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A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.
	Take an example:
	@verbatim
	
Assuming you want the value of "attributeB" in the 2nd "Child" element, it's very easy to write a *lot* of code that looks like:
@verbatim TiXmlElement* root = document.FirstChildElement( "Document" ); if ( root ) { TiXmlElement* element = root->FirstChildElement( "Element" ); if ( element ) { TiXmlElement* child = element->FirstChildElement( "Child" ); if ( child ) { TiXmlElement* child2 = child->NextSiblingElement( "Child" ); if ( child2 ) { // Finally do something useful. @endverbatim
And that doesn't even cover "else" cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:
@verbatim TiXmlHandle docHandle( &document ); TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).Element(); if ( child2 ) { // do something useful @endverbatim
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers. @verbatim TiXmlHandle handleCopy = handle; @endverbatim
What they should not be used for is iteration:
@verbatim int i=0; while ( true ) { TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).Element(); if ( !child ) break; // do something ++i; } @endverbatim
It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:
@verbatim TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).Element();
for( child; child; child=child->NextSiblingElement() ) { // do something } @endverbatim
| TiXmlHandle ( TiXmlNode* _node ) | TiXmlHandle | 
| TiXmlHandle ( const TiXmlHandle& ref ) | TiXmlHandle | 
| TiXmlHandle  operator= ( const TiXmlHandle& ref ) | operator= | 
| TiXmlHandle  FirstChild () | FirstChild | 
[const]
| TiXmlHandle  FirstChild ( const char * value ) | FirstChild | 
[const]
| TiXmlHandle  FirstChildElement () | FirstChildElement | 
[const]
| TiXmlHandle  FirstChildElement ( const char * value ) | FirstChildElement | 
[const]
| TiXmlHandle  Child ( const char* value, int index ) | Child | 
[const]
Return a handle to the "index" child with the given name. The first child is 0, the second 1, etc.
| TiXmlHandle  Child ( int index ) | Child | 
[const]
Return a handle to the "index" child. The first child is 0, the second 1, etc.
| TiXmlHandle  ChildElement ( const char* value, int index ) | ChildElement | 
[const]
Return a handle to the "index" child element with the given name. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.
| TiXmlHandle  ChildElement ( int index ) | ChildElement | 
[const]
Return a handle to the "index" child element. The first child element is 0, the second 1, etc. Note that only TiXmlElements are indexed: other types are not counted.
| TiXmlHandle  FirstChild ( const std::string& _value ) | FirstChild | 
[const]
| TiXmlHandle  FirstChildElement ( const std::string& _value ) | FirstChildElement | 
[const]
| TiXmlHandle  Child ( const std::string& _value, int index ) | Child | 
[const]
| TiXmlHandle  ChildElement ( const std::string& _value, int index ) | ChildElement | 
[const]
| TiXmlNode*  Node () | Node | 
[const]
| TiXmlElement*  Element () | Element | 
[const]
| TiXmlText*  Text () | Text | 
[const]
| TiXmlUnknown*  Unknown () | Unknown | 
[const]
| Generated by: paulc on bussard on Mon Mar 8 12:18:15 2010, using kdoc 2.0a54. |