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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "scriptinterface/ScriptInterface.h"
#include "simulation2/Simulation2.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/components/ICmpTest.h"
#include "graphics/Terrain.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/XML/Xeromyces.h"
class TestSimulation2 : public CxxTest::TestSuite
{
void copyFile(const VfsPath& src, const VfsPath& dst)
{
shared_ptr<u8> data;
size_t size = 0;
TS_ASSERT_OK(g_VFS->LoadFile(src, data, size));
TS_ASSERT_OK(g_VFS->CreateFile(dst, data, size));
}
CTerrain m_Terrain;
public:
void setUp()
{
g_VFS = CreateVfs(20 * MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"_test.sim", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache"));
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
}
void test_AddEntity()
{
CSimulation2 sim(NULL, g_ScriptRuntime, &m_Terrain);
TS_ASSERT(sim.LoadScripts(L"simulation/components/addentity/"));
sim.ResetState(true, true);
entity_id_t ent1 = sim.AddEntity(L"test1");
TS_ASSERT_EQUALS(ent1, (u32)2);
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345);
entity_id_t ent2 = sim.AddEntity(L"test1-inherit");
TS_ASSERT_EQUALS(ent2, (u32)3);
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent2, IID_Test1))->GetX(), 1234);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345);
}
void test_DestroyEntity()
{
CSimulation2 sim(NULL, g_ScriptRuntime, &m_Terrain);
TS_ASSERT(sim.LoadScripts(L"simulation/components/addentity/"));
sim.ResetState(true, true);
entity_id_t ent1 = sim.AddEntity(L"test1");
entity_id_t ent2 = sim.AddEntity(L"test1");
entity_id_t ent3 = sim.AddEntity(L"test1");
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345);
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent2, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345);
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent3, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent3, IID_Test2))->GetX(), 12345);
sim.DestroyEntity(ent2); // mark it for deletion
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent2, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent2, IID_Test2))->GetX(), 12345);
sim.FlushDestroyedEntities(); // actually delete it
TS_ASSERT(sim.QueryInterface(ent2, IID_Test1) == NULL);
TS_ASSERT(sim.QueryInterface(ent2, IID_Test2) == NULL);
sim.FlushDestroyedEntities(); // nothing in the queue
sim.DestroyEntity(ent2);
sim.FlushDestroyedEntities(); // already deleted
// Other entities weren't affected
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent1, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent1, IID_Test2))->GetX(), 12345);
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent3, IID_Test1))->GetX(), 999);
TS_ASSERT_EQUALS(static_cast<ICmpTest2*> (sim.QueryInterface(ent3, IID_Test2))->GetX(), 12345);
sim.DestroyEntity(ent3); // mark it for deletion twice
sim.DestroyEntity(ent3);
sim.FlushDestroyedEntities();
TS_ASSERT(sim.QueryInterface(ent3, IID_Test1) == NULL);
TS_ASSERT(sim.QueryInterface(ent3, IID_Test2) == NULL);
// Messages mustn't get sent to the destroyed components (else we'll crash)
CMessageTurnStart msg;
sim.BroadcastMessage(msg);
}
void test_hotload_scripts()
{
CSimulation2 sim(NULL, g_ScriptRuntime, &m_Terrain);
TS_ASSERT_OK(CreateDirectories(DataDir()/"mods"/"_test.sim"/"simulation"/"components"/"hotload"/"", 0700));
copyFile(L"simulation/components/test-hotload1.js", L"simulation/components/hotload/hotload.js");
TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js"));
TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/"));
TS_ASSERT(sim.LoadScripts(L"simulation/components/hotload/"));
sim.ResetState(true, true);
entity_id_t ent = sim.AddEntity(L"hotload");
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent, IID_Test1))->GetX(), 100);
copyFile(L"simulation/components/test-hotload2.js", L"simulation/components/hotload/hotload.js");
TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js"));
TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/"));
TS_ASSERT_OK(sim.ReloadChangedFile(L"art/irrelevant.xml"));
TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/irrelevant.js"));
TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/nonexistent.js"));
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent, IID_Test1))->GetX(), 100);
TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/hotload.js"));
TS_ASSERT_EQUALS(static_cast<ICmpTest1*> (sim.QueryInterface(ent, IID_Test1))->GetX(), 1000);
TS_ASSERT_OK(DeleteDirectory(DataDir()/"mods"/"_test.sim"/"simulation"/"components"/"hotload"/""));
TS_ASSERT_OK(g_VFS->RemoveFile(L"simulation/components/hotload/hotload.js"));
TS_ASSERT_OK(g_VFS->RepopulateDirectory(L"simulation/components/hotload/"));
TS_ASSERT_OK(sim.ReloadChangedFile(L"simulation/components/hotload/hotload.js"));
}
};
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