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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
/* Disabled (and should be removed if it turns out to be unnecessary)
- see MessagePasserImpl.cpp for information
#include "AtlasEventLoop.h"
AtlasEventLoop::AtlasEventLoop()
: m_NeedsPaint(false)
{
}
void AtlasEventLoop::AddMessage(MSG* msg)
{
m_Messages.push_back(msg);
}
void AtlasEventLoop::NeedsPaint()
{
m_NeedsPaint = true;
}
bool AtlasEventLoop::Dispatch()
{
// Process the messages that QueryCallback collected
for (size_t i = 0; i < m_Messages.size(); ++i)
{
MSG* pMsg = m_Messages[i];
wxEventLoop::GetActive()->ProcessMessage(pMsg);
delete pMsg;
}
m_Messages.clear();
if (m_NeedsPaint && wxTheApp && wxTheApp->GetTopWindow())
{
wxTheApp->GetTopWindow()->Refresh();
m_NeedsPaint = false;
}
return wxEventLoop::Dispatch();
}
*/
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