File: CGUISprite.h

package info (click to toggle)
0ad 0.0.17-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 51,248 kB
  • ctags: 46,933
  • sloc: cpp: 223,208; ansic: 31,240; python: 16,343; perl: 4,083; sh: 1,011; makefile: 915; xml: 733; java: 621; ruby: 229; erlang: 53; sql: 40
file content (202 lines) | stat: -rw-r--r-- 5,150 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
/* Copyright (C) 2011 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

/*
A GUI Sprite

--Overview--

	A GUI Sprite, which is actually a collage of several
	sprites.

--Usage--

	Used internally and declared in XML files, read documentations
	on how.

--More info--

	Check GUI.h

*/

#ifndef INCLUDED_CGUISPRITE
#define INCLUDED_CGUISPRITE

//--------------------------------------------------------
//  Includes / Compiler directives
//--------------------------------------------------------
#include "GUIbase.h"

#include "ps/Overlay.h"
#include "lib/res/graphics/ogl_tex.h"

//--------------------------------------------------------
//  Macros
//--------------------------------------------------------

//--------------------------------------------------------
//  Types
//--------------------------------------------------------

//--------------------------------------------------------
//  Error declarations
//--------------------------------------------------------

//--------------------------------------------------------
//  Declarations
//--------------------------------------------------------


struct SGUIImageEffects
{
	SGUIImageEffects() : m_Greyscale(false) {}
	CColor m_AddColor;
	bool m_Greyscale;
};

/**
 * A CGUISprite is actually a collage of several <b>real</b>
 * sprites, this struct represents is such real sprite.
 */
struct SGUIImage
{
	SGUIImage() :
		m_FixedHAspectRatio(0.f), m_RoundCoordinates(true), m_WrapMode(GL_REPEAT),
		m_Effects(NULL), m_Border(false), m_DeltaZ(0.f)
	{
	}
	
	~SGUIImage()
	{
		delete m_Effects;
	}

	// Filename of the texture
	VfsPath			m_TextureName;

	// Image placement (relative to object)
	CClientArea		m_Size;

	// Texture placement (relative to image placement)
	CClientArea		m_TextureSize;

	// Because OpenGL wants textures in squares with a power of 2 (64x64, 256x256)
	//  it's sometimes tedious to adjust this. So this value simulates which area
	//  is the real texture
	CRect			m_TexturePlacementInFile;

	// For textures that contain a collection of icons (e.g. unit portraits), this
	//  will be set to the size of one icon. An object's cell-id will determine
	//  which part of the texture is used.
	//  Equal to CSize(0,0) for non-celled textures.
	CSize			m_CellSize;

	/**
	 * If non-zero, then the image's width will be adjusted when rendering so that
	 * the width:height ratio equals this value.
	 */
	float			m_FixedHAspectRatio;

	/**
	 * If true, the image's coordinates will be rounded to integer pixels when
	 * rendering, to avoid blurry filtering.
	 */
	bool			m_RoundCoordinates;

	/**
	 * Texture wrapping mode (GL_REPEAT, GL_CLAMP_TO_EDGE, etc)
	 */
	GLint			m_WrapMode;

	// Visual effects (e.g. colour modulation)
	SGUIImageEffects* m_Effects;

	// Color
	CColor			m_BackColor;
	CColor			m_BorderColor;

	// 0 or 1 pixel border is the only option
	bool			m_Border;

	/**
	 * Z value modification of the image.
	 * Inputted in XML as x-level, although it just an easier and safer
	 * way of declaring delta-z.
	 */
	float			m_DeltaZ;

	NONCOPYABLE(SGUIImage);
};

/**
 * The GUI sprite, is actually several real sprites (images)
 * like a collage. View the section \<sprites\> in the GUI
 * TDD for more information.
 *
 * Drawing routine is located in CGUI
 *
 * @see CGUI#DrawSprite
 */
class CGUISprite
{
public:
	CGUISprite() {}
	virtual ~CGUISprite();

	/**
	 * Adds an image to the sprite collage.
	 *
	 * @param image Adds this image to the sprite collage.
	 */
	void AddImage(SGUIImage*);

	/// List of images
	std::vector<SGUIImage*> m_Images;

	NONCOPYABLE(CGUISprite);
};

#include "GUIRenderer.h"

// An instance of a sprite, usually stored in IGUIObjects - basically a string
// giving the sprite's name, but with some extra data to cache rendering
// calculations between draw calls.
class CGUISpriteInstance
{
public:
	CGUISpriteInstance();
	CGUISpriteInstance(const CStr& SpriteName);
	CGUISpriteInstance(const CGUISpriteInstance &Sprite);
	CGUISpriteInstance &operator=(const CStr& SpriteName);
	void Draw(CRect Size, int CellID, std::map<CStr, CGUISprite*>& Sprites, float Z) const;
	void Invalidate();
	bool IsEmpty() const;
	const CStr& GetName() { return m_SpriteName; }

private:
	CStr m_SpriteName;

	// Stored drawing calls, for more efficient rendering
	mutable GUIRenderer::DrawCalls m_DrawCallCache;
	// Relevant details of previously rendered sprite; the cache is invalidated
	// whenever any of these values changes.
	mutable CRect m_CachedSize;
	mutable int m_CachedCellID;
};

#endif