1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145
|
/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "gui/IGUIObject.h"
#include "lib/external_libraries/libsdl.h"
#include "ps/Hotkey.h"
#define SET(obj, name, value) STMT(JS::RootedValue v_(cx); ToJSVal(cx, &v_, (value)); JS_SetProperty(cx, (obj), (name), v_.address()))
// ignore JS_SetProperty return value, because errors should be impossible
// and we can't do anything useful in the case of errors anyway
template<> void ScriptInterface::ToJSVal<SDL_Event_>(JSContext* cx, JS::MutableHandleValue ret, SDL_Event_ const& val)
{
JSAutoRequest rq(cx);
const char* typeName;
switch (val.ev.type)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_WINDOWEVENT: typeName = "windowevent"; break;
#else
case SDL_ACTIVEEVENT: typeName = "activeevent"; break;
case SDL_VIDEOEXPOSE: typeName = "videoexpose"; break;
case SDL_VIDEORESIZE: typeName = "videoresize"; break;
#endif
case SDL_KEYDOWN: typeName = "keydown"; break;
case SDL_KEYUP: typeName = "keyup"; break;
case SDL_MOUSEMOTION: typeName = "mousemotion"; break;
case SDL_MOUSEBUTTONDOWN: typeName = "mousebuttondown"; break;
case SDL_MOUSEBUTTONUP: typeName = "mousebuttonup"; break;
case SDL_QUIT: typeName = "quit"; break;
case SDL_HOTKEYDOWN: typeName = "hotkeydown"; break;
case SDL_HOTKEYUP: typeName = "hotkeyup"; break;
default: typeName = "(unknown)"; break;
}
JS::RootedObject obj(cx, JS_NewObject(cx, NULL, NULL, NULL));
if (!obj)
{
ret.setUndefined();
return;
}
SET(obj, "type", typeName);
switch (val.ev.type)
{
#if !SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_ACTIVEEVENT:
{
SET(obj, "gain", (int)val.ev.active.gain);
SET(obj, "state", (int)val.ev.active.state);
break;
}
#endif
case SDL_KEYDOWN:
case SDL_KEYUP:
{
// SET(obj, "which", (int)val.ev.key.which); // (not in wsdl.h)
// SET(obj, "state", (int)val.ev.key.state); // (not in wsdl.h)
JSObject* keysym = JS_NewObject(cx, NULL, NULL, NULL);
if (! keysym)
{
ret.setUndefined();
return;
}
JS::RootedValue keysymVal(cx, JS::ObjectValue(*keysym));
JS_SetProperty(cx, obj, "keysym", keysymVal.address());
// SET(keysym, "scancode", (int)val.ev.key.keysym.scancode); // (not in wsdl.h)
SET(keysym, "sym", (int)val.ev.key.keysym.sym);
// SET(keysym, "mod", (int)val.ev.key.keysym.mod); // (not in wsdl.h)
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (val.ev.key.keysym.unicode)
{
std::wstring unicode(1, (wchar_t)val.ev.key.keysym.unicode);
SET(keysym, "unicode", unicode);
}
else
#endif
{
SET(keysym, "unicode", CScriptVal(JSVAL_VOID));
}
// TODO: scripts have no idea what all the key/mod enum values are;
// we should probably expose them as constants if we expect scripts to use them
break;
}
case SDL_MOUSEMOTION:
{
// SET(obj, "which", (int)val.ev.motion.which); // (not in wsdl.h)
// SET(obj, "state", (int)val.ev.motion.state); // (not in wsdl.h)
SET(obj, "x", (int)val.ev.motion.x);
SET(obj, "y", (int)val.ev.motion.y);
// SET(obj, "xrel", (int)val.ev.motion.xrel); // (not in wsdl.h)
// SET(obj, "yrel", (int)val.ev.motion.yrel); // (not in wsdl.h)
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
// SET(obj, "which", (int)val.ev.button.which); // (not in wsdl.h)
SET(obj, "button", (int)val.ev.button.button);
SET(obj, "state", (int)val.ev.button.state);
SET(obj, "x", (int)val.ev.button.x);
SET(obj, "y", (int)val.ev.button.y);
break;
}
case SDL_HOTKEYDOWN:
case SDL_HOTKEYUP:
{
SET(obj, "hotkey", static_cast<const char*>(val.ev.user.data1));
break;
}
}
ret.setObject(*obj);
}
template<> void ScriptInterface::ToJSVal<IGUIObject*>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, IGUIObject* const& val)
{
if (val == NULL)
ret.setNull();
else
ret.setObject(*val->GetJSObject());
}
|