File: NetSession.h

package info (click to toggle)
0ad 0.0.17-1
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd
  • size: 51,248 kB
  • ctags: 46,933
  • sloc: cpp: 223,208; ansic: 31,240; python: 16,343; perl: 4,083; sh: 1,011; makefile: 915; xml: 733; java: 621; ruby: 229; erlang: 53; sql: 40
file content (159 lines) | stat: -rw-r--r-- 3,996 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
/* Copyright (C) 2011 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef NETSESSION_H
#define NETSESSION_H

#include "network/fsm.h"
#include "network/NetFileTransfer.h"
#include "network/NetHost.h"
#include "ps/CStr.h"
#include "scriptinterface/ScriptVal.h"

class CNetClient;
class CNetServerWorker;

class CNetStatsTable;

/**
 * @file
 * Network client/server sessions.
 *
 * Each session has two classes: CNetClientSession runs on the client,
 * and CNetServerSession runs on the server.
 * A client runs one session at once; a server typically runs many.
 */

/**
 * Interface for sessions to which messages can be sent.
 */
class INetSession
{
public:
	virtual ~INetSession() {}
	virtual bool SendMessage(const CNetMessage* message) = 0;
};

/**
 * The client end of a network session.
 * Provides an abstraction of the network interface, allowing communication with the server.
 */
class CNetClientSession : public INetSession
{
	NONCOPYABLE(CNetClientSession);

public:
	CNetClientSession(CNetClient& client);
	~CNetClientSession();

	bool Connect(u16 port, const CStr& server);

	/**
	 * Process queued incoming messages.
	 */
	void Poll();

	/**
	 * Flush queued outgoing network messages.
	 */
	void Flush();

	/**
	 * Disconnect from the server.
	 * Sends a disconnection notification to the server.
	 */
	void Disconnect(u32 reason);

	/**
	 * Send a message to the server.
	 */
	virtual bool SendMessage(const CNetMessage* message);

	CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; }

private:
	CNetClient& m_Client;

	CNetFileTransferer m_FileTransferer;

	ENetHost* m_Host;
	ENetPeer* m_Server;
	CNetStatsTable* m_Stats;
};


/**
 * The server's end of a network session.
 * Represents an abstraction of the state of the client, storing all the per-client data
 * needed by the server.
 *
 * Thread-safety:
 * - This is constructed and used by CNetServerWorker in the network server thread.
 */
class CNetServerSession : public CFsm, public INetSession
{
	NONCOPYABLE(CNetServerSession);

public:
	CNetServerSession(CNetServerWorker& server, ENetPeer* peer);

	CNetServerWorker& GetServer() { return m_Server; }

	const CStr& GetGUID() const { return m_GUID; }
	void SetGUID(const CStr& guid) { m_GUID = guid; }

	const CStrW& GetUserName() const { return m_UserName; }
	void SetUserName(const CStrW& name) { m_UserName = name; }

	u32 GetHostID() const { return m_HostID; }
	void SetHostID(u32 id) { m_HostID = id; }

	/**
	 * Sends a disconnection notification to the client,
	 * and sends a NMT_CONNECTION_LOST message to the session FSM.
	 * The server will receive a disconnection notification after a while.
	 * The server will not receive any further messages sent via this session.
	 */
	void Disconnect(u32 reason);

	/**
	 * Sends an unreliable disconnection notification to the client.
	 * The server will not receive any disconnection notification.
	 * The server will not receive any further messages sent via this session.
	 */
	void DisconnectNow(u32 reason);

	/**
	 * Send a message to the client.
	 */
	virtual bool SendMessage(const CNetMessage* message);

	CNetFileTransferer& GetFileTransferer() { return m_FileTransferer; }

private:
	CNetServerWorker& m_Server;

	CNetFileTransferer m_FileTransferer;

	ENetPeer* m_Peer;

	CStr m_GUID;
	CStrW m_UserName;
	u32 m_HostID;
};

#endif	// NETSESSION_H