Package: torus-trooper / 0.22.dfsg1-11

fixes.patch Patch series | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
# Copyright (C) 2007  Marcel Unbehaun <frostworks@gmx.de>
# Distributed under the same license as the game. See debian/copyright.

--- /dev/null
+++ b/Makefile
@@ -0,0 +1,11 @@
+GDC=gdc
+DSRC=$(shell find import src -name '*.d' | LC_ALL=C sort)
+EXE=torus-trooper
+
+all: $(EXE)
+
+$(EXE): $(DSRC)
+	$(GDC) -o $@ $^ -Iimport -Isrc -Wno-deprecated $(DFLAGS) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS) -lSDL -lGL -lGLU -lSDL_mixer -lbulletml
+
+clean:
+	rm -f $(EXE)
--- a/src/abagames/util/logger.d
+++ b/src/abagames/util/logger.d
@@ -5,7 +5,7 @@
  */
 module abagames.util.logger;
 
-private import std.stream;
+private import std.cstream;
 private import std.string;
 
 /**
@@ -56,28 +56,28 @@
 
   public static void info(char[] msg, bool nline = true) {
     if (nline)
-      stderr.writeLine(msg);
+      derr.writeLine(msg);
     else
-      stderr.writeString(msg);
+      derr.writeString(msg);
   }
 
   public static void info(double n, bool nline = true) {
     if (nline)
-      stderr.writeLine(std.string.toString(n));
+      derr.writeLine(std.string.toString(n));
     else
-      stderr.writeString(std.string.toString(n) ~ " ");
+      derr.writeString(std.string.toString(n) ~ " ");
   }
 
   public static void error(char[] msg) {
-    stderr.writeLine("Error: " ~ msg);
+    derr.writeLine("Error: " ~ msg);
   }
 
   public static void error(Exception e) {
-    stderr.writeLine("Error: " ~ e.toString());
+    derr.writeLine("Error: " ~ e.toString());
   }
 
   public static void error(Error e) {
-    stderr.writeLine("Error: " ~ e.toString());
+    derr.writeLine("Error: " ~ e.toString());
     if (e.next)
       error(e.next);
   }
--- a/src/abagames/util/sdl/luminous.d
+++ b/src/abagames/util/sdl/luminous.d
@@ -9,6 +9,7 @@
 private import std.string;
 private import opengl;
 private import abagames.util.actor;
+import std.c.string;
 
 /**
  * Luminous effect texture.
@@ -30,7 +31,7 @@
   }
 
   private void makeLuminousTexture() {
-    uint *data = td;
+    uint *data = td.ptr;
     int i;
     memset(data, 0, luminousTextureWidth * luminousTextureHeight * 4 * uint.sizeof);
     glGenTextures(1, &luminousTexture);
--- a/src/abagames/tt/barrage.d
+++ b/src/abagames/tt/barrage.d
@@ -98,6 +98,7 @@
   public static void load() {
     char[][] dirs = listdir(BARRAGE_DIR_NAME);
     foreach (char[] dirName; dirs) {
+      parser[dirName] = null;
       char[][] files = listdir(BARRAGE_DIR_NAME ~ "/" ~ dirName);
       foreach (char[] fileName; files) {
         if (getExt(fileName) != "xml")
--- a/src/abagames/tt/camera.d
+++ b/src/abagames/tt/camera.d
@@ -155,10 +155,10 @@
     moveCnt--;
     if (moveCnt < 0) {
       moveCnt = 15 + rand.nextInt(15);
-      float lox = fabs(_lookAtPos.x - _cameraPos.x);
-      if (lox > PI)
-        lox = PI * 2 - lox;
-      float ofs = lox * 3 + fabs(_lookAtPos.y - _cameraPos.y);
+      float newlox = fabs(_lookAtPos.x - _cameraPos.x);
+      if (newlox > PI)
+        newlox = PI * 2 - newlox;
+      float ofs = newlox * 3 + fabs(_lookAtPos.y - _cameraPos.y);
       zoomTrg = 3.0f / ofs;
       if (zoomTrg < zoomMin)
         zoomTrg = zoomMin;
--- a/src/abagames/tt/shape.d
+++ b/src/abagames/tt/shape.d
@@ -248,21 +248,23 @@
                                   float wingD1, float wingD2, int color, int shp, int divNum,
                                   int rev, bool damaged = false) {
     Structure[] sts;
-    Structure st = new Structure;
-    st.pos.x = ox;
-    st.pos.y = oy;
-    st.d1 = st.d2 = 0;
-    st.width = rocketLength * 0.15;
-    st.height = rocketLength;
-    st.shape = Structure.Shape.ROCKET;
-    st.shapeXReverse = 1;
-    if (!damaged)
-      st.color = 1;
-    else
-      st.color = 0;
-    if (rev == -1)
-      st.pos.x *= -1;
-    sts ~= st;
+    {
+      Structure st = new Structure;
+      st.pos.x = ox;
+      st.pos.y = oy;
+      st.d1 = st.d2 = 0;
+      st.width = rocketLength * 0.15;
+      st.height = rocketLength;
+      st.shape = Structure.Shape.ROCKET;
+      st.shapeXReverse = 1;
+      if (!damaged)
+        st.color = 1;
+      else
+        st.color = 0;
+      if (rev == -1)
+        st.pos.x *= -1;
+      sts ~= st;
+    }
     float wofs = offset;
     float whgt = rocketLength * (rand.nextFloat(0.5) + 1.5);
     for (int i = 0; i < wingNum; i++) {
--- a/src/abagames/util/rand.d
+++ b/src/abagames/util/rand.d
@@ -165,14 +165,14 @@
 
 void next_state()
 {
-    uint *p=state;
+    uint *p=state.ptr;
 
     /* if init_genrand() has not been called, */
     /* a default initial seed is used         */
     if (initf==0) init_genrand(5489UL);
 
     left = N;
-    next = state;
+    next = state.ptr;
     
     for (int j=N-M+1; --j; p++) 
         *p = p[M] ^ TWIST(p[0], p[1]);