--- docs/gnome-help/C/teg.sgml	2007-01-11 15:26:01.000000000 +0100
+++ docs/gnome-help/C/teg.sgml	2007-01-11 15:25:48.000000000 +0100
@@ -1,17 +1,17 @@
-<!DOCTYPE article PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.1//EN"[
-				<!-- if not using PNG graphic, replace reference above with
-						 .....PUBLIC "-//OASIS//DTD DocBook V3.1//EN"[
-				 -->
+<!DOCTYPE article PUBLIC "-//GNOME//DTD DocBook PNG Variant V1.1//EN" "http://foo/bar" [
+<!-- if not using PNG graphic, replace reference above with
+.....PUBLIC "-//OASIS//DTD DocBook V3.1//EN"[
+-->
 <!ENTITY version "1.2.0"> 
 ]>
 
 
 <!-- 
-			(Do not remove this comment block.)
-	Maintained by the GNOME Documentation Project
-	http://developer.gnome.org/projects/gdp
-	Template version: 1.0.3
-	Template last modified: Nov 16, 2000
+(Do not remove this comment block.)
+Maintained by the GNOME Documentation Project
+http://developer.gnome.org/projects/gdp
+Template version: 1.0.3
+Template last modified: Nov 16, 2000
 -->
 
 
@@ -42,8 +42,8 @@
 			<para>
 				Permission is granted to copy, distribute and/or modify this document
 				under the terms of the <ulink type="help" 
-				url="gnome-help:fdl"><citetitle>GNU Free Documentation
-				License</citetitle></ulink>, Version 1.1 or any later version 
+					url="gnome-help:fdl"><citetitle>GNU Free Documentation
+						License</citetitle></ulink>, Version 1.1 or any later version 
 				published by the Free Software Foundation with no Invariant Sections, 
 				no Front-Cover Texts, and no Back-Cover Texts.	A copy of the license
 				can be found <ulink type="help" url="gnome-help:fdl">here</ulink>.
@@ -66,7 +66,7 @@
 	<sect1 id="introduction">
 		<title>Introduction</title>
 		<para>Tenes Empandas Graciela (TEG), is a clone of an Argentinian game
-		called 'Plan Táctico y Estrátegico de la Guerra', a
+		called 'Plan TÃ¡ctico y EstrÃ¡tegico de la Guerra', a
 		modified clone of the turn based strategy game 'Risk'.
 		It is a multi-player game that can be played across the Internet.
 		</para>
@@ -85,245 +85,245 @@
 		<sect2 id="connecting">
 			<title>Connecting to the server</title>
 			<para>To connect to the server, you must know the address and
-			port of the server. The well-known port of the server is 2000.
-			You must tell the client this through the <command>connect</command>
-	dialog.
+				port of the server. The well-known port of the server is 2000.
+				You must tell the client this through the <command>connect</command>
+				dialog.
 			</para>
 
 			<figure>
-			<title>Connect dialog</title>
-			<screenshot><screeninfo>connect dialog</screeninfo>
-			<graphic format="png" fileref="figures/connect.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>Connect dialog</title>
+				<screenshot><screeninfo>connect dialog</screeninfo>
+					<graphic format="png" fileref="figures/connect.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 
 			<para>After filling the 'Connect Dialog', you'll have a new dialog,
-	which will ask your favorite color.</para>
+				which will ask your favorite color.</para>
 
 			<figure>
-			<title>'Select color' dialog</title>
-			<screenshot><screeninfo>color dialog</screeninfo>
-			<graphic format="png" fileref="figures/selectcolor.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>'Select color' dialog</title>
+				<screenshot><screeninfo>color dialog</screeninfo>
+					<graphic format="png" fileref="figures/selectcolor.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 
-	<para>If you select a color that it isn't available, the server will
-	select a color for you</para>
-			
+			<para>If you select a color that it isn't available, the server will
+				select a color for you</para>
+
 
 		</sect2>
 		<sect2 id="starting">
 			<title>Starting the game</title>
 			<para>In order to start the game, there should be at least 2 and a
-			maximum of 6 players connected to the server. Once connected, any
-			of the said players can start the game by clicking on the <command>
-			start</command> button of his client. No more players are allowed
-			when the game has already started</para>
+				maximum of 6 players connected to the server. Once connected, any
+				of the said players can start the game by clicking on the <command>
+					start</command> button of his client. No more players are allowed
+				when the game has already started</para>
 			<para>After clicking on the <command>start</command> button, the `Type of
-			Game' dialog will appear.</para>
+				Game' dialog will appear.</para>
 
