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# Copyright (C) 2007 Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.
Index: gunroar-0.15.dfsg1/src/abagames/util/sdl/sound.d
===================================================================
--- gunroar-0.15.dfsg1.orig/src/abagames/util/sdl/sound.d 2007-08-26 00:05:15.000000000 +0000
+++ gunroar-0.15.dfsg1/src/abagames/util/sdl/sound.d 2007-08-26 00:06:10.000000000 +0000
@@ -67,7 +67,7 @@
public class Music: Sound {
public:
static int fadeOutSpeed = 1280;
- static char[] dir = "sounds/musics";
+ static char[] dir = "/usr/share/games/gunroar/sounds/musics";
private:
Mix_Music* music;
@@ -131,7 +131,7 @@
public class Chunk: Sound {
public:
- static char[] dir = "sounds/chunks";
+ static char[] dir = "/usr/share/games/gunroar/sounds/chunks";
private:
Mix_Chunk* chunk;
int chunkChannel;
Index: gunroar-0.15.dfsg1/src/abagames/util/sdl/texture.d
===================================================================
--- gunroar-0.15.dfsg1.orig/src/abagames/util/sdl/texture.d 2007-08-26 00:05:22.000000000 +0000
+++ gunroar-0.15.dfsg1/src/abagames/util/sdl/texture.d 2007-08-26 00:05:50.000000000 +0000
@@ -16,7 +16,7 @@
*/
public class Texture {
public:
- static char[] imagesDir = "images/";
+ static char[] imagesDir = "/usr/share/games/gunroar/images/";
static SDL_Surface*[char[]] surface;
private:
GLuint num, maskNum;
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