# This list was created using this *nix shell command: # > find . -name "*.cpp"" | sort add_library(engineSim STATIC "${CMAKE_CURRENT_SOURCE_DIR}/Features/Feature.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDefHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/AllyTeam.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/BuildingMaskMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/CategoryHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/CollisionHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/CollisionVolume.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/CommonDefHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/DamageArray.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/DamageArrayHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/DefinitionTag.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/GeometricObjects.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/GlobalSynced.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/GroundBlockingObjectMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/InterceptHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/LosHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/LosMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/ModInfo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/NanoPieceCache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/QuadField.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/Resource.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/ResourceHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/ResourceMapAnalyzer.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/SideParser.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/SimObjectIDPool.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/SmoothHeightMesh.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/Team.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamBase.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamStatistics.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Misc/Wind.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/AAirMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/StrafeAirMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/GroundMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveDefHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/GroundMoveMath.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/HoverMoveMath.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/MoveMath.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/ShipMoveMath.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveTypeFactory.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/ScriptMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/StaticMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/HoverAirMoveType.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Objects/SolidObject.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Objects/SolidObjectDef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Objects/WorldObject.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/IPathFinder.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathCache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathEstimator.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFinder.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFinderDef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFlowMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathHeatMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathManager.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/Node.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/NodeLayer.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathCache.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathSearch.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathManager.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/IPathController.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Path/IPathManager.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExpGenSpawnable.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExpGenSpawner.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExplosionListener.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExplosionGenerator.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/FireProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/FlareProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/PieceProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/Projectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ProjectileHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ProjectileFunctors.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/EmgProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/FireBallProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/FlameProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LaserProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LightningProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/MissileProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/StarburstProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/WeaponProjectile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/WeaponProjectileFactory.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/BuildInfo.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/AirCAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/BuilderCAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/Command.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/CommandAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/CommandDescription.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/FactoryCAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/MobileCAI.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobEngine.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobFile.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobFileHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobInstance.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobScriptNames.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobThread.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/LuaScriptNames.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/LuaUnitScript.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/NullUnitScript.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScript.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScriptEngine.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScriptFactory.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/Unit.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDefHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitLoader.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitToolTipMap.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Builder.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Building.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/ExtractorBuilding.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Factory.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/BeamLaser.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/BombDropper.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Cannon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/DGunWeapon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/EmgCannon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/FlameThrower.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/LaserCannon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/LightningCannon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/MeleeWeapon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/MissileLauncher.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/NoWeapon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/PlasmaRepulser.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Rifle.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/StarburstLauncher.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/TorpedoLauncher.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Weapon.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponDef.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponDefHandler.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponLoader.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponTarget.cpp" ) target_include_directories(engineSim PRIVATE ${GLEW_INCLUDE_DIR} ${SDL2_INCLUDE_DIR}) if( CMAKE_COMPILER_IS_GNUCXX) # FIXME: hack to avoid linkers to remove not referenced symbols. required because of # https://springrts.com/mantis/view.php?id=4511 if(APPLE) make_global_var(SPRING_SIM_LIBRARIES "-Wl,-force_load" engineSim) else() make_global_var(SPRING_SIM_LIBRARIES "-Wl,-whole-archive" engineSim "-Wl,-no-whole-archive") endif() else() make_global_var(SPRING_SIM_LIBRARIES engineSim) endif()