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# Copyright (C) 2007 Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.
--- a/src/abagames/p47/P47Boot.d
+++ b/src/abagames/p47/P47Boot.d
@@ -30,7 +30,7 @@
private void usage(char[] args0) {
Logger.error
- ("Usage: " ~ args0 ~ " [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-reverse] [-lowres] [-slowship] [-nowait]");
+ ("Usage: " ~ args0 ~ " [-brightness [0-100]] [-luminous [0-100]] [-nosound] [-window] [-fullscreen] [-reverse] [-lowres] [-slowship] [-nowait]");
}
private void parseArgs(char[][] args) {
@@ -68,6 +68,9 @@
case "-window":
Screen3D.windowMode = true;
break;
+ case "-fullscreen":
+ Screen3D.windowMode = false;
+ break;
case "-reverse":
pad.buttonReversed = true;
break;
--- a/src/abagames/util/sdl/Screen3D.d
+++ b/src/abagames/util/sdl/Screen3D.d
@@ -22,7 +22,7 @@
static int width = 640;
static int height = 480;
static bool lowres = false;
- static bool windowMode = false;
+ static bool windowMode = true;
static float nearPlane = 0.1;
static float farPlane = 1000;
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