 			<figure>
-			<title>Start button</title>
-			<screenshot><screeninfo>Start button</screeninfo>
-			<graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>Start button</title>
+				<screenshot><screeninfo>Start button</screeninfo>
+					<graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 
 			<para>The server, will then distribute all the countries at random
-			among the players, providing each country with an army.</para>
+				among the players, providing each country with an army.</para>
 
 			<note>
-			<title>Note</title>
-			<para>One can also connect to the server as an observer. This enables to follow the
-			game, but not to play. It is noteworthy to keep in mind that there is a maximum number of 9
-			connections permitted in this mode.</para></note>
+				<title>Note</title>
+				<para>One can also connect to the server as an observer. This enables to follow the
+					game, but not to play. It is noteworthy to keep in mind that there is a maximum number of 9
+					connections permitted in this mode.</para></note>
 		</sect2>
 
 		<sect2 id="armies1">
 			<title>Placing the armies for 1st time</title>
 			<para> To place the the armies for 1st time, you must wait your turn.
-			Once you are given the turn, you must place 5 armies in your countries.
-			After that, send them to the server clicking on <command>send armies</command> button.
-			Then, you must wait again for your turn, and place another 3 armies in
-			your countries. You can place all the armies in one country if you want
-			(there is no limit on the number of armies per country). Once all the
-			players had placed the 8 armies, you will be able to attack.</para>
+				Once you are given the turn, you must place 5 armies in your countries.
+				After that, send them to the server clicking on <command>send armies</command> button.
+				Then, you must wait again for your turn, and place another 3 armies in
+				your countries. You can place all the armies in one country if you want
+				(there is no limit on the number of armies per country). Once all the
+				players had placed the 8 armies, you will be able to attack.</para>
 		</sect2>
 
 		<sect2 id="attack">
 			<title>Attacking an enemy</title>
 			<para>To attack an enemy, you must wait for your turn. When you receive
-			the turn you can attack as many times as you want. To attack, you must
-			select 2 countries: the source country (your country),
-			and the destination country (your opponent country). The source country
-			must have at least 2 armies, but there is no restriction on the quantity
-			of the destination country. The source and destination countries must be
-			frontier. Frontiers countries, are also considered, the ones that have
-			lines that joins them.
+				the turn you can attack as many times as you want. To attack, you must
+				select 2 countries: the source country (your country),
+				and the destination country (your opponent country). The source country
+				must have at least 2 armies, but there is no restriction on the quantity
+				of the destination country. The source and destination countries must be
+				frontier. Frontiers countries, are also considered, the ones that have
+				lines that joins them.
 			</para>
 
 			<para>When you attack, you throw 'n' dices, where 'n' is the number of
-			armies that you have in your country minus one, but no more than 3.
-			Your enemy will throw 'm' dices, where 'm' is the number of armies
-			that he has in his country, but no more than 3. After that, the results
-			of the dices are sorted in a descenig order. </para>
+				armies that you have in your country minus one, but no more than 3.
+				Your enemy will throw 'm' dices, where 'm' is the number of armies
+				that he has in his country, but no more than 3. After that, the results
+				of the dices are sorted in a descenig order. </para>
 
 			<para> The results are compared, the greatest result, with the greatest result,
-			and so on. If the there is a draw, or if the destination's result is greater,
-			then the source country must take one of his armies off, otherwise
-			the destination country must take one of his armies off.</para>
+				and so on. If the there is a draw, or if the destination's result is greater,
+				then the source country must take one of his armies off, otherwise
+				the destination country must take one of his armies off.</para>
 
 			<para>You will conquer the country if your opponent run out of armies. In that
-			case you can move as much as 3 armies to the conquered country (from the source
-			country)</para>
+				case you can move as much as 3 armies to the conquered country (from the source
+				country)</para>
 
 			<para>Armies example:</para>
 			<itemizedlist>
-			<listitem><para>If you have 3 armies, and your opponent has 3 armies,
-			you will throw 2 dices, and your opponent 3.</para></listitem>
-			<listitem><para>If you have 5 armies, and your opponent has 2 armies,
-			you will throw 3 dices, and your opponent 2.</para></listitem>
-			<listitem><para>If you have 1 army, you cant attack</para></listitem>
+				<listitem><para>If you have 3 armies, and your opponent has 3 armies,
+						you will throw 2 dices, and your opponent 3.</para></listitem>
+				<listitem><para>If you have 5 armies, and your opponent has 2 armies,
+						you will throw 3 dices, and your opponent 2.</para></listitem>
+				<listitem><para>If you have 1 army, you cant attack</para></listitem>
 			</itemizedlist> 
 
