Package: projectl / 1.001.dfsg1-7

directories.patch Patch series | download
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# Copyright (C) 2007  Miriam Ruiz <little_miry@yahoo.es>
# Distributed under the same license as the game. See debian/copyright.

Index: projectl-1.001.dfsg1/src/br/gamemanager.d
===================================================================
--- projectl-1.001.dfsg1.orig/src/br/gamemanager.d	2007-09-05 12:15:59.000000000 +0000
+++ projectl-1.001.dfsg1/src/br/gamemanager.d	2007-09-05 12:18:52.000000000 +0000
@@ -132,17 +132,17 @@
 		/*
 		Mix_OpenAudio(22050,AUDIO_S16,2,4096);
 		
-		chunk_slash = Mix_LoadWAV("se/hit_s02.wav");
-		chunk_defend = Mix_LoadWAV("se/metal34_a.wav");
-		chunk_bomb = Mix_LoadWAV("se/bom13_c.wav");
-		chunk_beep = Mix_LoadWAV("se/beep00.wav");
-		chunk_warning = Mix_LoadWAV("se/emergency.wav");
-		chunk_reverse = Mix_LoadWAV("se/hit_s03_a.wav");
+		chunk_slash = Mix_LoadWAV("/usr/share/games/projectl/se/hit_s02.wav");
+		chunk_defend = Mix_LoadWAV("/usr/share/games/projectl/se/metal34_a.wav");
+		chunk_bomb = Mix_LoadWAV("/usr/share/games/projectl/se/bom13_c.wav");
+		chunk_beep = Mix_LoadWAV("/usr/share/games/projectl/se/beep00.wav");
+		chunk_warning = Mix_LoadWAV("/usr/share/games/projectl/se/emergency.wav");
+		chunk_reverse = Mix_LoadWAV("/usr/share/games/projectl/se/hit_s03_a.wav");
 		
 		
 		if(Mix_OpenAudio(22050,AUDIO_S16,2,4096) < 0)return ;
-		music1 = Mix_LoadMUS("music/FREQ_loop005.ogg");
-		music2 = Mix_LoadMUS("music/FREQ_loop004.ogg");
+		music1 = Mix_LoadMUS("/usr/share/games/projectl/music/FREQ_loop005.ogg");
+		music2 = Mix_LoadMUS("/usr/share/games/projectl/music/FREQ_loop004.ogg");
 		*/
 		
 		inGameState = new InGameState();
Index: projectl-1.001.dfsg1/src/br/sound.d
===================================================================
--- projectl-1.001.dfsg1.orig/src/br/sound.d	2007-09-05 12:15:51.000000000 +0000
+++ projectl-1.001.dfsg1/src/br/sound.d	2007-09-05 12:17:28.000000000 +0000
@@ -56,33 +56,33 @@
 		return ;
 	}
 	Mix_QuerySpec(&audio_rate, &audio_format, &audio_channels);
-	chunk_slash = Mix_LoadWAV("se/hit_s02.wav");
-	chunk_defend = Mix_LoadWAV("se/metal34_a.wav");
-	chunk_bomb = Mix_LoadWAV("se/bom13_c.wav");
-	chunk_beep = Mix_LoadWAV("se/beep00.wav");
-	chunk_warning = Mix_LoadWAV("se/emergency.wav");
-	chunk_reverse = Mix_LoadWAV("se/hit_s03_a.wav");
-	voice_0 = Mix_LoadWAV("voice/FREQ_A500_0.wav");
-	voice_1 = Mix_LoadWAV("voice/FREQ_A500_1.wav");
-	voice_2 = Mix_LoadWAV("voice/FREQ_A500_2.wav");
-	voice_3 = Mix_LoadWAV("voice/FREQ_A500_3.wav");
-	voice_4 = Mix_LoadWAV("voice/FREQ_A500_4.wav");
-	voice_5 = Mix_LoadWAV("voice/FREQ_A500_5.wav");
-	voice_6 = Mix_LoadWAV("voice/FREQ_A500_6.wav");
-	voice_7 = Mix_LoadWAV("voice/FREQ_A500_7.wav");
-	voice_8 = Mix_LoadWAV("voice/FREQ_A500_8.wav");
-	voice_9 = Mix_LoadWAV("voice/FREQ_A500_9.wav");
+	chunk_slash = Mix_LoadWAV("/usr/share/games/projectl/se/hit_s02.wav");
+	chunk_defend = Mix_LoadWAV("/usr/share/games/projectl/se/metal34_a.wav");
+	chunk_bomb = Mix_LoadWAV("/usr/share/games/projectl/se/bom13_c.wav");
+	chunk_beep = Mix_LoadWAV("/usr/share/games/projectl/se/beep00.wav");
+	chunk_warning = Mix_LoadWAV("/usr/share/games/projectl/se/emergency.wav");
+	chunk_reverse = Mix_LoadWAV("/usr/share/games/projectl/se/hit_s03_a.wav");
+	voice_0 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_0.wav");
+	voice_1 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_1.wav");
+	voice_2 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_2.wav");
+	voice_3 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_3.wav");
+	voice_4 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_4.wav");
+	voice_5 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_5.wav");
+	voice_6 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_6.wav");
+	voice_7 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_7.wav");
+	voice_8 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_8.wav");
+	voice_9 = Mix_LoadWAV("/usr/share/games/projectl/voice/FREQ_A500_9.wav");
 	
 	
-	music1 = Mix_LoadMUS("music/FREQ_loop005.ogg");
-	music2 = Mix_LoadMUS("music/FREQ_loop004.ogg");
-	music3 = Mix_LoadMUS("music/FREQ_loop002.ogg");
-	music4 = Mix_LoadMUS("music/mix_loop004_3.ogg");
-	music5 = Mix_LoadMUS("music/division_bell.ogg");
-	music6 = Mix_LoadMUS("music/untitled.ogg");
-	music7 = Mix_LoadMUS("music/splash_intro.ogg");
-	music8 = Mix_LoadMUS("music/splash_main.ogg");
-	music9 = Mix_LoadMUS("music/transmigration.ogg");
+	music1 = Mix_LoadMUS("/usr/share/games/projectl/music/FREQ_loop005.ogg");
+	music2 = Mix_LoadMUS("/usr/share/games/projectl/music/FREQ_loop004.ogg");
+	music3 = Mix_LoadMUS("/usr/share/games/projectl/music/FREQ_loop002.ogg");
+	music4 = Mix_LoadMUS("/usr/share/games/projectl/music/mix_loop004_3.ogg");
+	music5 = Mix_LoadMUS("/usr/share/games/projectl/music/division_bell.ogg");
+	music6 = Mix_LoadMUS("/usr/share/games/projectl/music/untitled.ogg");
+	music7 = Mix_LoadMUS("/usr/share/games/projectl/music/splash_intro.ogg");
+	music8 = Mix_LoadMUS("/usr/share/games/projectl/music/splash_main.ogg");
+	music9 = Mix_LoadMUS("/usr/share/games/projectl/music/transmigration.ogg");
 	
 	_Sound_PlayingMusic = -1;
 }