# Place executables and shared libs under "build-dir/", # instead of under "build-dir/my/sub/dir/" # This way, we have the build-dir structure more like the install-dir one, # which makes testing spring in the builddir easier, eg. like this: # cd build-dir # SPRING_DATADIR=$(pwd) ./spring set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}") set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_LIBRARY_OUTPUT_DIRECTORY}") set(ENGINE_SRC_ROOT_DIR "${CMAKE_SOURCE_DIR}/rts") include_directories(${ENGINE_SRC_ROOT_DIR}) include_directories(${CMAKE_BINARY_DIR}/src-generated/engine) include_directories(${gflags_BINARY_DIR}/include) add_definitions(-DTOOLS) set(demoToolSpringSources ${ENGINE_SRC_ROOT_DIR}/Game/GameVersion.cpp ${ENGINE_SRC_ROOT_DIR}/Game/Players/PlayerStatistics.cpp ${ENGINE_SRC_ROOT_DIR}/Sim/Misc/TeamStatistics.cpp ${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileHandler.cpp ${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileSystem.cpp ${ENGINE_SRC_ROOT_DIR}/System/FileSystem/FileSystemAbstraction.cpp ${ENGINE_SRC_ROOT_DIR}/System/FileSystem/GZFileHandler.cpp ${ENGINE_SRC_ROOT_DIR}/System/StringUtil.cpp ${ENGINE_SRC_ROOT_DIR}/System/Net/RawPacket.cpp ${ENGINE_SRC_ROOT_DIR}/System/LoadSave/DemoReader.cpp ${ENGINE_SRC_ROOT_DIR}/System/LoadSave/Demo.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/Backend.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/DefaultFilter.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/DefaultFormatter.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/FramePrefixer.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/LogSinkHandler.cpp ${ENGINE_SRC_ROOT_DIR}/System/Log/LogUtil.c ${ENGINE_SRC_ROOT_DIR}/System/Log/ConsoleSink.cpp ${ENGINE_SRC_ROOT_DIR}/System/SafeCStrings.c ) add_executable(demotool EXCLUDE_FROM_ALL DemoTool.cpp ${demoToolSpringSources}) if (MINGW) # To enable console output/force a console window to open set_target_properties(demotool PROPERTIES LINK_FLAGS "-Wl,-subsystem,console") endif () add_definitions(-DNOT_USING_CREG) target_link_libraries(demotool ${SPRING_MINIZIP_LIBRARY} gflags ) add_dependencies(demotool generateVersionFiles)