Package: meshlab / 2022.02+dfsg1-1

0009-Fix-spelling-errors-in-strings.patch Patch series | download
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From: Rylie Pavlik <rylie@ryliepavlik.com>
Date: Wed, 4 Dec 2024 15:07:43 -0600
Subject: Fix spelling errors in strings

---
 src/meshlabplugins/filter_clean/cleanfilter.cpp  | 4 ++--
 src/meshlabplugins/filter_meshing/meshfilter.cpp | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/meshlabplugins/filter_clean/cleanfilter.cpp b/src/meshlabplugins/filter_clean/cleanfilter.cpp
index 9b72496..7e081cf 100644
--- a/src/meshlabplugins/filter_clean/cleanfilter.cpp
+++ b/src/meshlabplugins/filter_clean/cleanfilter.cpp
@@ -375,7 +375,7 @@ RichParameterList CleanFilter::initParameterList(const QAction* action, const Me
 			0,
 			{"Edge Collapse", "Edge Flip"},
 			"Method",
-			"Selects wether to remove t-vertices by edge collapse or edge flip."));
+			"Selects whether to remove t-vertices by edge collapse or edge flip."));
 		parlst.addParam(RichFloat(
 			"Threshold",
 			40,
@@ -404,7 +404,7 @@ RichParameterList CleanFilter::initParameterList(const QAction* action, const Me
 			0,
 			{"Remove Faces", "Split Vertices"},
 			"Method",
-			"Selects wether to remove non manifold edges by removing faces or by splitting "
+			"Selects whether to remove non manifold edges by removing faces or by splitting "
 			"vertices."));
 	default: break; // do not add any parameter for the other filters
 	}
diff --git a/src/meshlabplugins/filter_meshing/meshfilter.cpp b/src/meshlabplugins/filter_meshing/meshfilter.cpp
index 22117e3..d4ccc59 100644
--- a/src/meshlabplugins/filter_meshing/meshfilter.cpp
+++ b/src/meshlabplugins/filter_meshing/meshfilter.cpp
@@ -347,7 +347,7 @@ QString ExtraMeshFilterPlugin::filterInfo(ActionIDType filterID) const
 			                                        "In Proceedings of SIGGRAPH 97.<br/><br/>");
 	case FP_QUADRIC_TEXCOORD_SIMPLIFICATION    : return tr("Simplify a textured mesh using a Quadric based Edge Collapse Strategy preserving UV parametrization. "
 							       "Inspired in the QSLIM surface simplification algorithm "
-							       "by Michael Garland, which turned into the industry standar method for mesh simplification."
+							       "by Michael Garland, which turned into the industry standard method for mesh simplification."
 							       "<br> See: <br>"
 							       "<i>M. Garland and P. Heckbert.</i> <br>"
 			                                       "<b>Simplifying Surfaces with Color and Texture using Quadric Error Metrics</b> (<a href='http://mgarland.org/papers/quadric2.pdf'>pdf</a>)<br>"