<?xml version="1.0" encoding="UTF-8"?>
<Material>

  <Property name="Property1">
    <Texture name="masonry" type="2D" format="bmp" location="Textures/masonry.bmp"> </Texture>
  </Property>

  <Shader scope="Vertex" name="Ch13CloudAnimVert" location="OrangeBook/Ch13/Ch13CloudAnimVert.glsl"  language="GLSL" entry="main">
    <LightUniform  value="Position" name="LightPos"> </LightUniform>
    <Uniform type="float" name="Scale" number_of_elements="1" value="0.1"> </Uniform>
  </Shader>

  <Shader scope="Fragment" name="Ch13CloudAnimFrag" location="OrangeBook/Ch13/Ch13CloudAnimFrag.glsl" language="GLSL" entry="main">
    <Uniform type="vec3" name="SkyColor" number_of_elements="3" value="0.0 0.0 0.8"> </Uniform>
    <Uniform type="vec3" name="CloudColor" number_of_elements="3" value="0.8 0.8 0.8"> </Uniform>
    <Uniform type="vec3" name="Offset" number_of_elements="3" value="0.1 0.1 0.1"> </Uniform>
    <Uniform type="sampler3D" name="Noise" number_of_elements="1" value="0"> </Uniform>
  </Shader>

</Material>