 			<para>Dices example:</para>
 			<itemizedlist>
-			<listitem><para>If you get a: <guilabel>6, 4, 2</guilabel>, and your
-			opponent gets <guilabel>6, 3</guilabel>, the result is: <guilabel>
-			6 vs. 6</guilabel>,
-			and your opponent wins (you take away one of your armies), and
-			the other is:<guilabel>4 vs. 3 </guilabel>, and you win (your
-			opponent takes away one of his armies).</para></listitem>
-
-			<listitem><para>If you get a: <guilabel>4, 2, 2</guilabel>, and your
-			opponent gets <guilabel>3, 2, 1</guilabel>, the result is: <guilabel>
-			4 vs. 3</guilabel>, and you wins (your opponent has to take away one
-			of his armies). The 2nd result is:<guilabel>2 vs. 2</guilabel>, 
-			and your opponent wins (so you have to take away one of your armies),
-			and the last result is <guilabel> 2 vs. 1</guilabel> and here you
-			win, and your opponent has to take away one of his armies.</para>
-			</listitem>
+				<listitem><para>If you get a: <guilabel>6, 4, 2</guilabel>, and your
+						opponent gets <guilabel>6, 3</guilabel>, the result is: <guilabel>
+							6 vs. 6</guilabel>,
+						and your opponent wins (you take away one of your armies), and
+						the other is:<guilabel>4 vs. 3 </guilabel>, and you win (your
+						opponent takes away one of his armies).</para></listitem>
+
+				<listitem><para>If you get a: <guilabel>4, 2, 2</guilabel>, and your
+						opponent gets <guilabel>3, 2, 1</guilabel>, the result is: <guilabel>
+							4 vs. 3</guilabel>, and you wins (your opponent has to take away one
+						of his armies). The 2nd result is:<guilabel>2 vs. 2</guilabel>, 
+						and your opponent wins (so you have to take away one of your armies),
+						and the last result is <guilabel> 2 vs. 1</guilabel> and here you
+						win, and your opponent has to take away one of his armies.</para>
+				</listitem>
 
 			</itemizedlist> 
 
 			<figure>
-			<title>Dices window</title>
-			<screenshot><screeninfo>Dices window</screeninfo>
-			<graphic format="png" fileref="figures/dices.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>Dices window</title>
+				<screenshot><screeninfo>Dices window</screeninfo>
+					<graphic format="png" fileref="figures/dices.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 
 			<tip>
-			<title>Tip</title>
-			<para>Don't attack a country that has more armies than yours</para>
+				<title>Tip</title>
+				<para>Don't attack a country that has more armies than yours</para>
 			</tip>
 		</sect2>
 
 		<sect2 id="attack2">
 			<title>After the attack</title>
 			<para>After your attack you can <command>Regroup your armies</command>.
-			You can move as much as 3 armies from one country to another one (they
-			must be frontier countries), and the army that is moved once, wont be
-			able to be moved again in that turn.</para>
+				You can move as much as 3 armies from one country to another one (they
+				must be frontier countries), and the army that is moved once, wont be
+				able to be moved again in that turn.</para>
 
 			<para> After you finish your <command>Regroup armies</command>, and
-			before you <command>End your turn</command> you can <command>Get country card</command>.</para>
+				before you <command>End your turn</command> you can <command>Get country card</command>.</para>
 
 			<para>If you want to <command>Get country card</command> you must have
-			conquered at least one country in your turn, and if that is OK, you 
-			will be given a country card chosen randomly.  If the country that
-			represents the card is yours, that country will be
-			added 2 armies automatically.  Otherwise you will be allowed to place 2
-			armies later if you conquer it. There are 4 types of cards: 
-			<command>galleon</command>, <command>cannon</command>, <command>balloon</command>
-			or a <command>joker</command>. When you have 3 different cards or 3 cards
-			of the same type you can exchange them for armies.</para>
+				conquered at least one country in your turn, and if that is OK, you 
+				will be given a country card chosen randomly.  If the country that
+				represents the card is yours, that country will be
+				added 2 armies automatically.  Otherwise you will be allowed to place 2
+				armies later if you conquer it. There are 4 types of cards: 
+				<command>galleon</command>, <command>cannon</command>, <command>balloon</command>
+				or a <command>joker</command>. When you have 3 different cards or 3 cards
+				of the same type you can exchange them for armies.</para>
 
