Package: tachyon / 0.99~b6+dsx-10

upstream-C2help2man.patch Patch series | download
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Description: format usages and helps
 Attempt to format and harmonize helps of the demonstration programs
 wrt UN*X customs in view to employ help2man to generate manpages.
Origin: vendor, Debian
Author: Jerome Benoit <calculus@rezozer.net>
Last-Update: 2014-10-21

--- a/demosrc/getargs.c
+++ b/demosrc/getargs.c
@@ -6,6 +6,7 @@
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <libgen.h>
 #include "tachyon.h"
 #include "getargs.h"
 #include "ctype.h"
@@ -29,34 +30,36 @@
 }
 
 static void printusage(char **argv) {
-  printf("Usage: \n");
-  printf("  %s modelfile [options] \n", argv[0]);
+  char *argv0=strdup(argv[0]);
+  char *progname=basename(argv0);
+  printf("Usage: %s modelfile [options] \n", progname);
+  printf("\n");
+  printf("Valid options and accepted formats are as follows (** denotes default behaviour).\n");
   printf("\n");
   printf("Model file formats supported:\n");
-  printf("  filename.dat -- The model files originated with this package.\n");
-  printf("  filaname.ac  -- AC3D model files.\n");
+  printf("  filename.dat        the model files originated with this package\n");
+  printf("  filaname.ac         AC3D model files\n");
 #ifdef USELIBMGF
-  printf("  filaname.mgf -- MGF model files.\n");
+  printf("  filaname.mgf        MGF model files.\n");
 #endif
-  printf("  filename.nff -- The NFF scene format used by Eric Haines' SPD.\n");
+  printf("  filename.nff        the NFF scene format used by Eric Haines' SPD\n");
+  printf("\n");
   printf("\n");
-  printf("Valid options:  (** denotes default behaviour)\n");
-  printf("----------------------------------------------\n");
   printf("Message Options:\n");
-  printf("  +V verbose messages on \n");
-  printf("  -V verbose messages off **\n");
+  printf("  +V                  verbose messages on \n");
+  printf("  -V                  verbose messages off **\n");
   printf("\n");
   printf("Speed Tuning Options:\n");
-  printf("  -raydepth xxx     (maximum ray recursion depth\n");
-  printf("  -numthreads xxx   (** default is auto-determined)\n");
+  printf("  -raydepth xxx       maximum ray recursion depth\n");
+  printf("  -numthreads xxx     (** default is auto-determined)\n");
   printf("  -nobounding\n");
-  printf("  -boundthresh xxx  (** default threshold is 16)\n");
+  printf("  -boundthresh xxx    (** default threshold is 16)\n");
   printf("\n");
   printf("Shading Options:\n");
-  printf("  -fullshade    best quality rendering (and slowest) **\n");
-  printf("  -mediumshade  good quality rendering, but no shadows\n");
-  printf("  -lowshade     low quality rendering, preview (and fast)\n");
-  printf("  -lowestshade  worst quality rendering, preview (and fastest)\n");
+  printf("  -fullshade          best quality rendering (and slowest) **\n");
+  printf("  -mediumshade        good quality rendering, but no shadows\n");
+  printf("  -lowshade           low quality rendering, preview (and fast)\n");
+  printf("  -lowestshade        worst quality rendering, preview (and fastest)\n");
   printf("\n");
   printf("Lighting Options:\n");
   printf("  -rescale_lights xxx rescale light intensity values by\n");
@@ -64,73 +67,79 @@
   printf("                      lighting overrides take effect)\n");
   printf("  -auto_skylight xxx  force use of ambient occlusion lighting,\n");
   printf("                      auto-rescaling direct light sources to  \n");
-  printf("                      compensate for ambient occlusion factor.\n");
+  printf("                      compensate for ambient occlusion factor\n");
   printf("                      (use value 0.7 as a good starting point)\n");
   printf("  -add_skylight xxx   force use of ambient occlusion lighting,\n");
   printf("                      manually-rescaling direct light sources to\n");
-  printf("                      compensate for ambient occlusion factor.\n");
-  printf("  -skylight_samples xxx number of sample rays to shoot.\n");
+  printf("                      compensate for ambient occlusion factor\n");
+  printf("  -skylight_samples xxx number of sample rays to shoot\n");
   printf("\n");
   printf("Specular Highlight Shading Options:\n");
-  printf("  -shade_phong       Phong specular highlights\n");
-  printf("  -shade_blinn       Blinn's specular highlights**\n");
-  printf("  -shade_blinn_fast  fast approximation to Blinn's highlights\n");
-  printf("  -shade_nullphong   disable specular highlights\n");
+  printf("  -shade_phong        Phong specular highlights\n");
+  printf("  -shade_blinn        Blinn's specular highlights **\n");
+  printf("  -shade_blinn_fast   fast approximation to Blinn's highlights\n");
+  printf("  -shade_nullphong    disable specular highlights\n");
   printf("\n");
   printf("Transparency Shading Options:\n");
-  printf("  -trans_max_surfaces xxx  Limit the number of transparent\n");
+  printf("  -trans_max_surfaces xxx  limit the number of transparent\n");
   printf("                           surfaces shown to the number specified\n");
