Package: ktexteditor / 5.54.0-1

Use-the-underscore.js-available-in-libraries.patch Patch series | download
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From: Maximiliano Curia <maxy@gnuservers.com.ar>
Date: Fri, 15 Dec 2017 08:41:58 -0300
Subject: Use the underscore.js available in libraries

---
 src/script/data/libraries/emmet/lib.js | 1051 +-------------------------------
 1 file changed, 1 insertion(+), 1050 deletions(-)

diff --git a/src/script/data/libraries/emmet/lib.js b/src/script/data/libraries/emmet/lib.js
index a7b4232..6164252 100644
--- a/src/script/data/libraries/emmet/lib.js
+++ b/src/script/data/libraries/emmet/lib.js
@@ -24,1057 +24,8 @@
 //     For all details and documentation:
 //     http://documentcloud.github.com/underscore
 
-var _ = (function() {
+require('underscore.js');
 
-  // Baseline setup
-  // --------------
-
-  // Establish the root object, `window` in the browser, or `global` on the server.
-  var root = this;
-
-  // Save the previous value of the `_` variable.
-  var previousUnderscore = root._;
-
-  // Establish the object that gets returned to break out of a loop iteration.
-  var breaker = {};
-
-  // Save bytes in the minified (but not gzipped) version:
-  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
-
-  // Create quick reference variables for speed access to core prototypes.
-  var slice            = ArrayProto.slice,
-      unshift          = ArrayProto.unshift,
-      toString         = ObjProto.toString,
-      hasOwnProperty   = ObjProto.hasOwnProperty;
-
-  // All **ECMAScript 5** native function implementations that we hope to use
-  // are declared here.
-  var
-    nativeForEach      = ArrayProto.forEach,
-    nativeMap          = ArrayProto.map,
-    nativeReduce       = ArrayProto.reduce,
-    nativeReduceRight  = ArrayProto.reduceRight,
-    nativeFilter       = ArrayProto.filter,
-    nativeEvery        = ArrayProto.every,
-    nativeSome         = ArrayProto.some,
-    nativeIndexOf      = ArrayProto.indexOf,
-    nativeLastIndexOf  = ArrayProto.lastIndexOf,
-    nativeIsArray      = Array.isArray,
-    nativeKeys         = Object.keys,
-    nativeBind         = FuncProto.bind;
-
-  // Create a safe reference to the Underscore object for use below.
-  var _ = function(obj) { return new wrapper(obj); };
-
-  // Export the Underscore object for **Node.js**, with
-  // backwards-compatibility for the old `require()` API. If we're in
-  // the browser, add `_` as a global object via a string identifier,
-  // for Closure Compiler "advanced" mode.
-  if (typeof exports !== 'undefined') {
-    if (typeof module !== 'undefined' && module.exports) {
-      exports = module.exports = _;
-    }
-    exports._ = _;
-  } else {
-    root['_'] = _;
-  }
-
-  // Current version.
-  _.VERSION = '1.3.3';
-
-  // Collection Functions
-  // --------------------
-
-  // The cornerstone, an `each` implementation, aka `forEach`.
-  // Handles objects with the built-in `forEach`, arrays, and raw objects.
-  // Delegates to **ECMAScript 5**'s native `forEach` if available.
-  var each = _.each = _.forEach = function(obj, iterator, context) {
-    if (obj == null) return;
-    if (nativeForEach && obj.forEach === nativeForEach) {
-      obj.forEach(iterator, context);
-    } else if (obj.length === +obj.length) {
-      for (var i = 0, l = obj.length; i < l; i++) {
-        if (i in obj && iterator.call(context, obj[i], i, obj) === breaker) return;
-      }
-    } else {
-      for (var key in obj) {
-        if (_.has(obj, key)) {
-          if (iterator.call(context, obj[key], key, obj) === breaker) return;
-        }
-      }
-    }
-  };
-
-  // Return the results of applying the iterator to each element.
-  // Delegates to **ECMAScript 5**'s native `map` if available.
-  _.map = _.collect = function(obj, iterator, context) {
-    var results = [];
-    if (obj == null) return results;
-    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context);
-    each(obj, function(value, index, list) {
-      results[results.length] = iterator.call(context, value, index, list);
-    });
-    if (obj.length === +obj.length) results.length = obj.length;
-    return results;
-  };
-
-  // **Reduce** builds up a single result from a list of values, aka `inject`,
-  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
-  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) {
-    var initial = arguments.length > 2;
-    if (obj == null) obj = [];
-    if (nativeReduce && obj.reduce === nativeReduce) {
-      if (context) iterator = _.bind(iterator, context);
-      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator);
-    }
-    each(obj, function(value, index, list) {
-      if (!initial) {
-        memo = value;
-        initial = true;
-      } else {
-        memo = iterator.call(context, memo, value, index, list);
-      }
-    });
-    if (!initial) throw new TypeError('Reduce of empty array with no initial value');
-    return memo;
-  };
-
-  // The right-associative version of reduce, also known as `foldr`.