 			<informaltable><tgroup cols="2">
-			<tbody>
-			<row><entry>Number of exchange</entry><entry>Quantity of armies received</entry> </row>
-			<row><entry>1</entry><entry>4</entry></row>
-			<row><entry>2</entry><entry>7</entry></row>
-			<row><entry>3</entry><entry>10 (and now add 5)</entry></row>
-			<row><entry>4</entry><entry>15</entry></row>
-			<row><entry>5</entry><entry>20</entry></row>
-			<row><entry>...</entry><entry>...</entry></row>
+					<tbody>
+						<row><entry>Number of exchange</entry><entry>Quantity of armies received</entry> </row>
+						<row><entry>1</entry><entry>4</entry></row>
+						<row><entry>2</entry><entry>7</entry></row>
+						<row><entry>3</entry><entry>10 (and now add 5)</entry></row>
+						<row><entry>4</entry><entry>15</entry></row>
+						<row><entry>5</entry><entry>20</entry></row>
+						<row><entry>...</entry><entry>...</entry></row>
 			</tbody></tgroup></informaltable>
 
 			<para>After the 3rd exchange, you will have to conquer 2 countries
-			(instead of one) to 'get a country card'</para>
+				(instead of one) to 'get a country card'</para>
 
 			<para>Finally, you must press <command>End turn</command> to finish your turn,
-			and give it to the next player</para>
+				and give it to the next player</para>
 		</sect2>
 
 		<sect2 id="newturn">
 			<title>A new turn</title>
 			<para>When all the players finish theirs turn, a new turn will start. This
-			time, the first player to start will the 2nd player that started the last
-			turn. This player will have to place 'n' armies, where 'n' is the total or
-			armies divided by 2, in his countries. If have conquered a continent, he
-			will have to place:</para>
+				time, the first player to start will the 2nd player that started the last
+				turn. This player will have to place 'n' armies, where 'n' is the total or
+				armies divided by 2, in his countries. If have conquered a continent, he
+				will have to place:</para>
 			<informaltable><tgroup cols="2">
-			<tbody>
-			<row><entry>Continent</entry><entry>Quantity of armies</entry> </row>
-			<row><entry>South America</entry><entry>3</entry></row>
-			<row><entry>North America</entry><entry>5</entry></row>
-			<row><entry>Africa</entry><entry>3</entry></row>
-			<row><entry>Europe</entry><entry>5</entry></row>
-			<row><entry>Asia</entry><entry>7</entry></row>
-			<row><entry>Oceania</entry><entry>2</entry></row>
+					<tbody>
+						<row><entry>Continent</entry><entry>Quantity of armies</entry> </row>
+						<row><entry>South America</entry><entry>3</entry></row>
+						<row><entry>North America</entry><entry>5</entry></row>
+						<row><entry>Africa</entry><entry>3</entry></row>
+						<row><entry>Europe</entry><entry>5</entry></row>
+						<row><entry>Asia</entry><entry>7</entry></row>
+						<row><entry>Oceania</entry><entry>2</entry></row>
 			</tbody></tgroup></informaltable>
 
 			<note>
-			<title>Note</title>
-			<para>Those armies must be placed in the conquered continent</para> 
+				<title>Note</title>
+				<para>Those armies must be placed in the conquered continent</para> 
 			</note>
 
 			<para>After all the players finish placing his armies, you will be able
-			to attack again.</para>
+				to attack again.</para>
 		</sect2>
 	</sect1>
 
 	<sect1 id="mission">
 		<title>Playing with secret missions</title>
 		<para>You can choose between playing with <guilabel>secret mission</guilabel>,
-		or to <guilabel>conquer the world</guilabel>.</para>
+			or to <guilabel>conquer the world</guilabel>.</para>
 
 		<figure>
-		<title>Type of game</title>
-		<screenshot><screeninfo>Type of game</screeninfo>
-		<graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
-		</graphic></screenshot>
+			<title>Type of game</title>
+			<screenshot><screeninfo>Type of game</screeninfo>
+				<graphic format="png" fileref="figures/toolbar_start.png" srccredit="riq">
+			</graphic></screenshot>
 		</figure>
 
 		<note>
-		<title>Note</title>
-		<para>If you know that only 2 players are going to play, its better to use
-		the 'conquer the world' option</para></note>
+			<title>Note</title>
+			<para>If you know that only 2 players are going to play, its better to use
+				the 'conquer the world' option</para></note>
 
 
 		<para>If you play with <guilabel>secret mission</guilabel>, you can win achieving
-		your secret mission, or achieving the common `secret' mission,
-		which is to conquer 30 countries of the world. If you play with <guilabel>conquer
-		the world</guilabel> you win only conquering the entire world.</para>
+			your secret mission, or achieving the common `secret' mission,
+			which is to conquer 30 countries of the world. If you play with <guilabel>conquer
+				the world</guilabel> you win only conquering the entire world.</para>
 
 		<para>The winner is the player who achieves his mission first.</para>
 
 		<para>You can also, change the type of game from the server's console. Just
-		type <command>set conquer_world=0</command> or <command>set conquer_world=1</command> to switch
-		between <guilabel>secret missions</guilabel> or <guilabel>conquer the world</guilabel>.</para>
+			type <command>set conquer_world=0</command> or <command>set conquer_world=1</command> to switch
+			between <guilabel>secret missions</guilabel> or <guilabel>conquer the world</guilabel>.</para>
 
 		<note>
-		<title>Viewing your mission</title>
-		<para>To view your secret mission, just click on <guilabel>view->mission</guilabel> in the client</para>
+			<title>Viewing your mission</title>
+			<para>To view your secret mission, just click on <guilabel>view->mission</guilabel> in the client</para>
 		</note>
-		
+
 		<figure>
-		<title>Your mission</title>
-		<screenshot><screeninfo>Your mission</screeninfo>
-		<graphic format="png" fileref="figures/mission.png" srccredit="riq">
-		</graphic></screenshot>
+			<title>Your mission</title>
+			<screenshot><screeninfo>Your mission</screeninfo>
+				<graphic format="png" fileref="figures/mission.png" srccredit="riq">
+			</graphic></screenshot>
 		</figure>
 	</sect1>
 
@@ -332,27 +332,27 @@
 		<sect2 id="staring">
 			<title>Starting the server</title>
 			<para>You can start the server, executing the command <command>tegserver</command> or
-			from the connect dialog of the client, clicking in the <guilabel>Start server locally</guilabel>
+				from the connect dialog of the client, clicking in the <guilabel>Start server locally</guilabel>
 			</para>
 
 			<figure>
-			<title>Starting the server locally</title>
-			<screenshot><screeninfo>Starting the server locally</screeninfo>
-			<graphic format="png" fileref="figures/connect.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>Starting the server locally</title>
+				<screenshot><screeninfo>Starting the server locally</screeninfo>
+					<graphic format="png" fileref="figures/connect.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 
 		</sect2>
 		<sect2 id="commands">
 			<title>Server commands</title>
 			<para>The server has very usuful commands to configure it. Just type <command>help</command> and
-			you will see all the available commands.</para>
+				you will see all the available commands.</para>
 
 			<figure>
-			<title>Server commands</title>
-			<screenshot><screeninfo>Server commands</screeninfo>
-			<graphic format="png" fileref="figures/server.png" srccredit="riq">
-			</graphic></screenshot>
+				<title>Server commands</title>
+				<screenshot><screeninfo>Server commands</screeninfo>
+					<graphic format="png" fileref="figures/server.png" srccredit="riq">
+				</graphic></screenshot>
 			</figure>
 		</sect2>
 
