1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291
|
/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptExtraHeaders.h" // for typed arrays
#include "maths/Fixed.h"
#include "maths/FixedVector2D.h"
#include "maths/FixedVector3D.h"
#include "ps/CLogger.h"
#include "ps/Overlay.h"
#include "ps/utf16string.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/system/IComponent.h"
#include "simulation2/system/ParamNode.h"
#define FAIL(msg) STMT(JS_ReportError(cx, msg); return false)
template<> void ScriptInterface::ToJSVal<IComponent*>(JSContext* cx, JS::MutableHandleValue ret, IComponent* const& val)
{
JSAutoRequest rq(cx);
if (val == NULL)
{
ret.setNull();
return;
}
// If this is a scripted component, just return the JS object directly
JS::RootedValue instance(cx, val->GetJSInstance());
if (!instance.isNull())
{
ret.set(instance);
return;
}
// Otherwise we need to construct a wrapper object
// (TODO: cache wrapper objects?)
JS::RootedObject obj(cx);
if (!val->NewJSObject(*ScriptInterface::GetScriptInterfaceAndCBData(cx)->pScriptInterface, &obj))
{
// Report as an error, since scripts really shouldn't try to use unscriptable interfaces
LOGERROR(L"IComponent does not have a scriptable interface");
ret.setUndefined();
return;
}
JS_SetPrivate(obj, static_cast<void*>(val));
ret.setObject(*obj);
}
template<> void ScriptInterface::ToJSVal<CParamNode>(JSContext* cx, JS::MutableHandleValue ret, CParamNode const& val)
{
JSAutoRequest rq(cx);
ret.set(val.ToJSVal(cx, true));
// Prevent modifications to the object, so that it's safe to share between
// components and to reconstruct on deserialization
if (ret.isObject())
JS_DeepFreezeObject(cx, &ret.toObject());
}
template<> void ScriptInterface::ToJSVal<const CParamNode*>(JSContext* cx, JS::MutableHandleValue ret, const CParamNode* const& val)
{
if (val)
ToJSVal(cx, ret, *val);
else
ret.setUndefined();
}
template<> bool ScriptInterface::FromJSVal<CColor>(JSContext* cx, JS::HandleValue v, CColor& out)
{
if (!v.isObject())
FAIL("JS::HandleValue not an object");
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, &v.toObject());
JS::RootedValue r(cx);
JS::RootedValue g(cx);
JS::RootedValue b(cx);
JS::RootedValue a(cx);
if (!JS_GetProperty(cx, obj, "r", r.address()) || !FromJSVal(cx, r, out.r))
FAIL("Failed to get property CColor.r");
if (!JS_GetProperty(cx, obj, "g", g.address()) || !FromJSVal(cx, g, out.g))
FAIL("Failed to get property CColor.g");
if (!JS_GetProperty(cx, obj, "b", b.address()) || !FromJSVal(cx, b, out.b))
FAIL("Failed to get property CColor.b");
if (!JS_GetProperty(cx, obj, "a", a.address()) || !FromJSVal(cx, a, out.a))
FAIL("Failed to get property CColor.a");
return true;
}
template<> void ScriptInterface::ToJSVal<CColor>(JSContext* cx, JS::MutableHandleValue ret, CColor const& val)
{
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, JS_NewObject(cx, NULL, NULL, NULL));
if (!obj)
{
ret.setUndefined();
return;
}
JS::RootedValue r(cx);
JS::RootedValue g(cx);
JS::RootedValue b(cx);
JS::RootedValue a(cx);
ToJSVal(cx, &r, val.r);
ToJSVal(cx, &g, val.g);
ToJSVal(cx, &b, val.b);
ToJSVal(cx, &a, val.a);
JS_SetProperty(cx, obj, "r", r.address());
JS_SetProperty(cx, obj, "g", g.address());
JS_SetProperty(cx, obj, "b", b.address());
JS_SetProperty(cx, obj, "a", a.address());
ret.setObject(*obj);
}
template<> bool ScriptInterface::FromJSVal<fixed>(JSContext* cx, JS::HandleValue v, fixed& out)
{
JSAutoRequest rq(cx);
double ret;
if (!JS::ToNumber(cx, v, &ret))
return false;
out = fixed::FromDouble(ret);
// double can precisely represent the full range of fixed, so this is a non-lossy conversion
return true;
}
template<> void ScriptInterface::ToJSVal<fixed>(JSContext* UNUSED(cx), JS::MutableHandleValue ret, const fixed& val)
{
ret.set(JS::NumberValue(val.ToDouble()));
}
template<> bool ScriptInterface::FromJSVal<CFixedVector3D>(JSContext* cx, JS::HandleValue v, CFixedVector3D& out)
{
if (!v.isObject())
return false; // TODO: report type error
