Package: parsec47 / 0.2.dfsg1-6

windowed.patch Patch series | download
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# Copyright (C) 2007  Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.

--- a/src/abagames/p47/P47Boot.d
+++ b/src/abagames/p47/P47Boot.d
@@ -30,7 +30,7 @@
 
 private void usage(char[] args0) {
   Logger.error
-    ("Usage: " ~ args0 ~ " [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-reverse] [-lowres] [-slowship] [-nowait]");
+    ("Usage: " ~ args0 ~ " [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-fullscreen] [-reverse] [-lowres] [-slowship] [-nowait]");
 }
 
 private void parseArgs(char[][] args) {
@@ -68,6 +68,9 @@
     case "-window":
       Screen3D.windowMode = true;
       break;
+    case "-fullscreen":
+      Screen3D.windowMode = false;
+      break;
     case "-reverse":
       pad.buttonReversed = true;
       break;
--- a/src/abagames/util/sdl/Screen3D.d
+++ b/src/abagames/util/sdl/Screen3D.d
@@ -22,7 +22,7 @@
   static int width = 640;
   static int height = 480;
   static bool lowres = false;
-  static bool windowMode = false;
+  static bool windowMode = true;
   static float nearPlane = 0.1;
   static float farPlane = 1000;