-  // Delegates to **ECMAScript 5**'s native `reduceRight` if available.
-  _.reduceRight = _.foldr = function(obj, iterator, memo, context) {
-    var initial = arguments.length > 2;
-    if (obj == null) obj = [];
-    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) {
-      if (context) iterator = _.bind(iterator, context);
-      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator);
-    }
-    var reversed = _.toArray(obj).reverse();
-    if (context && !initial) iterator = _.bind(iterator, context);
-    return initial ? _.reduce(reversed, iterator, memo, context) : _.reduce(reversed, iterator);
-  };
-
-  // Return the first value which passes a truth test. Aliased as `detect`.
-  _.find = _.detect = function(obj, iterator, context) {
-    var result;
-    any(obj, function(value, index, list) {
-      if (iterator.call(context, value, index, list)) {
-        result = value;
-        return true;
-      }
-    });
-    return result;
-  };
-
-  // Return all the elements that pass a truth test.
-  // Delegates to **ECMAScript 5**'s native `filter` if available.
-  // Aliased as `select`.
-  _.filter = _.select = function(obj, iterator, context) {
-    var results = [];
-    if (obj == null) return results;
-    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context);
-    each(obj, function(value, index, list) {
-      if (iterator.call(context, value, index, list)) results[results.length] = value;
-    });
-    return results;
-  };
-
-  // Return all the elements for which a truth test fails.
-  _.reject = function(obj, iterator, context) {
-    var results = [];
-    if (obj == null) return results;
-    each(obj, function(value, index, list) {
-      if (!iterator.call(context, value, index, list)) results[results.length] = value;
-    });
-    return results;
-  };
-
-  // Determine whether all of the elements match a truth test.
-  // Delegates to **ECMAScript 5**'s native `every` if available.
-  // Aliased as `all`.
-  _.every = _.all = function(obj, iterator, context) {
-    var result = true;
-    if (obj == null) return result;
-    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context);
-    each(obj, function(value, index, list) {
-      if (!(result = result && iterator.call(context, value, index, list))) return breaker;
-    });
-    return !!result;
-  };
-
-  // Determine if at least one element in the object matches a truth test.
-  // Delegates to **ECMAScript 5**'s native `some` if available.
-  // Aliased as `any`.
-  var any = _.some = _.any = function(obj, iterator, context) {
-    iterator || (iterator = _.identity);
-    var result = false;
-    if (obj == null) return result;
-    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context);
-    each(obj, function(value, index, list) {
-      if (result || (result = iterator.call(context, value, index, list))) return breaker;
-    });
-    return !!result;
-  };
-
-  // Determine if a given value is included in the array or object using `===`.
-  // Aliased as `contains`.
-  _.include = _.contains = function(obj, target) {
-    var found = false;
-    if (obj == null) return found;
-    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1;
-    found = any(obj, function(value) {
-      return value === target;
-    });
-    return found;
-  };
-
-  // Invoke a method (with arguments) on every item in a collection.
-  _.invoke = function(obj, method) {
-    var args = slice.call(arguments, 2);
-    return _.map(obj, function(value) {
-      return (_.isFunction(method) ? method || value : value[method]).apply(value, args);
-    });
-  };
-
-  // Convenience version of a common use case of `map`: fetching a property.
-  _.pluck = function(obj, key) {
-    return _.map(obj, function(value){ return value[key]; });
-  };
-
-  // Return the maximum element or (element-based computation).
-  _.max = function(obj, iterator, context) {
-    if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.max.apply(Math, obj);
-    if (!iterator && _.isEmpty(obj)) return -Infinity;
-    var result = {computed : -Infinity};
-    each(obj, function(value, index, list) {
-      var computed = iterator ? iterator.call(context, value, index, list) : value;
-      computed >= result.computed && (result = {value : value, computed : computed});
-    });
-    return result.value;
-  };
-
-  // Return the minimum element (or element-based computation).
