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#if ENABLE(GPU_PROCESS)
[AdditionalEncoder=StreamConnectionEncoder] struct WebKit::WebGPU::SupportedLimits {
    uint32_t maxTextureDimension1D
    uint32_t maxTextureDimension2D
    uint32_t maxTextureDimension3D
    uint32_t maxTextureArrayLayers
    uint32_t maxBindGroups
    uint32_t maxBindingsPerBindGroup
    uint32_t maxDynamicUniformBuffersPerPipelineLayout
    uint32_t maxDynamicStorageBuffersPerPipelineLayout
    uint32_t maxSampledTexturesPerShaderStage
    uint32_t maxSamplersPerShaderStage
    uint32_t maxStorageBuffersPerShaderStage
    uint32_t maxStorageTexturesPerShaderStage
    uint32_t maxUniformBuffersPerShaderStage
    uint64_t maxUniformBufferBindingSize
    uint64_t maxStorageBufferBindingSize
    uint32_t minUniformBufferOffsetAlignment
    uint32_t minStorageBufferOffsetAlignment
    uint32_t maxVertexBuffers
    uint64_t maxBufferSize
    uint32_t maxVertexAttributes
    uint32_t maxVertexBufferArrayStride
    uint32_t maxInterStageShaderComponents
    uint32_t maxInterStageShaderVariables
    uint32_t maxColorAttachments
    uint32_t maxColorAttachmentBytesPerSample
    uint32_t maxComputeWorkgroupStorageSize
    uint32_t maxComputeInvocationsPerWorkgroup
    uint32_t maxComputeWorkgroupSizeX
    uint32_t maxComputeWorkgroupSizeY
    uint32_t maxComputeWorkgroupSizeZ
    uint32_t maxComputeWorkgroupsPerDimension
}
