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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PARAMNODE
#define INCLUDED_PARAMNODE
#include "lib/file/vfs/vfs_path.h"
#include "maths/Fixed.h"
#include "ps/CStrIntern.h"
#include "ps/Errors.h"
#include "scriptinterface/ScriptVal.h"
#include <map>
#include <set>
class XMBFile;
class XMBElement;
/**
* An entity initialisation parameter node.
* Each node has a text value, plus a number of named child nodes (in a tree structure).
* Child nodes are unordered, and there cannot be more than one with the same name.
* Nodes are immutable.
*
* Nodes can be initialised from XML files. Child elements are mapped onto child nodes.
* Attributes are mapped onto child nodes with names prefixed by "@"
* (e.g. the XML <code><a b="c"><d/></a></code> is loaded as a node with two
* child nodes, one called "@b" and one called "d").
*
* They can also be initialised from @em multiple XML files,
* which is used by ICmpTemplateManager for entity template inheritance.
* Loading one XML file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">text</A>
* </Example1>
* <Example2>
* <B/>
* </Example2>
* <Example3>
* <C/>
* </Example3>
* <Example4 datatype="tokens">
* one two three
* </Example4>
* </Entity>
* @endcode
* then a second like:
* @code
* <Entity>
* <Example1>
* <A>example</A> <!-- replace the content of the old A element -->
* <D>new</D> <!-- add a new child to the old Example1 element -->
* </Example1>
* <Example2 disable=""/> <!-- delete the old Example2 element -->
* <Example3 replace=""> <!-- replace all the old children of the Example3 element -->
* <D>new</D>
* </Example3>
* <Example4 datatype="tokens"> <!-- treat as space-separated lists of tokens to merge -->
* four <!-- add a token to the parent's set -->
* -two <!-- remove a token from the parent's set -->
* </Example4>
* </Entity>
* @endcode
* is equivalent to loading a single file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">example</A>
* <D>new</D>
* </Example1>
* <Example3>
* <D>new</D>
* </Example3>
* <Example4>
* one three four
* </Example4>
* </Entity>
* @endcode
*
* Parameter nodes can be translated to JavaScript objects. The previous example will become the object:
* @code
* { "Entity": {
* "Example1": {
* "A": { "@attr": "value", "_string": "example" },
* "D": "new"
* },
* "Example3": {
* "D": "new"
* },
* "Example4": { "@datatype": "tokens", "_string": "one three four" }
* }
* }
* @endcode
* (Note the special @c _string for the hopefully-rare cases where a node contains both child nodes and text.)
*/
class CParamNode
{
public:
typedef std::map<std::string, CParamNode> ChildrenMap;
/**
* Constructs a new, empty node.
*/
CParamNode(bool isOk = true);
/**
* Loads the XML data specified by @a file into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static void LoadXML(CParamNode& ret, const XMBFile& file, const wchar_t* sourceIdentifier = NULL);
/**
* Loads the XML data specified by @a path into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*/
static void LoadXML(CParamNode& ret, const VfsPath& path);
/**
* See LoadXML, but parses the XML string @a xml.
* @return error code if parsing failed, else @c PSRETURN_OK
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static PSRETURN LoadXMLString(CParamNode& ret, const char* xml, const wchar_t* sourceIdentifier = NULL);
/**
* Finds the childs named @a name from @a src and from @a this, and copies the source child's children
* which are in the @a permitted set into this node's child.
* Intended for use as a filtered clone of XML files.
* @a this and @a src must have childs named @a name.
*/
void CopyFilteredChildrenOfChild(const CParamNode& src, const char* name, const std::set<std::string>& permitted);
/**
* Returns the (unique) child node with the given name, or a node with IsOk() == false if there is none.
*/
const CParamNode& GetChild(const char* name) const;
// (Children are returned as const in order to allow future optimisations, where we assume
// a node is always modified explicitly and not indirectly via its children, e.g. to cache jsvals)
/**
* Returns true if this is a valid CParamNode, false if it represents a non-existent node
*/
bool IsOk() const;
/**
* Returns the content of this node as a string
*/
const std::wstring& ToString() const;
/**
* Returns the content of this node as an 8-bit string
*/
const std::string ToUTF8() const;
/**
* Returns the content of this node as an internalized 8-bit string. Should only be used for
* predictably small and frequently-used strings.
*/
const CStrIntern ToUTF8Intern() const;
/**
* Parses the content of this node as an integer
*/
int ToInt() const;
/**
* Parses the content of this node as a fixed-point number
*/
fixed ToFixed() const;
/**
* Parses the content of this node as a floating-point number
*/
float ToFloat() const;
/**
* Parses the content of this node as a boolean ("true" == true, anything else == false)
*/
bool ToBool() const;
/**
* Returns the content of this node and its children as an XML string
*/
std::wstring ToXML() const;
/**
* Write the content of this node and its children as an XML string, to the stream
*/
void ToXML(std::wostream& strm) const;
/**
* Returns a jsval representation of this node and its children.
* If @p cacheValue is true, then the same jsval will be returned each time
* this is called (regardless of whether you passed the same @p cx - be careful
* to only use the cache in one context).
* When caching, the lifetime of @p cx must be longer than the lifetime of this node.
* The cache will be reset if *this* node is modified (e.g. by LoadXML),
* but *not* if any child nodes are modified (so don't do that).
*/
jsval ToJSVal(JSContext* cx, bool cacheValue) const;
/**
* Returns the names/nodes of the children of this node, ordered by name
*/
const ChildrenMap& GetChildren() const;
/**
* Escapes a string so that it is well-formed XML content/attribute text.
* (Replaces "&" with "&" etc, and replaces invalid characters with U+FFFD.)
*/
static std::wstring EscapeXMLString(const std::wstring& str);
private:
/**
* Overlays the specified data onto this node. See class documentation for the concept and examples.
*
* @param xmb Representation of the XMB file containing an element with the data to apply.
* @param element Element inside the specified @p xmb file containing the data to apply.
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting applied. Used for output to log messages if an error occurs.
*/
void ApplyLayer(const XMBFile& xmb, const XMBElement& element, const wchar_t* sourceIdentifier = NULL);
void ResetScriptVal();
jsval ConstructJSVal(JSContext* cx) const;
std::wstring m_Value;
ChildrenMap m_Childs;
bool m_IsOk;
/**
* Caches the ToJSVal script representation of this node.
*/
mutable CScriptValRooted m_ScriptVal;
};
#endif // INCLUDED_PARAMNODE
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