-  _.min = function(obj, iterator, context) {
-    if (!iterator && _.isArray(obj) && obj[0] === +obj[0]) return Math.min.apply(Math, obj);
-    if (!iterator && _.isEmpty(obj)) return Infinity;
-    var result = {computed : Infinity};
-    each(obj, function(value, index, list) {
-      var computed = iterator ? iterator.call(context, value, index, list) : value;
-      computed < result.computed && (result = {value : value, computed : computed});
-    });
-    return result.value;
-  };
-
-  // Shuffle an array.
-  _.shuffle = function(obj) {
-    var shuffled = [], rand;
-    each(obj, function(value, index, list) {
-      rand = Math.floor(Math.random() * (index + 1));
-      shuffled[index] = shuffled[rand];
-      shuffled[rand] = value;
-    });
-    return shuffled;
-  };
-
-  // Sort the object's values by a criterion produced by an iterator.
-  _.sortBy = function(obj, val, context) {
-    var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
-    return _.pluck(_.map(obj, function(value, index, list) {
-      return {
-        value : value,
-        criteria : iterator.call(context, value, index, list)
-      };
-    }).sort(function(left, right) {
-      var a = left.criteria, b = right.criteria;
-      if (a === void 0) return 1;
-      if (b === void 0) return -1;
-      return a < b ? -1 : a > b ? 1 : 0;
-    }), 'value');
-  };
-
-  // Groups the object's values by a criterion. Pass either a string attribute
-  // to group by, or a function that returns the criterion.
-  _.groupBy = function(obj, val) {
-    var result = {};
-    var iterator = _.isFunction(val) ? val : function(obj) { return obj[val]; };
-    each(obj, function(value, index) {
-      var key = iterator(value, index);
-      (result[key] || (result[key] = [])).push(value);
-    });
-    return result;
-  };
-
-  // Use a comparator function to figure out at what index an object should
-  // be inserted so as to maintain order. Uses binary search.
-  _.sortedIndex = function(array, obj, iterator) {
-    iterator || (iterator = _.identity);
-    var low = 0, high = array.length;
-    while (low < high) {
-      var mid = (low + high) >> 1;
-      iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid;
-    }
-    return low;
-  };
-
-  // Safely convert anything iterable into a real, live array.
-  _.toArray = function(obj) {
-    if (!obj)                                     return [];
-    if (_.isArray(obj))                           return slice.call(obj);
-    if (_.isArguments(obj))                       return slice.call(obj);
-    if (obj.toArray && _.isFunction(obj.toArray)) return obj.toArray();
-    return _.values(obj);
-  };
-
-  // Return the number of elements in an object.
-  _.size = function(obj) {
-    return _.isArray(obj) ? obj.length : _.keys(obj).length;
-  };
-
-  // Array Functions
-  // ---------------
-
-  // Get the first element of an array. Passing **n** will return the first N
-  // values in the array. Aliased as `head` and `take`. The **guard** check
-  // allows it to work with `_.map`.
-  _.first = _.head = _.take = function(array, n, guard) {
-    return (n != null) && !guard ? slice.call(array, 0, n) : array[0];
-  };
-
-  // Returns everything but the last entry of the array. Especcialy useful on
-  // the arguments object. Passing **n** will return all the values in
-  // the array, excluding the last N. The **guard** check allows it to work with
-  // `_.map`.
-  _.initial = function(array, n, guard) {
-    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n));
-  };
-
-  // Get the last element of an array. Passing **n** will return the last N
-  // values in the array. The **guard** check allows it to work with `_.map`.
-  _.last = function(array, n, guard) {
-    if ((n != null) && !guard) {
-      return slice.call(array, Math.max(array.length - n, 0));
-    } else {
-      return array[array.length - 1];
-    }
-  };
-
-  // Returns everything but the first entry of the array. Aliased as `tail`.
-  // Especially useful on the arguments object. Passing an **index** will return
-  // the rest of the values in the array from that index onward. The **guard**
-  // check allows it to work with `_.map`.
-  _.rest = _.tail = function(array, index, guard) {
-    return slice.call(array, (index == null) || guard ? 1 : index);
-  };
-
-  // Trim out all falsy values from an array.
-  _.compact = function(array) {
-    return _.filter(array, function(value){ return !!value; });
-  };
-
-  // Return a completely flattened version of an array.
-  _.flatten = function(array, shallow) {
-    return _.reduce(array, function(memo, value) {
-      if (_.isArray(value)) return memo.concat(shallow ? value : _.flatten(value));
-      memo[memo.length] = value;
-      return memo;
-    }, []);
-  };
-
-  // Return a version of the array that does not contain the specified value(s).
