Package: libsdl3 / 3.2.10+ds-1
Metadata
| Package | Version | Patches format |
|---|---|---|
| libsdl3 | 3.2.10+ds-1 | 3.0 (quilt) |
Patch series
view the series file| Patch | File delta | Description |
|---|---|---|
| Clarify high DPI support and best practices.patch | (download) |
docs/README-highdpi.md |
52 28 + 24 - 0 ! |
clarify high dpi support and best practices (cherry picked from commit 2e494fda302c1b35c226a486b7b6aee718099a79) |
| fix vulkan vertex buffer indexing.patch | (download) |
src/gpu/vulkan/SDL_gpu_vulkan.c |
6 3 + 3 - 0 ! |
fix vulkan vertex buffer indexing this was causing problems when i was specifying non-zero buffer slots in `SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and `SDL_GPUVertexBufferDescription`. `firstSlot + 1` is simply copied over from metal and d3d12 backends. (cherry picked from commit 512485869ccb4bf058ab98281d1c7f0b2e33af41) |
| Fixed texture colorspace when creating a texture from a s.patch | (download) |
src/render/SDL_render.c |
5 3 + 2 - 0 ! |
fixed texture colorspace when creating a texture from a surface (cherry picked from commit 36fc1c2c9c280a47fc4412a90bb17488b20592d5) Bug: https://github.com/libsdl-org/SDL/issues/12691 |
| More clarification for high DPI support.patch | (download) |
docs/README-highdpi.md |
6 3 + 3 - 0 ! |
more clarification for high dpi support (cherry picked from commit 4de396734d803906b4f52876fcceb37b70bea212) |
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