/*=========================================================================

  Program:   Visualization Toolkit
  Module:    $RCSfile: vtkInteractorStyleJoystickActor.h,v $
  Language:  C++
  Date:      $Date: 2000/12/10 20:08:40 $
  Version:   $Revision: 1.3 $


Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice,
   this list of conditions and the following disclaimer.

 * Redistributions in binary form must reproduce the above copyright notice,
   this list of conditions and the following disclaimer in the documentation
   and/or other materials provided with the distribution.

 * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
   of any contributors may be used to endorse or promote products derived
   from this software without specific prior written permission.

 * Modified source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

=========================================================================*/

// .NAME vtkInteractorStyleJoystickActor - Manipulation of an implicit plane.

#ifndef __vtkInteractorStyleJoystickActor_h
#define __vtkInteractorStyleJoystickActor_h

#include "vtkInteractorStyle.h"
#include "vtkCellPicker.h"


#define VTK_INTERACTOR_STYLE_ACTOR_NONE    0
#define VTK_INTERACTOR_STYLE_ACTOR_ROTATE  1
#define VTK_INTERACTOR_STYLE_ACTOR_PAN     2
#define VTK_INTERACTOR_STYLE_ACTOR_ZOOM    3
#define VTK_INTERACTOR_STYLE_ACTOR_SPIN    4
#define VTK_INTERACTOR_STYLE_ACTOR_SCALE   5

class VTK_EXPORT vtkInteractorStyleJoystickActor : public vtkInteractorStyle
{
public:
  // Description:
  // This class must be supplied with a vtkRenderWindowInteractor wrapper or
  // parent. This class should not normally be instantiated by application
  // programmers.
  static vtkInteractorStyleJoystickActor *New();

  vtkTypeMacro(vtkInteractorStyleJoystickActor, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Generic event bindings must be overridden in subclasses
  void OnMouseMove  (int ctrl, int shift, int x, int y);
  void OnLeftButtonDown(int ctrl, int shift, int x, int y);
  void OnLeftButtonUp  (int ctrl, int shift, int x, int y);
  void OnMiddleButtonDown(int ctrl, int shift, int x, int y);
  void OnMiddleButtonUp  (int ctrl, int shift, int x, int y);
  void OnRightButtonDown(int ctrl, int shift, int x, int y);
  void OnRightButtonUp  (int ctrl, int shift, int x, int y);
  void OnTimer(void);

protected:
  vtkInteractorStyleJoystickActor();
  ~vtkInteractorStyleJoystickActor();
  vtkInteractorStyleJoystickActor(const vtkInteractorStyleJoystickActor&) {};
  void operator=(const vtkInteractorStyleJoystickActor&) {};

  void RotateXY(int x, int y);
  void PanXY(int x, int y);
  void DollyXY(int x, int y);
  void SpinXY(int x, int y);
  void ScaleXY(int x, int y);
  void FindPickedActor(int x, int y);
  void Prop3DTransform(vtkProp3D *prop3D, double *boxCenter,
                      int numRotation, double **rotate,
                      double *scale);
  void Prop3DTransform(vtkProp3D *prop3D,float *boxCenter,
                      int NumRotation,double **rotate,
                      double *scale);
  
  int State;
  float MotionFactor;
  float RadianToDegree;                 // constant: for conv from deg to rad
  vtkProp3D *InteractionProp;
  double ViewUp[3];
  double ViewLook[3];
  double ViewRight[3];
  float ObjCenter[3];
  float DispObjCenter[3];
  float Radius;
  float NewPickPoint[4];
  float OldPickPoint[4];
  float MotionVector[3];
  double ViewPoint[3];
  double ViewFocus[3];
//  vtkAbstractPropPicker *InteractionPicker;
  vtkCellPicker *InteractionPicker;
};

#endif