-  _.without = function(array) {
-    return _.difference(array, slice.call(arguments, 1));
-  };
-
-  // Produce a duplicate-free version of the array. If the array has already
-  // been sorted, you have the option of using a faster algorithm.
-  // Aliased as `unique`.
-  _.uniq = _.unique = function(array, isSorted, iterator) {
-    var initial = iterator ? _.map(array, iterator) : array;
-    var results = [];
-    // The `isSorted` flag is irrelevant if the array only contains two elements.
-    if (array.length < 3) isSorted = true;
-    _.reduce(initial, function (memo, value, index) {
-      if (isSorted ? _.last(memo) !== value || !memo.length : !_.include(memo, value)) {
-        memo.push(value);
-        results.push(array[index]);
-      }
-      return memo;
-    }, []);
-    return results;
-  };
-
-  // Produce an array that contains the union: each distinct element from all of
-  // the passed-in arrays.
-  _.union = function() {
-    return _.uniq(_.flatten(arguments, true));
-  };
-
-  // Produce an array that contains every item shared between all the
-  // passed-in arrays. (Aliased as "intersect" for back-compat.)
-  _.intersection = _.intersect = function(array) {
-    var rest = slice.call(arguments, 1);
-    return _.filter(_.uniq(array), function(item) {
-      return _.every(rest, function(other) {
-        return _.indexOf(other, item) >= 0;
-      });
-    });
-  };
-
-  // Take the difference between one array and a number of other arrays.
-  // Only the elements present in just the first array will remain.
-  _.difference = function(array) {
-    var rest = _.flatten(slice.call(arguments, 1), true);
-    return _.filter(array, function(value){ return !_.include(rest, value); });
-  };
-
-  // Zip together multiple lists into a single array -- elements that share
-  // an index go together.
-  _.zip = function() {
-    var args = slice.call(arguments);
-    var length = _.max(_.pluck(args, 'length'));
-    var results = new Array(length);
-    for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i);
-    return results;
-  };
-
-  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
-  // we need this function. Return the position of the first occurrence of an
-  // item in an array, or -1 if the item is not included in the array.
-  // Delegates to **ECMAScript 5**'s native `indexOf` if available.
-  // If the array is large and already in sort order, pass `true`
-  // for **isSorted** to use binary search.
-  _.indexOf = function(array, item, isSorted) {
-    if (array == null) return -1;
-    var i, l;
-    if (isSorted) {
-      i = _.sortedIndex(array, item);
-      return array[i] === item ? i : -1;
-    }
-    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item);
-    for (i = 0, l = array.length; i < l; i++) if (i in array && array[i] === item) return i;
-    return -1;
-  };
-
-  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
-  _.lastIndexOf = function(array, item) {
-    if (array == null) return -1;
-    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item);
-    var i = array.length;
-    while (i--) if (i in array && array[i] === item) return i;
-    return -1;
-  };
-
-  // Generate an integer Array containing an arithmetic progression. A port of
-  // the native Python `range()` function. See
-  // [the Python documentation](http://docs.python.org/library/functions.html#range).
-  _.range = function(start, stop, step) {
-    if (arguments.length <= 1) {
-      stop = start || 0;
-      start = 0;
-    }
-    step = arguments[2] || 1;
-
-    var len = Math.max(Math.ceil((stop - start) / step), 0);
-    var idx = 0;
-    var range = new Array(len);
-
-    while(idx < len) {
-      range[idx++] = start;
-      start += step;
-    }
-
-    return range;
-  };
-
-  // Function (ahem) Functions
-  // ------------------
-
-  // Reusable constructor function for prototype setting.
-  var ctor = function(){};
-
-  // Create a function bound to a given object (assigning `this`, and arguments,
-  // optionally). Binding with arguments is also known as `curry`.
-  // Delegates to **ECMAScript 5**'s native `Function.bind` if available.
-  // We check for `func.bind` first, to fail fast when `func` is undefined.
-  _.bind = function bind(func, context) {
-    var bound, args;
-    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1));
-    if (!_.isFunction(func)) throw new TypeError;
-    args = slice.call(arguments, 2);
-    return bound = function() {
-      if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments)));
-      ctor.prototype = func.prototype;
-      var self = new ctor;
-      var result = func.apply(self, args.concat(slice.call(arguments)));
-      if (Object(result) === result) return result;
-      return self;
-    };
-  };
-
-  // Bind all of an object's methods to that object. Useful for ensuring that
-  // all callbacks defined on an object belong to it.
