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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Observable.h"
void ObservableScopedConnections::Add(const ObservableConnection& conn)
{
// Clean up any disconnected connections that might be left in here
m_Conns.erase(
remove_if(m_Conns.begin(), m_Conns.end(),
not1(std::mem_fun_ref(&ObservableConnection::connected))),
m_Conns.end()
);
// Add the new connection
m_Conns.push_back(conn);
}
ObservableScopedConnections::~ObservableScopedConnections()
{
// Disconnect all connections that we hold
for_each(m_Conns.begin(), m_Conns.end(), std::mem_fun_ref(&ObservableConnection::disconnect));
}
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