Package: libsdl3 / 3.2.10+ds-1

Metadata

Package Version Patches format
libsdl3 3.2.10+ds-1 3.0 (quilt)

Patch series

view the series file
Patch File delta Description
Clarify high DPI support and best practices.patch | (download)

docs/README-highdpi.md | 52 28 + 24 - 0 !
1 file changed, 28 insertions(+), 24 deletions(-)

 clarify high dpi support and best practices

(cherry picked from commit 2e494fda302c1b35c226a486b7b6aee718099a79)

fix vulkan vertex buffer indexing.patch | (download)

src/gpu/vulkan/SDL_gpu_vulkan.c | 6 3 + 3 - 0 !
1 file changed, 3 insertions(+), 3 deletions(-)

 fix vulkan vertex buffer indexing

this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.

(cherry picked from commit 512485869ccb4bf058ab98281d1c7f0b2e33af41)

Fixed texture colorspace when creating a texture from a s.patch | (download)

src/render/SDL_render.c | 5 3 + 2 - 0 !
1 file changed, 3 insertions(+), 2 deletions(-)

 fixed texture colorspace when creating a texture from a surface

(cherry picked from commit 36fc1c2c9c280a47fc4412a90bb17488b20592d5)

Bug: https://github.com/libsdl-org/SDL/issues/12691
More clarification for high DPI support.patch | (download)

docs/README-highdpi.md | 6 3 + 3 - 0 !
1 file changed, 3 insertions(+), 3 deletions(-)

 more clarification for high dpi support

(cherry picked from commit 4de396734d803906b4f52876fcceb37b70bea212)