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/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "FileHistory.h"
#include "wx/confbase.h"
FileHistory::FileHistory(const wxString& configSubdir)
: wxFileHistory(9), m_configSubdir(configSubdir)
{
}
void FileHistory::LoadFromSubDir(wxConfigBase& config)
{
wxString old = config.GetPath();
config.SetPath(m_configSubdir);
Load(config);
config.SetPath(old);
}
void FileHistory::SaveToSubDir(wxConfigBase& config)
{
wxString old = config.GetPath();
config.SetPath(m_configSubdir);
Save(config);
config.SetPath(old);
}
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