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Author: Andreas Beckmann <anbe@debian.org>
Description: fix some typos
--- a/libraries/ilmbase/Imath/ImathFrustum.h
+++ b/libraries/ilmbase/Imath/ImathFrustum.h
@@ -62,7 +62,7 @@
//
// The frustum is always located with the eye point at the
// origin facing down -Z. This makes the Frustum class
-// compatable with OpenGL (or anything that assumes a camera
+// compatible with OpenGL (or anything that assumes a camera
// looks down -Z, hence with a right-handed coordinate system)
// but not with RenderMan which assumes the camera looks down
// +Z. Additional functions are provided for conversion from
--- a/source/backend/parser/parse.cpp
+++ b/source/backend/parser/parse.cpp
@@ -9799,7 +9799,7 @@
}
Warning(0,"%s\n"
- " Use of this syntax %s backwards compatable with earlier versions of POV-Ray.\n"
+ " Use of this syntax %s backwards compatible with earlier versions of POV-Ray.\n"
" The #version directive or +MV switch will not help.",
syn, text);
}
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