Package: parsec47 / 0.2.dfsg1-9

Metadata

Package Version Patches format
parsec47 0.2.dfsg1-9 3.0 (quilt)

Patch series

view the series file
Patch File delta Description
imports.patch | (download)

import/SDL.d | 49 22 + 27 - 0 !
import/SDL_audio.d | 9 5 + 4 - 0 !
import/SDL_cdrom.d | 4 2 + 2 - 0 !
import/SDL_endian.d | 6 3 + 3 - 0 !
import/SDL_events.d | 10 5 + 5 - 0 !
import/SDL_getenv.d | 2 2 + 0 - 0 !
import/SDL_keyboard.d | 2 1 + 1 - 0 !
import/SDL_keysym_.d | 308 308 + 0 - 0 !
import/SDL_mixer.d | 22 10 + 12 - 0 !
import/SDL_mouse.d | 4 3 + 1 - 0 !
import/SDL_quit.d | 4 2 + 2 - 0 !
import/SDL_rwops.d | 30 10 + 20 - 0 !
import/SDL_syswm.d | 2 1 + 1 - 0 !
import/SDL_thread.d | 2 1 + 1 - 0 !
import/SDL_timer.d | 4 2 + 2 - 0 !
import/SDL_types.d | 2 1 + 1 - 0 !
import/SDL_version.d | 75 0 + 75 - 0 !
import/SDL_version_.d | 75 75 + 0 - 0 !
import/SDL_video.d | 16 8 + 8 - 0 !
import/bulletml.d | 44 20 + 24 - 0 !
import/opengl.d | 724 358 + 366 - 0 !
import/openglu.d | 71 35 + 36 - 0 !
22 files changed, 874 insertions(+), 591 deletions(-)

 port import/ code to d language version 2
  With this patch the code is accepted by GDC 4.8 without triggering deprecation
  warnings/errors.
fixes.patch | (download)

src/abagames/p47/Bonus.d | 8 4 + 4 - 0 !
src/abagames/p47/BulletActor.d | 2 1 + 1 - 0 !
src/abagames/p47/BulletActorPool.d | 20 10 + 10 - 0 !
src/abagames/p47/Enemy.d | 24 12 + 12 - 0 !
src/abagames/p47/EnemyType.d | 18 9 + 9 - 0 !
src/abagames/p47/Field.d | 6 3 + 3 - 0 !
src/abagames/p47/Fragment.d | 2 1 + 1 - 0 !
src/abagames/p47/LetterRender.d | 16 8 + 8 - 0 !
src/abagames/p47/Lock.d | 2 1 + 1 - 0 !
src/abagames/p47/LuminousActorPool.d | 2 1 + 1 - 0 !
src/abagames/p47/LuminousScreen.d | 4 2 + 2 - 0 !
src/abagames/p47/P47Boot.d | 4 2 + 2 - 0 !
src/abagames/p47/P47GameManager.d | 46 23 + 23 - 0 !
src/abagames/p47/P47Screen.d | 4 2 + 2 - 0 !
src/abagames/p47/Roll.d | 2 1 + 1 - 0 !
src/abagames/p47/Shot.d | 2 1 + 1 - 0 !
src/abagames/util/sdl/MainLoop.d | 2 1 + 1 - 0 !
src/abagames/util/sdl/Screen3D.d | 4 2 + 2 - 0 !
src/mt.d | 8 4 + 4 - 0 !
19 files changed, 88 insertions(+), 88 deletions(-)

---
directories.patch | (download)

src/abagames/p47/BarrageManager.d | 18 14 + 4 - 0 !
src/abagames/util/sdl/Sound.d | 4 2 + 2 - 0 !
src/abagames/util/sdl/Texture.d | 2 1 + 1 - 0 !
3 files changed, 17 insertions(+), 7 deletions(-)

---
windowed.patch | (download)

src/abagames/p47/P47Boot.d | 5 4 + 1 - 0 !
src/abagames/util/sdl/Screen3D.d | 2 1 + 1 - 0 !
2 files changed, 5 insertions(+), 2 deletions(-)

---
dotfile.patch | (download)

src/abagames/p47/P47PrefManager.d | 17 13 + 4 - 0 !
1 file changed, 13 insertions(+), 4 deletions(-)

---
makefile.patch | (download)

Makefile | 12 12 + 0 - 0 !
1 file changed, 12 insertions(+)

---
window resizing.patch | (download)

src/abagames/util/sdl/Screen3D.d | 8 7 + 1 - 0 !
1 file changed, 7 insertions(+), 1 deletion(-)