-  _.bindAll = function(obj) {
-    var funcs = slice.call(arguments, 1);
-    if (funcs.length == 0) funcs = _.functions(obj);
-    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); });
-    return obj;
-  };
-
-  // Memoize an expensive function by storing its results.
-  _.memoize = function(func, hasher) {
-    var memo = {};
-    hasher || (hasher = _.identity);
-    return function() {
-      var key = hasher.apply(this, arguments);
-      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments));
-    };
-  };
-
-  // Delays a function for the given number of milliseconds, and then calls
-  // it with the arguments supplied.
-  _.delay = function(func, wait) {
-    var args = slice.call(arguments, 2);
-    return setTimeout(function(){ return func.apply(null, args); }, wait);
-  };
-
-  // Defers a function, scheduling it to run after the current call stack has
-  // cleared.
-  _.defer = function(func) {
-    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1)));
-  };
-
-  // Returns a function, that, when invoked, will only be triggered at most once
-  // during a given window of time.
-  _.throttle = function(func, wait) {
-    var context, args, timeout, throttling, more, result;
-    var whenDone = _.debounce(function(){ more = throttling = false; }, wait);
-    return function() {
-      context = this; args = arguments;
-      var later = function() {
-        timeout = null;
-        if (more) func.apply(context, args);
-        whenDone();
-      };
-      if (!timeout) timeout = setTimeout(later, wait);
-      if (throttling) {
-        more = true;
-      } else {
-        result = func.apply(context, args);
-      }
-      whenDone();
-      throttling = true;
-      return result;
-    };
-  };
-
-  // Returns a function, that, as long as it continues to be invoked, will not
-  // be triggered. The function will be called after it stops being called for
-  // N milliseconds. If `immediate` is passed, trigger the function on the
-  // leading edge, instead of the trailing.
-  _.debounce = function(func, wait, immediate) {
-    var timeout;
-    return function() {
-      var context = this, args = arguments;
-      var later = function() {
-        timeout = null;
-        if (!immediate) func.apply(context, args);
-      };
-      if (immediate && !timeout) func.apply(context, args);
-      clearTimeout(timeout);
-      timeout = setTimeout(later, wait);
-    };
-  };
-
-  // Returns a function that will be executed at most one time, no matter how
-  // often you call it. Useful for lazy initialization.
-  _.once = function(func) {
-    var ran = false, memo;
-    return function() {
-      if (ran) return memo;
-      ran = true;
-      return memo = func.apply(this, arguments);
-    };
-  };
-
-  // Returns the first function passed as an argument to the second,
-  // allowing you to adjust arguments, run code before and after, and
-  // conditionally execute the original function.
-  _.wrap = function(func, wrapper) {
-    return function() {
-      var args = [func].concat(slice.call(arguments, 0));
-      return wrapper.apply(this, args);
-    };
-  };
-
-  // Returns a function that is the composition of a list of functions, each
-  // consuming the return value of the function that follows.
-  _.compose = function() {
-    var funcs = arguments;
-    return function() {
-      var args = arguments;
-      for (var i = funcs.length - 1; i >= 0; i--) {
-        args = [funcs[i].apply(this, args)];
-      }
-      return args[0];
-    };
-  };
-
-  // Returns a function that will only be executed after being called N times.
-  _.after = function(times, func) {
-    if (times <= 0) return func();
-    return function() {
-      if (--times < 1) { return func.apply(this, arguments); }
-    };
-  };
-
-  // Object Functions
-  // ----------------
-
-  // Retrieve the names of an object's properties.
-  // Delegates to **ECMAScript 5**'s native `Object.keys`
-  _.keys = nativeKeys || function(obj) {
-    if (obj !== Object(obj)) throw new TypeError('Invalid object');
-    var keys = [];
-    for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key;
-    return keys;
-  };
-
-  // Retrieve the values of an object's properties.
-  _.values = function(obj) {
-    return _.map(obj, _.identity);
-  };
-
-  // Return a sorted list of the function names available on the object.
-  // Aliased as `methods`
-  _.functions = _.methods = function(obj) {
-    var names = [];
-    for (var key in obj) {
-      if (_.isFunction(obj[key])) names.push(key);
-    }
-    return names.sort();
-  };
-
-  // Extend a given object with all the properties in passed-in object(s).
-  _.extend = function(obj) {
-    each(slice.call(arguments, 1), function(source) {
-      for (var prop in source) {
-        obj[prop] = source[prop];
-      }
-    });
-    return obj;
-  };
-
-  // Return a copy of the object only containing the whitelisted properties.
-  _.pick = function(obj) {
-    var result = {};
-    each(_.flatten(slice.call(arguments, 1)), function(key) {
-      if (key in obj) result[key] = obj[key];
-    });
-    return result;
-  };
-
-  // Fill in a given object with default properties.
-  _.defaults = function(obj) {
-    each(slice.call(arguments, 1), function(source) {
-      for (var prop in source) {
-        if (obj[prop] == null) obj[prop] = source[prop];
-      }
-    });
-    return obj;
-  };
-
-  // Create a (shallow-cloned) duplicate of an object.
-  _.clone = function(obj) {
-    if (!_.isObject(obj)) return obj;
-    return _.isArray(obj) ? obj.slice() : _.extend({}, obj);
-  };
-
-  // Invokes interceptor with the obj, and then returns obj.
-  // The primary purpose of this method is to "tap into" a method chain, in
-  // order to perform operations on intermediate results within the chain.
-  _.tap = function(obj, interceptor) {
-    interceptor(obj);
-    return obj;
-  };
-
-  // Internal recursive comparison function.
-  function eq(a, b, stack) {
-    // Identical objects are equal. `0 === -0`, but they aren't identical.
-    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
-    if (a === b) return a !== 0 || 1 / a == 1 / b;
-    // A strict comparison is necessary because `null == undefined`.
-    if (a == null || b == null) return a === b;
-    // Unwrap any wrapped objects.
-    if (a._chain) a = a._wrapped;
-    if (b._chain) b = b._wrapped;
-    // Invoke a custom `isEqual` method if one is provided.
-    if (a.isEqual && _.isFunction(a.isEqual)) return a.isEqual(b);
-    if (b.isEqual && _.isFunction(b.isEqual)) return b.isEqual(a);
-    // Compare `[[Class]]` names.
-    var className = toString.call(a);
-    if (className != toString.call(b)) return false;
-    switch (className) {
-      // Strings, numbers, dates, and booleans are compared by value.
-      case '[object String]':
-        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
-        // equivalent to `new String("5")`.
-        return a == String(b);
-      case '[object Number]':
-        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
-        // other numeric values.
-        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
-      case '[object Date]':
-      case '[object Boolean]':
-        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
-        // millisecond representations. Note that invalid dates with millisecond representations
-        // of `NaN` are not equivalent.
-        return +a == +b;
-      // RegExps are compared by their source patterns and flags.
-      case '[object RegExp]':
-        return a.source == b.source &&
-               a.global == b.global &&
-               a.multiline == b.multiline &&
-               a.ignoreCase == b.ignoreCase;
-    }
-    if (typeof a != 'object' || typeof b != 'object') return false;
-    // Assume equality for cyclic structures. The algorithm for detecting cyclic
-    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
-    var length = stack.length;
-    while (length--) {
-      // Linear search. Performance is inversely proportional to the number of
-      // unique nested structures.
-      if (stack[length] == a) return true;
-    }
-    // Add the first object to the stack of traversed objects.
-    stack.push(a);
-    var size = 0, result = true;
-    // Recursively compare objects and arrays.
-    if (className == '[object Array]') {
-      // Compare array lengths to determine if a deep comparison is necessary.
-      size = a.length;
-      result = size == b.length;
-      if (result) {
-        // Deep compare the contents, ignoring non-numeric properties.
-        while (size--) {
-          // Ensure commutative equality for sparse arrays.
-          if (!(result = size in a == size in b && eq(a[size], b[size], stack))) break;
-        }
-      }
-    } else {
-      // Objects with different constructors are not equivalent.
-      if ('constructor' in a != 'constructor' in b || a.constructor != b.constructor) return false;
-      // Deep compare objects.
-      for (var key in a) {
-        if (_.has(a, key)) {
-          // Count the expected number of properties.
-          size++;
-          // Deep compare each member.
-          if (!(result = _.has(b, key) && eq(a[key], b[key], stack))) break;
-        }
-      }
-      // Ensure that both objects contain the same number of properties.
-      if (result) {
-        for (key in b) {
-          if (_.has(b, key) && !(size--)) break;
-        }
-        result = !size;
-      }
-    }
-    // Remove the first object from the stack of traversed objects.
-    stack.pop();
-    return result;
-  }
-
-  // Perform a deep comparison to check if two objects are equal.
-  _.isEqual = function(a, b) {
-    return eq(a, b, []);
-  };
-
-  // Is a given array, string, or object empty?
-  // An "empty" object has no enumerable own-properties.
-  _.isEmpty = function(obj) {
-    if (obj == null) return true;
-    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0;
-    for (var key in obj) if (_.has(obj, key)) return false;
-    return true;
-  };
-
-  // Is a given value a DOM element?
-  _.isElement = function(obj) {
-    return !!(obj && obj.nodeType == 1);
-  };
-
-  // Is a given value an array?
-  // Delegates to ECMA5's native Array.isArray
-  _.isArray = nativeIsArray || function(obj) {
-    return toString.call(obj) == '[object Array]';
-  };
-
-  // Is a given variable an object?
-  _.isObject = function(obj) {
-    return obj === Object(obj);
-  };
-
-  // Is a given variable an arguments object?
-  _.isArguments = function(obj) {
-    return toString.call(obj) == '[object Arguments]';
-  };
-  if (!_.isArguments(arguments)) {
-    _.isArguments = function(obj) {
-      return !!(obj && _.has(obj, 'callee'));
-    };
-  }
-
-  // Is a given value a function?
-  _.isFunction = function(obj) {
-    return toString.call(obj) == '[object Function]';
-  };
-
-  // Is a given value a string?
-  _.isString = function(obj) {
-    return toString.call(obj) == '[object String]';
-  };
-
-  // Is a given value a number?
-  _.isNumber = function(obj) {
-    return toString.call(obj) == '[object Number]';
-  };
-
-  // Is a given object a finite number?
-  _.isFinite = function(obj) {
-    return _.isNumber(obj) && isFinite(obj);
-  };
-
-  // Is the given value `NaN`?
-  _.isNaN = function(obj) {
-    // `NaN` is the only value for which `===` is not reflexive.
-    return obj !== obj;
-  };
-
-  // Is a given value a boolean?
-  _.isBoolean = function(obj) {
-    return obj === true || obj === false || toString.call(obj) == '[object Boolean]';
-  };
-
-  // Is a given value a date?
-  _.isDate = function(obj) {
-    return toString.call(obj) == '[object Date]';
-  };
-
-  // Is the given value a regular expression?
-  _.isRegExp = function(obj) {
-    return toString.call(obj) == '[object RegExp]';
-  };
-
-  // Is a given value equal to null?
-  _.isNull = function(obj) {
-    return obj === null;
-  };
-
-  // Is a given variable undefined?
-  _.isUndefined = function(obj) {
-    return obj === void 0;
-  };
-
-  // Has own property?
-  _.has = function(obj, key) {
-    return hasOwnProperty.call(obj, key);
-  };
-
-  // Utility Functions
-  // -----------------
-
-  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its
-  // previous owner. Returns a reference to the Underscore object.
-  _.noConflict = function() {
-    root._ = previousUnderscore;
-    return this;
-  };
-
-  // Keep the identity function around for default iterators.
-  _.identity = function(value) {
-    return value;
-  };
-
-  // Run a function **n** times.
-  _.times = function (n, iterator, context) {
-    for (var i = 0; i < n; i++) iterator.call(context, i);
-  };
-
-  // Escape a string for HTML interpolation.
-  _.escape = function(string) {
-    return (''+string).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/"/g, '&quot;').replace(/'/g, '&#x27;').replace(/\//g,'&#x2F;');
-  };
-
-  // If the value of the named property is a function then invoke it;
-  // otherwise, return it.
-  _.result = function(object, property) {
-    if (object == null) return null;
-    var value = object[property];
-    return _.isFunction(value) ? value.call(object) : value;
-  };
-
-  // Add your own custom functions to the Underscore object, ensuring that
-  // they're correctly added to the OOP wrapper as well.
-  _.mixin = function(obj) {
-    each(_.functions(obj), function(name){
-      addToWrapper(name, _[name] = obj[name]);
-    });
-  };
-
-  // Generate a unique integer id (unique within the entire client session).
-  // Useful for temporary DOM ids.
-  var idCounter = 0;
-  _.uniqueId = function(prefix) {
-    var id = idCounter++;
-    return prefix ? prefix + id : id;
-  };
-
-  // By default, Underscore uses ERB-style template delimiters, change the
-  // following template settings to use alternative delimiters.
-  _.templateSettings = {
-    evaluate    : /<%([\s\S]+?)%>/g,
-    interpolate : /<%=([\s\S]+?)%>/g,
-    escape      : /<%-([\s\S]+?)%>/g
-  };
-
-  // When customizing `templateSettings`, if you don't want to define an
-  // interpolation, evaluation or escaping regex, we need one that is
-  // guaranteed not to match.
-  var noMatch = /.^/;
-
-  // Certain characters need to be escaped so that they can be put into a
-  // string literal.
