Author: Judit Foglszinger <urbec@debian.org>
Description: Fixing image transparency loss due to transition to pygame2
 Adding convert_alpha() to load of powerup symbols
 and bullet time effect.
 This fixes missing transparency of powerup images/bullet time effect with pygame2.
Bug-Debian: https://bugs.debian.org/1008771
Forwarded: no
Last-Update: 2022-04-02

--- solarwolf-1.5+dfsg1.orig/code/objpowerup.py
+++ solarwolf-1.5+dfsg1/code/objpowerup.py
@@ -12,7 +12,7 @@ symbols = []
 def load_game_resources():
     global images, symbols
     images = gfx.animstrip(gfx.load('powerup.png'))
-    symbols = gfx.animstrip(gfx.load('powereffects.png'))
+    symbols = gfx.animstrip(gfx.load('powereffects.png').convert_alpha())
     snd.preload('select_choose')
 
 
--- solarwolf-1.5+dfsg1.orig/code/objship.py
+++ solarwolf-1.5+dfsg1/code/objship.py
@@ -32,7 +32,7 @@ def load_game_resources():
     shipimages.extend(zip(*anim))
 
     shieldbg = gfx.animstrip(gfx.load('bonus-shield.png'))
-    bulletbg = gfx.animstrip(gfx.load('bonus-bullet.png'))
+    bulletbg = gfx.animstrip(gfx.load('bonus-bullet.png').convert_alpha())
 
 
 class Ship:
