# Copyright (C) 2007  Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.

Index: titanion-0.3.dfsg1/src/abagames/ttn/screen.d
===================================================================
--- titanion-0.3.dfsg1.orig/src/abagames/ttn/screen.d	2007-08-26 18:32:33.000000000 +0000
+++ titanion-0.3.dfsg1/src/abagames/ttn/screen.d	2007-08-26 18:33:12.000000000 +0000
@@ -17,7 +17,7 @@
 public class Screen: Screen3D {
  private:
   static const char[] CAPTION = "Titanion";
-  static const char[] ICON_FILE_NAME = "images/ttn_icon32.bmp";
+  static const char[] ICON_FILE_NAME = "/usr/share/games/titanion/images/ttn_icon32.bmp";
   Field field;
 
   protected void setIcon() {
Index: titanion-0.3.dfsg1/src/abagames/util/sdl/sound.d
===================================================================
--- titanion-0.3.dfsg1.orig/src/abagames/util/sdl/sound.d	2007-08-26 18:33:31.000000000 +0000
+++ titanion-0.3.dfsg1/src/abagames/util/sdl/sound.d	2007-08-26 18:33:55.000000000 +0000
@@ -61,7 +61,7 @@
 public class Music {
  public:
   static int fadeOutSpeed = 1280;
-  static char[] dir = "sounds/musics";
+  static char[] dir = "/usr/share/games/titanion/sounds/musics";
  private:
   Mix_Music* music;
 
@@ -115,7 +115,7 @@
  */
 public class Chunk {
  public:
-  static char[] dir = "sounds/chunks";
+  static char[] dir = "/usr/share/games/titanion/sounds/chunks";
  private:
   Mix_Chunk* chunk;
   int chunkChannel;
Index: titanion-0.3.dfsg1/src/abagames/util/sdl/texture.d
===================================================================
--- titanion-0.3.dfsg1.orig/src/abagames/util/sdl/texture.d	2007-08-26 18:32:26.000000000 +0000
+++ titanion-0.3.dfsg1/src/abagames/util/sdl/texture.d	2007-08-26 18:33:04.000000000 +0000
@@ -16,7 +16,7 @@
  */
 public class Texture {
  public:
-  static char[] imagesDir = "images/";
+  static char[] imagesDir = "/usr/share/games/titanion/images/";
   static SDL_Surface*[char[]] surface;
  private:
   GLuint num, maskNum;