-  var escapes = {
-    '\\': '\\',
-    "'": "'",
-    'r': '\r',
-    'n': '\n',
-    't': '\t',
-    'u2028': '\u2028',
-    'u2029': '\u2029'
-  };
-
-  for (var p in escapes) escapes[escapes[p]] = p;
-  var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
-  var unescaper = /\\(\\|'|r|n|t|u2028|u2029)/g;
-
-  // Within an interpolation, evaluation, or escaping, remove HTML escaping
-  // that had been previously added.
-  var unescape = function(code) {
-    return code.replace(unescaper, function(match, escape) {
-      return escapes[escape];
-    });
-  };
-
-  // JavaScript micro-templating, similar to John Resig's implementation.
-  // Underscore templating handles arbitrary delimiters, preserves whitespace,
-  // and correctly escapes quotes within interpolated code.
-  _.template = function(text, data, settings) {
-    settings = _.defaults(settings || {}, _.templateSettings);
-
-    // Compile the template source, taking care to escape characters that
-    // cannot be included in a string literal and then unescape them in code
-    // blocks.
-    var source = "__p+='" + text
-      .replace(escaper, function(match) {
-        return '\\' + escapes[match];
-      })
-      .replace(settings.escape || noMatch, function(match, code) {
-        return "'+\n_.escape(" + unescape(code) + ")+\n'";
-      })
-      .replace(settings.interpolate || noMatch, function(match, code) {
-        return "'+\n(" + unescape(code) + ")+\n'";
-      })
-      .replace(settings.evaluate || noMatch, function(match, code) {
-        return "';\n" + unescape(code) + "\n;__p+='";
-      }) + "';\n";
-
-    // If a variable is not specified, place data values in local scope.
-    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
-
-    source = "var __p='';" +
-      "var print=function(){__p+=Array.prototype.join.call(arguments, '')};\n" +
-      source + "return __p;\n";
-
-    var render = new Function(settings.variable || 'obj', '_', source);
-    if (data) return render(data, _);
-    var template = function(data) {
-      return render.call(this, data, _);
-    };
-
-    // Provide the compiled function source as a convenience for build time
-    // precompilation.
-    template.source = 'function(' + (settings.variable || 'obj') + '){\n' +
-      source + '}';
-
-    return template;
-  };
-
-  // Add a "chain" function, which will delegate to the wrapper.
-  _.chain = function(obj) {
-    return _(obj).chain();
-  };
-
-  // The OOP Wrapper
-  // ---------------
-
-  // If Underscore is called as a function, it returns a wrapped object that
-  // can be used OO-style. This wrapper holds altered versions of all the
-  // underscore functions. Wrapped objects may be chained.
-  var wrapper = function(obj) { this._wrapped = obj; };
-
-  // Expose `wrapper.prototype` as `_.prototype`
-  _.prototype = wrapper.prototype;
-
-  // Helper function to continue chaining intermediate results.
-  var result = function(obj, chain) {
-    return chain ? _(obj).chain() : obj;
-  };
-
-  // A method to easily add functions to the OOP wrapper.
-  var addToWrapper = function(name, func) {
-    wrapper.prototype[name] = function() {
-      var args = slice.call(arguments);
-      unshift.call(args, this._wrapped);
-      return result(func.apply(_, args), this._chain);
-    };
-  };
-
-  // Add all of the Underscore functions to the wrapper object.
-  _.mixin(_);
-
-  // Add all mutator Array functions to the wrapper.
-  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
-    var method = ArrayProto[name];
-    wrapper.prototype[name] = function() {
-      var wrapped = this._wrapped;
-      method.apply(wrapped, arguments);
-      var length = wrapped.length;
-      if ((name == 'shift' || name == 'splice') && length === 0) delete wrapped[0];
-      return result(wrapped, this._chain);
-    };
-  });
-
-  // Add all accessor Array functions to the wrapper.
-  each(['concat', 'join', 'slice'], function(name) {
-    var method = ArrayProto[name];
-    wrapper.prototype[name] = function() {
-      return result(method.apply(this._wrapped, arguments), this._chain);
-    };
-  });
-
-  // Start chaining a wrapped Underscore object.
-  wrapper.prototype.chain = function() {
-    this._chain = true;
-    return this;
-  };
-
-  // Extracts the result from a wrapped and chained object.
-  wrapper.prototype.value = function() {
-    return this._wrapped;
-  };
-  return _;
-}).call({});
 /**
  * Core Emmet object, available in global scope
  */