# This list was created using this *nix shell command: # > find . -name "*.cpp"" | sort SET(sources_engine_Map "${CMAKE_CURRENT_SOURCE_DIR}/BaseGroundDrawer.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/BasicMapDamage.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Ground.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/HeightLinePalette.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/HeightMapTexture.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MapDamage.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MapInfo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MapParser.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MetalMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/NoMapDamage.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/ReadMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Generation/MapGenerator.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Generation/SimpleMapGenerator.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/Frustum.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/Plane.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/SM3GroundDrawer.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/SM3Map.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Lightcalc.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/QuadRenderData.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Terrain.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTexEnvCombine.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTexture.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainTextureGLSL.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainUtil.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/TerrainVertexBuffer.cpp" # "${CMAKE_CURRENT_SOURCE_DIR}/SM3/terrain/Textures.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFGroundDrawer.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFGroundTextures.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFMapFile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFReadMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/SMFRenderState.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/Legacy/LegacyMeshDrawer.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/ROAM/Patch.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/SMF/ROAM/RoamMeshDrawer.cpp" PARENT_SCOPE )