREST_MIPMAP_LINEAR { 0x2702 } 
sub GL_LINEAR_MIPMAP_NEAREST { 0x2701 } 
sub GL_LINEAR_MIPMAP_LINEAR { 0x2703 } 
sub GL_S { 0x2000 } 
sub GL_T { 0x2001 } 
sub GL_R { 0x2002 } 
sub GL_Q { 0x2003 } 
sub GL_TEXTURE_GEN_MODE { 0x2500 } 
sub GL_OBJECT_PLANE { 0x2501 } 
sub GL_EYE_PLANE { 0x2502 } 
sub GL_EYE_LINEAR { 0x2400 } 
sub GL_OBJECT_LINEAR { 0x2401 } 
sub GL_SPHERE_MAP { 0x2402 } 
sub GL_LEFT { 0x0406 } 
sub GL_RIGHT { 0x0407 } 
sub GL_FRONT_LEFT { 0x0400 } 
sub GL_FRONT_RIGHT { 0x0401 } 
sub GL_BACK_LEFT { 0x0402 } 
sub GL_BACK_RIGHT { 0x0403 } 
sub GL_NONE { 0x0 } 
sub GL_SCISSOR_TEST { 0x0C11 } 
sub GL_NEVER { 0x0200 } 
sub GL_ALWAYS { 0x0207 } 
sub GL_LESS { 0x0201 } 
sub GL_LEQUAL { 0x0203 } 
sub GL_EQUAL { 0x0202 } 
sub GL_GEQUAL { 0x0206 } 
sub GL_GREATER { 0x0204 } 
sub GL_NOTEQUAL { 0x0205 } 
sub GL_KEEP { 0x1E00 } 
sub GL_INCR { 0x1E02 } 
sub GL_DECR { 0x1E03 } 
sub GL_INVERT { 0x150A } 
sub GL_CLEAR { 0x1500 } 
sub GL_COPY { 0x1503 } 
sub GL_NOOP { 0x1505 } 
sub GL_SET { 0x150F } 
sub GL_COPY_INVERTED { 0x150C } 
sub GL_AND_REVERSE { 0x1502 } 
sub GL_OR_REVERSE { 0x150B } 
sub GL_AND { 0x1501 } 
sub GL_OR { 0x1507 } 
sub GL_NAND { 0x150E } 
sub GL_NOR { 0x1508 } 
sub GL_XOR { 0x1506 } 
sub GL_EQUIV { 0x1509 } 
sub GL_AND_INVERTED { 0x1504 } 
sub GL_OR_INVERTED { 0x150D } 
sub GL_LOAD { 0x0101 } 
sub GL_RETURN { 0x0102 } 
sub GL_ADD { 0x0104 } 
sub GL_MULT { 0x0103 } 
sub GL_ACCUM { 0x0100 } 
sub GL_MAP1_VERTEX_3 { 0x0D97 } 
sub GL_MAP1_VERTEX_4 { 0x0D98 } 
sub GL_MAP1_INDEX { 0x0D91 } 
sub GL_MAP1_COLOR_4 { 0x0D90 } 
sub GL_MAP1_NORMAL { 0x0D92 } 
sub GL_MAP1_TEXTURE_COORD_1 { 0x0D93 } 
sub GL_MAP1_TEXTURE_COORD_2 { 0x0D94 } 
sub GL_MAP1_TEXTURE_COORD_3 { 0x0D95 } 
sub GL_MAP1_TEXTURE_COORD_4 { 0x0D96 } 
sub GL_MAP2_VERTEX_3 { 0x0DB7 } 
sub GL_MAP2_VERTEX_4 { 0x0DB8 } 
sub GL_MAP2_INDEX { 0x0DB1 } 
sub GL_MAP2_COLOR_4 { 0x0DB0 } 
sub GL_MAP2_NORMAL { 0x0DB2 } 
sub GL_MAP2_TEXTURE_COORD_1 { 0x0DB3 } 
sub GL_MAP2_TEXTURE_COORD_2 { 0x0DB4 } 
sub GL_MAP2_TEXTURE_COORD_3 { 0x0DB5 } 
sub GL_MAP2_TEXTURE_COORD_4 { 0x0DB6 } 
sub GL_AUTO_NORMAL { 0x0D80 } 
sub GL_LIGHTING { 0x0B50 } 
sub GL_DEPTH_TEST { 0x0B71 } 
sub GL_COLOR_TABLE { 0x80D0 } 
sub GL_POST_CONVOLUTION_COLOR_TABLE { 0x80D1 } 
sub GL_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D2 } 
sub GL_PROXY_COLOR_TABLE { 0x80D3 } 
sub GL_PROXY_POST_CONVOLUTION_COLOR_TABLE { 0x80D4 } 
sub GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE { 0x80D5 } 
sub GL_CONVOLUTION_1D { 0x8010 } 
sub GL_CONVOLUTION_2D { 0x8011 } 
sub GL_SEPARABLE_2D { 0x8012 } 
sub GL_CONVOLUTION_BORDER_MODE { 0x8013 } 
sub GL_CONVOLUTION_FILTER_SCALE { 0x8014 } 
sub GL_CONVOLUTION_FILTER_BIAS { 0x8015 } 
sub GL_REDUCE { 0x8016 } 
sub GL_CONSTANT_BORDER { 0x8151 } 
sub GL_REPLICATE_BORDER { 0x8153 } 
sub GL_HISTOGRAM { 0x8024 } 
sub GL_PROXY_HISTOGRAM { 0x8025 } 
sub GL_MINMAX { 0x802E } 
sub GL_MIN { 0x8007 } 
sub GL_MAX { 0x8008 } 
sub GL_FUNC_ADD { 0x8006 } 
sub GL_FUNC_SUBTRACT { 0x800A } 
sub GL_FUNC_REVERSE_SUBTRACT { 0x800B } 
sub GL_COLOR_TABLE_SCALE { 0x80D6 } 
sub GL_READ_BUFFER { 0x0C02 } 
sub GLU_DISPLAY_MODE { 100204 } 
sub GLU_NURBS_MODE { 100160 } 
sub GLU_CULLING { 100201 } 
sub GLU_SAMPLING_METHOD { 100205 } 
sub GLU_SAMPLING_TOLERANCE { 100203 } 
sub GLU_PARAMETRIC_TOLERANCE { 100202 } 
sub GLU_U_STEP { 100206 } 
sub GLU_V_STEP { 100207 } 
sub GLU_AUTO_LOAD_MATRIX { 100200 } 
sub GLU_FILL { 100012 } 
sub GLU_OUTLINE_POLYGON { 100240 } 
sub GLU_OUTLINE_PATCH { 100241 } 
sub GLU_NURBS_RENDERER { 100162 } 
sub GLU_NURBS_TESSELLATOR { 100161 } 
sub GLU_PATH_LENGTH { 100215 } 
sub GLU_DOMAIN_DISTANCE { 100217 } 
sub GLU_OBJECT_PATH_LENGTH { 100209 } 
sub GLU_OBJECT_PARAMETRIC_ERROR { 100208 } 
sub GLU_NURBS_ERROR { 100103 } 
sub GLU_NURBS_BEGIN { 100164 } 
sub GLU_NURBS_BEGIN_DATA { 100170 } 
sub GLU_NURBS_TEXTURE_COORD { 100168 } 
sub GLU_NURBS_TEXTURE_COORD_DATA { 100174 } 
sub GLU_NURBS_COLOR { 100167 } 
sub GLU_NURBS_COLOR_DATA { 100173 } 
sub GLU_NURBS_NORMAL { 100166 } 
sub GLU_NURBS_NORMAL_DATA { 100172 } 
sub GLU_NURBS_VERTEX { 100165 } 
sub GLU_NURBS_VERTEX_DATA { 100171 } 
sub GLU_NURBS_END { 100169 } 
sub GLU_NURBS_END_DATA { 100175 } 
sub GLU_MAP1_TRIM_2 { 100210 } 
sub GLU_MAP1_TRIM_3 { 100211 } 
sub GLU_TESS_BOUNDARY_ONLY { 100141 } 
sub GLU_TESS_TOLERANCE { 100142 } 
sub GLU_TESS_WINDING_RULE { 100140 } 
sub GLU_TESS_WINDING_ODD { 100130 } 
sub GLU_TESS_WINDING_NONZERO { 100131 } 
sub GLU_TESS_WINDING_POSITIVE { 100132 } 
sub GLU_TESS_WINDING_NEGATIVE { 100133 } 
sub GLU_TESS_WINDING_ABS_GEQ_TWO { 100134 } 


1;