JSAutoRequest rq(cx);
JS::RootedObject obj(cx, &v.toObject());
JS::RootedValue p(cx);
if (!JS_GetProperty(cx, obj, "x", p.address())) return false; // TODO: report type errors
if (!FromJSVal(cx, p, out.X)) return false;
if (!JS_GetProperty(cx, obj, "y", p.address())) return false;
if (!FromJSVal(cx, p, out.Y)) return false;
if (!JS_GetProperty(cx, obj, "z", p.address())) return false;
if (!FromJSVal(cx, p, out.Z)) return false;
return true;
}
template<> void ScriptInterface::ToJSVal<CFixedVector3D>(JSContext* cx, JS::MutableHandleValue ret, const CFixedVector3D& val)
{
JSAutoRequest rq(cx);
// apply the Vector3D prototype to the return value;
ScriptInterface::CxPrivate* pCxPrivate = ScriptInterface::GetScriptInterfaceAndCBData(cx);
JS::RootedObject obj(cx, JS_NewObject(cx, NULL,
&pCxPrivate->pScriptInterface->GetCachedValue(ScriptInterface::CACHE_VECTOR3DPROTO).get().toObject(),
NULL));
if (!obj)
{
ret.setUndefined();
return;
}
JS::RootedValue x(cx);
JS::RootedValue y(cx);
JS::RootedValue z(cx);
ToJSVal(cx, &x, val.X);
ToJSVal(cx, &y, val.Y);
ToJSVal(cx, &z, val.Z);
JS_SetProperty(cx, obj, "x", x.address());
JS_SetProperty(cx, obj, "y", y.address());
JS_SetProperty(cx, obj, "z", z.address());
ret.setObject(*obj);
}
template<> bool ScriptInterface::FromJSVal<CFixedVector2D>(JSContext* cx, JS::HandleValue v, CFixedVector2D& out)
{
JSAutoRequest rq(cx);
if (!v.isObject())
return false; // TODO: report type error
JS::RootedObject obj(cx, &v.toObject());
JS::RootedValue p(cx);
if (!JS_GetProperty(cx, obj, "x", p.address())) return false; // TODO: report type errors
if (!FromJSVal(cx, p, out.X)) return false;
if (!JS_GetProperty(cx, obj, "y", p.address())) return false;
if (!FromJSVal(cx, p, out.Y)) return false;
return true;
}
template<> void ScriptInterface::ToJSVal<CFixedVector2D>(JSContext* cx, JS::MutableHandleValue ret, const CFixedVector2D& val)
{
JSAutoRequest rq(cx);
// apply the Vector2D prototype to the return value
ScriptInterface::CxPrivate* pCxPrivate = ScriptInterface::GetScriptInterfaceAndCBData(cx);
JS::RootedObject obj(cx, JS_NewObject(cx, NULL,
&pCxPrivate->pScriptInterface->GetCachedValue(ScriptInterface::CACHE_VECTOR2DPROTO).get().toObject(),
NULL));
if (!obj)
{
ret.setUndefined();
return;
}
JS::RootedValue x(cx);
JS::RootedValue y(cx);
ToJSVal(cx, &x, val.X);
ToJSVal(cx, &y, val.Y);
JS_SetProperty(cx, obj, "x", x.address());
JS_SetProperty(cx, obj, "y", y.address());
ret.setObject(*obj);
}
template<> void ScriptInterface::ToJSVal<Grid<u8> >(JSContext* cx, JS::MutableHandleValue ret, const Grid<u8>& val)
{
JSAutoRequest rq(cx);
u32 length = (u32)(val.m_W * val.m_H);
u32 nbytes = (u32)(length * sizeof(u8));
JS::RootedObject objArr(cx, JS_NewUint8Array(cx, length));
memcpy((void*)JS_GetUint8ArrayData(objArr), val.m_Data, nbytes);
JS::RootedValue data(cx, JS::ObjectValue(*objArr));
JS::RootedValue w(cx);
JS::RootedValue h(cx);
ScriptInterface::ToJSVal(cx, &w, val.m_W);
ScriptInterface::ToJSVal(cx, &h, val.m_H);
JS::RootedObject obj(cx, JS_NewObject(cx, NULL, NULL, NULL));
JS_SetProperty(cx, obj, "width", w.address());
JS_SetProperty(cx, obj, "height", h.address());
JS_SetProperty(cx, obj, "data", data.address());
ret.setObject(*obj);
}
template<> void ScriptInterface::ToJSVal<Grid<u16> >(JSContext* cx, JS::MutableHandleValue ret, const Grid<u16>& val)
{
JSAutoRequest rq(cx);
u32 length = (u32)(val.m_W * val.m_H);
u32 nbytes = (u32)(length * sizeof(u16));
JS::RootedObject objArr(cx, JS_NewUint16Array(cx, length));
memcpy((void*)JS_GetUint16ArrayData(objArr), val.m_Data, nbytes);
JS::RootedValue data(cx, JS::ObjectValue(*objArr));
JS::RootedValue w(cx);
JS::RootedValue h(cx);
ScriptInterface::ToJSVal(cx, &w, val.m_W);
ScriptInterface::ToJSVal(cx, &h, val.m_H);
JS::RootedObject obj(cx, JS_NewObject(cx, NULL, NULL, NULL));
JS_SetProperty(cx, obj, "width", w.address());
JS_SetProperty(cx, obj, "height", h.address());
JS_SetProperty(cx, obj, "data", data.address());
ret.setObject(*obj);
}
|