@@ -364,56 +364,60 @@
 			<title>Differences with Risk</title>
 
 			<para>I dont know the original Risk rules (I've only played Risk once or twice a looong time ago).
-			So I'm not sure the differences between both games. If you notice them, please tell me.
-			So far, here is what some TEG players told me:
+				So I'm not sure the differences between both games. If you notice them, please tell me.
+				So far, here is what some TEG players told me:
 			</para>
-			<table frame=all><title>TEG vs. Risk</title>
-			<tgroup cols="3">
-			<colspec colname=c1>
-			<colspec colname=c2>
-			<colspec colname=c3>
-			<spanspec spanname=hspan namest=c1 nameend=c3 align=center>
-			<thead>
-			<row>
-				<entry align=center>Topic</entry>
-				<entry align=center>TEG</entry>
-				<entry align=center>Risk</entry>
-			</row>
-			</thead>
-			<tbody>
-			<row>
-				<entry>After conquering a country</entry>
-				<entry>You can only move at most 3 armies to that country</entry>
-				<entry>You can move as many as you want</entry>
-			</row>
-			<row>
-				<entry>After ending your turn</entry>
-				<entry>You cant place any army, unless you have the card of any
-				of your countries,where you can place only 2 armies</entry>
-				<entry>You're able to place 3 armies in your countries</entry>
-			</row>
-			<row>
-				<entry>Extra armies for conquering a continent</entry>
-				<entry>They MUST be placed inside the continent</entry>
-				<entry>They can be placed anywhere</entry>
-			</row>
-			<row>
-				<entry>Placing armies</entry>
-				<entry>They are placed at the beginning of each round</entry>
-				<entry>You place them before attacking</entry>
-			</row>
-			<row>
-				<entry>Starting a new round</entry>
-				<entry>Each round, a different player will start it (round-robin)</entry>
-				<entry>Each round, the same player starts it</entry>
-			</row>
-			<row>
-				<entry spanname=hspan>If you notice any other difference, mail it to the list <email>teg-list@lists.sourceforge.net</email>
-				Remember that I dont know the Risk rules!
-				</entry>
-			</row>
-			</tbody>
-			</tgroup>
+			<table frame="all"><title>TEG vs. Risk</title>
+				<tgroup cols="3">
+					<colspec colname="c1">
+						<colspec colname="c2">
+							<colspec colname="c3">
+								<spanspec spanname="hspan" namest="c1" nameend="c3" align="center">
+									<thead>
+										<row>
+											<entry align="center">Topic</entry>
+											<entry align="center">TEG</entry>
+											<entry align="center">Risk</entry>
+										</row>
+									</thead>
+									<tbody>
+										<row>
+											<entry>After conquering a country</entry>
+											<entry>You can only move at most 3 armies to that country</entry>
+											<entry>You can move as many as you want</entry>
+										</row>
+										<row>
+											<entry>After ending your turn</entry>
+											<entry>You cant place any army, unless you have the card of any
+												of your countries,where you can place only 2 armies</entry>
+											<entry>You're able to place 3 armies in your countries</entry>
+										</row>
+										<row>
+											<entry>Extra armies for conquering a continent</entry>
+											<entry>They MUST be placed inside the continent</entry>
+											<entry>They can be placed anywhere</entry>
+										</row>
+										<row>
+											<entry>Placing armies</entry>
+											<entry>They are placed at the beginning of each round</entry>
+											<entry>You place them before attacking</entry>
+										</row>
+										<row>
+											<entry>Starting a new round</entry>
+											<entry>Each round, a different player will start it (round-robin)</entry>
+											<entry>Each round, the same player starts it</entry>
+										</row>
+										<row>
+											<entry spanname="hspan">If you notice any other difference, mail it to the list <email>teg-list@lists.sourceforge.net</email>
+												Remember that I dont know the Risk rules!
+											</entry>
+										</row>
+									</tbody>
+								</spanspec>
+							</colspec>
+						</colspec>
+					</colspec>
+				</tgroup>
 			</table>
 		</sect2>
 	</sect1>
@@ -422,12 +426,12 @@
 		<title>Bugs</title>
 		<sect2 id="bugs">
 			<title>Reporting bugs and sending patches to enhance the
-			game</title>
-			
+				game</title>
+
 			<para>You can contact the author as
-			<email>riq@corest.com</email>
-			General discussion about this game is carried on the
-			<email>teg-list@lists.sourceforge.net</email> mailing list.</para>
+				<email>riq@corest.com</email>
+				General discussion about this game is carried on the
+				<email>teg-list@lists.sourceforge.net</email> mailing list.</para>
 
 		</sect2>
 	</sect1>
@@ -438,12 +442,12 @@
 		<sect2 id="history">
 			<title>Brief history of TEG</title>
 
-			<para>Sebastián Cativa Tolosa, once told me to do this game. I think that
-			was in 1996, in a chat we were having in the University. Well, we started
-			to think the game. But I don't know why, the project died after 3 or 4 months.
-			In 1998, the project was reactivated, but after 2 weeks it died again :(.
-			Finally, in February 2000, I started the game again, and it seems that it is
-			not dead :-).
+			<para>SebastiÃ¡n Cativa Tolosa, once told me to do this game. I think that
+				was in 1996, in a chat we were having in the University. Well, we started
+				to think the game. But I don't know why, the project died after 3 or 4 months.
+				In 1998, the project was reactivated, but after 2 weeks it died again :(.
+				Finally, in February 2000, I started the game again, and it seems that it is
+				not dead :-).
 			</para>
 		</sect2>
 	</sect1>

 	  	 