---
dlang_v2.patch | (download)

src/abagames/p47/BarrageManager.d | 26 11 + 15 - 0 !
src/abagames/p47/BulletActor.d | 4 2 + 2 - 0 !
src/abagames/p47/BulletActorPool.d | 4 2 + 2 - 0 !
src/abagames/p47/Enemy.d | 19 8 + 11 - 0 !
src/abagames/p47/EnemyType.d | 20 10 + 10 - 0 !
src/abagames/p47/Field.d | 4 2 + 2 - 0 !
src/abagames/p47/Fragment.d | 5 1 + 4 - 0 !
src/abagames/p47/LetterRender.d | 14 7 + 7 - 0 !
src/abagames/p47/Lock.d | 4 2 + 2 - 0 !
src/abagames/p47/LuminousScreen.d | 4 2 + 2 - 0 !
src/abagames/p47/P47Boot.d | 23 12 + 11 - 0 !
src/abagames/p47/P47GameManager.d | 34 17 + 17 - 0 !
src/abagames/p47/P47PrefManager.d | 19 10 + 9 - 0 !
src/abagames/p47/P47Screen.d | 4 2 + 2 - 0 !
src/abagames/p47/Particle.d | 5 1 + 4 - 0 !
src/abagames/p47/Ship.d | 13 5 + 8 - 0 !
src/abagames/p47/Shot.d | 2 1 + 1 - 0 !
src/abagames/p47/SoundManager.d | 4 2 + 2 - 0 !
src/abagames/p47/StageManager.d | 32 16 + 16 - 0 !
src/abagames/p47/Title.d | 6 3 + 3 - 0 !
src/abagames/util/ActorPool.d | 2 1 + 1 - 0 !
src/abagames/util/Logger.d | 42 18 + 24 - 0 !
src/abagames/util/Rand.d | 8 4 + 4 - 0 !
src/abagames/util/sdl/MainLoop.d | 2 1 + 1 - 0 !
src/abagames/util/sdl/Pad.d | 5 3 + 2 - 0 !
src/abagames/util/sdl/SDLInitFailedException.d | 2 1 + 1 - 0 !
src/abagames/util/sdl/Screen3D.d | 9 5 + 4 - 0 !
src/abagames/util/sdl/Sound.d | 21 11 + 10 - 0 !
src/abagames/util/sdl/Texture.d | 6 3 + 3 - 0 !
src/dirent.d | 4 2 + 2 - 0 !
src/mt.d | 23 11 + 12 - 0 !
31 files changed, 176 insertions(+), 194 deletions(-)

 port to d language version 2
  With this patch the code is accepted by gdc-4.6 0.29.1-4.6.4-3 without
  triggering deprecated feature warnings/errors.
gdc 8.patch | (download)

src/abagames/p47/BarrageManager.d | 4 2 + 2 - 0 !
src/abagames/p47/BulletActor.d | 6 3 + 3 - 0 !
src/abagames/p47/BulletActorPool.d | 2 1 + 1 - 0 !
src/abagames/p47/Enemy.d | 8 4 + 4 - 0 !
src/abagames/p47/EnemyType.d | 18 9 + 9 - 0 !
src/abagames/p47/Field.d | 2 1 + 1 - 0 !
src/abagames/p47/Fragment.d | 4 2 + 2 - 0 !
src/abagames/p47/Lock.d | 3 2 + 1 - 0 !
src/abagames/p47/LuminousScreen.d | 4 2 + 2 - 0 !
src/abagames/p47/MorphBullet.d | 4 2 + 2 - 0 !
src/abagames/p47/P47Boot.d | 2 1 + 1 - 0 !
src/abagames/p47/P47GameManager.d | 2 1 + 1 - 0 !
src/abagames/p47/P47PrefManager.d | 47 21 + 26 - 0 !
src/abagames/p47/Roll.d | 4 2 + 2 - 0 !
src/abagames/p47/SoundManager.d | 4 2 + 2 - 0 !
src/abagames/p47/StageManager.d | 10 5 + 5 - 0 !
src/abagames/p47/Title.d | 4 2 + 2 - 0 !
src/mt.d | 4 2 + 2 - 0 !
18 files changed, 64 insertions(+), 68 deletions(-)

 more fixes for d language changes
  With this patch the code is accepted by gdc-8 8-20180414-1 without
  triggering deprecated feature warnings.
  - Convert I/O to use std.stdio module
  - Some other modules got renamed
  - Avoid C-style array type notation
  - Use "goto case" to mark fall-through in switch statements