-  printf("  -trans_orig        Original implementation**\n");
-  printf("  -trans_raster3d    Raster3D angle-based opacity modulation\n");
-  printf("  -trans_vmd         Opacity post-multiply used by VMD\n");
+  printf("  -trans_orig         original implementation **\n");
+  printf("  -trans_raster3d     Raster3D angle-based opacity modulation\n");
+  printf("  -trans_vmd          opacity post-multiply used by VMD\n");
   printf("\n");
   printf("Transparent Surface Shadowing Options:\n");
-  printf("  -shadow_filter_on  Transparent objects cast shadows**\n");  
-  printf("  -shadow_filter_off Transparent objects do not cast shadows\n");
+  printf("  -shadow_filter_on   transparent objects cast shadows **\n");
+  printf("  -shadow_filter_off  transparent objects do not cast shadows\n");
   printf("\n");
   printf("Fog Shading Options:\n");
-  printf("  -fog_radial        Radial fog implementation**\n");
-  printf("  -fog_vmd           Planar OpenGL-like fog used by VMD\n");
+  printf("  -fog_radial         radial fog implementation **\n");
+  printf("  -fog_vmd            planar OpenGL-like fog used by VMD\n");
   printf("\n");
   printf("Surface Normal/Winding Order Fixup Mode:\n");
-  printf("  -normalfixup [off | flip | guess]  (**off is default)\n");
+  printf("  -normalfixup [off|flip|guess] (** off is default)\n");
   printf("\n");
   printf("Antialiasing Options:\n");
-  printf("  -aasamples xxx  (maximum supersamples taken per pixel)\n");
-  printf("                  (** default is 0, or scene file determined)\n");
+  printf("  -aasamples xxx      maximum supersamples taken per pixel\n");
+  printf("                      (** default is 0, or scene file determined)\n");
   printf("\n");
   printf("Output Options:\n");
-  printf("  -res Xres Yres  override scene-defined output image size\n");
-  printf("  -o outfile.tga  set output file name\n");
-  printf("  -clamp          clamp pixel values to [0 to 1) (** default)\n");
-  printf("  -normalize      normalize pixel values to [0 to 1)\n");
-  printf("  -gamma val      normalize apply gamma correction\n");
-  printf("  -format BMP     24-bit Windows BMP  (uncompressed)\n");
+  printf("  -res Xres Yres      override scene-defined output image size\n");
+  printf("  -o outfile.tga      set output file name\n");
+  printf("  -clamp              clamp pixel values to [0 to 1) **\n");
+  printf("  -normalize          normalize pixel values to [0 to 1)\n");
+  printf("  -gamma val          normalize apply gamma correction\n");
+  printf("  -format BMP         24-bit Windows BMP (uncompressed)\n");
 #if defined(USEJPEG)
-  printf("  -format JPEG    24-bit JPEG         (compressed, but lossy)\n");
+  printf("  -format JPEG        24-bit JPEG        (compressed, but lossy)\n");
 #else
-  printf("  -format JPEG    XXX Not compiled into this binary XXX\n");
+  printf("  -format JPEG        XXX Not compiled into this binary XXX\n");
 #endif
 #if defined(USEPNG)
-  printf("  -format PNG     24-bit PNG          (compressed, lossless)\n");
+  printf("  -format PNG         24-bit PNG         (compressed, lossless)\n");
 #else
-  printf("  -format PNG     XXX Not compiled into this binary XXX\n");
+  printf("  -format PNG         XXX Not compiled into this binary XXX\n");
 #endif
-  printf("  -format PPM     24-bit PPM          (uncompressed)\n");
-  printf("  -format PPM48   48-bit PPM          (uncompressed)\n");
-  printf("  -format PSD48   48-bit PSD          (uncompressed)\n");
-  printf("  -format RGB     24-bit SGI RGB      (uncompressed)\n");
-  printf("  -format TARGA   24-bit Targa        (uncompressed) **\n");
+  printf("  -format PPM         24-bit PPM         (uncompressed)\n");
+  printf("  -format PPM48       48-bit PPM         (uncompressed)\n");
+  printf("  -format PSD48       48-bit PSD         (uncompressed)\n");
+  printf("  -format RGB         24-bit SGI RGB     (uncompressed)\n");
+  printf("  -format TARGA       24-bit Targa       (uncompressed) **\n");
   printf("\n");
   printf("Animation Related Options:\n");
-  printf("  -camfile filename.cam  Animate using file of camera positions.\n");
-  printf("  -nosave                Disable writing of output frames to disk\n");
-  printf("                        (only used for doing real-time rendering)\n");
+  printf("  -camfile filename.cam  animate using file of camera positions\n");
+  printf("  -nosave                disable writing of output frames to disk\n");
+  printf("                         (only used for doing real-time rendering)\n");
   printf("\n");
   printf("Interactive Spaceball/SpaceNavigator Control:\n");
-  printf("  -spaceball       Enable Spaceball/SpaceNavigator camera flight\n");
+  printf("  -spaceball          enable Spaceball/SpaceNavigator camera flight\n");
   printf("  -spaceballport serialportdevicename (only for serial devices)\n");
   printf("\n");
+  printf("Getting Help:\n");
+  printf("  -help               display help message and exit\n");
+  printf("  -version            display version string and exit\n");
+  printf("  -banner             display banner and exit\n");
+  printf("\n");
+	free(argv0);
 }
 
