Package: castle-game-engine / 6.4+dfsg1-7
Metadata
Package | Version | Patches format |
---|---|---|
castle-game-engine | 6.4+dfsg1-7 | 3.0 (quilt) |
Patch series
view the series filePatch | File delta | Description |
---|---|---|
force unit compilation in release mode.diff | (download) |
Makefile |
4 2 + 2 - 0 ! |
force compilation of units in release mode in order to avoid fpc trying to recompile them during compilation of third party code. |
use_system_font_files_instead_of_embedded.patch | (download) |
src/fonts/mk_fonts.sh |
32 16 + 16 - 0 ! |
use system fonts, don't use the embedded copies. |
add_debug_info_for_powerpc.patch | (download) |
src/fonts/mk_fonts.sh |
2 1 + 1 - 0 ! |
try to find out why the build fails on powerpc/ppc64 |
dont add website header and footer to doc.patch | (download) |
doc/pasdoc/mk_docs.sh |
4 0 + 4 - 0 ! |
quoted from mail from michalis: (BTW, when generating PasDoc documentation for CGE, using the latest stable PasDoc, you will need to temporarily remove some PasDoc options from doc/pasdoc/mk_docs.sh: --html-head , --html-body-begin, --html-body-end . They were not implemented in the stable PasDoc. Eventually, I will release new PasDoc to include them...) . Also the header and footer would result in privacy breaches if included as is. So until that is fixed upstream, we agreed to patch in Debian. |
inkscape dropped export png.patch | (download) |
doc/pasdoc/logo/Makefile |
2 1 + 1 - 0 ! |
--- |
Fix compilation with FPC 3.2.0.patch | (download) |
fpmake.pp |
2 1 + 1 - 0 ! |
fix compilation with fpc 3.2.0 (these are backported minimal changes from master branch) |
Fix TGLSLUniform compilation with FPC 3.2.0.patch | (download) |
src/images/opengl/castleglshaders.pas |
12 9 + 3 - 0 ! |
[patch] fix tglsluniform compilation with fpc 3.2.0 |
Fix test output when compiled with FPC 3.2.0.patch | (download) |
src/base/castlestringutils.pas |
11 11 + 0 - 0 ! |
[patch] fix test output when compiled with fpc 3.2.0 |