 static void initoptions(argoptions * opt) {
@@ -564,6 +573,17 @@
     return 2;
   }
 
+  /* getting help */
+	if (!strcmp(argv[num], "-help")) {
+    return -2;
+  }
+	if (!strcmp(argv[num], "-version")) {
+    return -3;
+  }
+	if (!strcmp(argv[num], "-banner")) {
+    return -4;
+  }
+
   /* unknown parameter setting */
   if (node == 0) 
     printf("Unrecognized parameter/option flag: %s\n", argv[num]);
@@ -590,11 +610,23 @@
   while (i < argc) {
     if (argv[i][0] == '-' || argv[i][0] == '+') {
       rc = getparm(argc, argv, i, opt, node);
-      if (rc != -1) {
+      if (0 < rc) {
         i += rc;
       } else {
-        if (node == 0)
-          printusage(argv);
+        if (node == 0) {
+          if (rc == -2)
+            printusage(argv);
+          else if (rc == -3)
+            printf(TACHYON_VERSION_STRING"\n");
+          else if (rc == -4)
+            printf(
+              "Tachyon Parallel/Multiprocessor Ray Tracer      Version "TACHYON_VERSION_STRING"\n"
+              "Copyright 1994-2013,    John E. Stone <john.stone@gmail.com>\n"
+              "------------------------------------------------------------\n"
+              );
+          else
+            printusage(argv);
+          }
 
         return -1;
       }
--- a/demosrc/main.c
+++ b/demosrc/main.c
@@ -602,6 +602,15 @@
   rt_set_ui_message(my_ui_message);
   rt_set_ui_progress(my_ui_progress);
 
+  if ((rc = getargs(argc, argv, &opt, node)) != 0) {
+    rt_finalize();
+#if defined(ANDROID)
+    return rc;
+#else
+    exit(rc);
+#endif
+  }
+
   if (node == 0) {
     char strbuf[1024];
     sprintf(strbuf, "Tachyon Parallel/Multiprocessor Ray Tracer   Version %s   ",
@@ -613,15 +622,6 @@
     my_ui_message(0, strbuf);
   }
 
-  if ((rc = getargs(argc, argv, &opt, node)) != 0) {
-    rt_finalize();
-#if defined(ANDROID)
-    return rc;
-#else
-    exit(rc);
-#endif
-  }
-
   if (opt.numfiles > 1) {
     if (node == 0)
       printf("Rendering %d scene files.\n", opt.numfiles);