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/* Copyright (C) 2014 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Map.h"
#include "AtlasObject/AtlasObject.h"
#include "GameInterface/Messages.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "ScenarioEditor/Tools/Common/Tools.h"
#include "wx/busyinfo.h"
#include "wx/filename.h"
enum
{
ID_MapName,
ID_MapDescription,
ID_MapReveal,
ID_MapType,
ID_MapPreview,
ID_MapTeams,
ID_MapKW_Demo,
ID_MapKW_Naval,
ID_RandomScript,
ID_RandomSize,
ID_RandomSeed,
ID_RandomReseed,
ID_RandomGenerate,
ID_SimPlay,
ID_SimFast,
ID_SimSlow,
ID_SimPause,
ID_SimReset,
ID_OpenPlayerPanel
};
enum
{
SimInactive,
SimPlaying,
SimPlayingFast,
SimPlayingSlow,
SimPaused
};
bool IsPlaying(int s) { return (s == SimPlaying || s == SimPlayingFast || s == SimPlayingSlow); }
// TODO: Some of these helper things should be moved out of this file
// and into shared locations
// Helper function for adding tooltips
static wxWindow* Tooltipped(wxWindow* window, const wxString& tip)
{
window->SetToolTip(tip);
return window;
}
// Helper class for storing AtObjs
class AtObjClientData : public wxClientData
{
public:
AtObjClientData(const AtObj& obj) : obj(obj) {}
virtual ~AtObjClientData() {}
AtObj GetValue() { return obj; }
private:
AtObj obj;
};
class MapSettingsControl : public wxPanel
{
public:
MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor);
void CreateWidgets();
void ReadFromEngine();
void SetMapSettings(const AtObj& obj);
AtObj UpdateSettingsObject();
private:
void SendToEngine();
void OnEdit(wxCommandEvent& WXUNUSED(evt))
{
SendToEngine();
}
std::set<std::wstring> m_MapSettingsKeywords;
std::vector<wxChoice*> m_PlayerCivChoices;
Observable<AtObj>& m_MapSettings;
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(MapSettingsControl, wxPanel)
EVT_TEXT(ID_MapName, MapSettingsControl::OnEdit)
EVT_TEXT(ID_MapDescription, MapSettingsControl::OnEdit)
EVT_TEXT(ID_MapPreview, MapSettingsControl::OnEdit)
EVT_CHECKBOX(wxID_ANY, MapSettingsControl::OnEdit)
EVT_CHOICE(wxID_ANY, MapSettingsControl::OnEdit)
END_EVENT_TABLE();
MapSettingsControl::MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor)
: wxPanel(parent, wxID_ANY), m_MapSettings(scenarioEditor.GetMapSettings())
{
wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Map settings"));
SetSizer(sizer);
}
void MapSettingsControl::CreateWidgets()
{
wxSizer* sizer = GetSizer();
/////////////////////////////////////////////////////////////////////////
// Map settings
wxBoxSizer* nameSizer = new wxBoxSizer(wxHORIZONTAL);
nameSizer->Add(new wxStaticText(this, wxID_ANY, _("Name")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
nameSizer->Add(8, 0);
nameSizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapName),
_("Displayed name of the map")), wxSizerFlags().Proportion(1));
sizer->Add(nameSizer, wxSizerFlags().Expand());
sizer->Add(0, 2);
sizer->Add(new wxStaticText(this, wxID_ANY, _("Description")));
sizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapDescription, wxEmptyString, wxDefaultPosition, wxSize(-1, 100), wxTE_MULTILINE),
_("Short description used on the map selection screen")), wxSizerFlags().Expand());
sizer->AddSpacer(5);
wxArrayString gameTypes;
gameTypes.Add(_T("conquest"));
gameTypes.Add(_T("wonder"));
gameTypes.Add(_T("endless"));
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
gridSizer->AddGrowableCol(1);
// TODO: have preview selector tool?
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Preview")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(Tooltipped(new wxTextCtrl(this, ID_MapPreview, wxEmptyString),
_("Texture used for map preview")), wxSizerFlags().Expand());
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Reveal map")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(Tooltipped(new wxCheckBox(this, ID_MapReveal, wxEmptyString),
_("If checked, players won't need to explore")));
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Game type")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(Tooltipped(new wxChoice(this, ID_MapType, wxDefaultPosition, wxDefaultSize, gameTypes),
_("Select the game type (or victory condition)")), wxSizerFlags().Expand());
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Lock teams")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(Tooltipped(new wxCheckBox(this, ID_MapTeams, wxEmptyString),
_("If checked, teams will be locked")));
sizer->Add(gridSizer, wxSizerFlags().Expand());
sizer->AddSpacer(5);
wxStaticBoxSizer* keywordsSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Keywords"));
wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(4, 5, 5);
kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Demo")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
kwGridSizer->Add(Tooltipped(new wxCheckBox(this, ID_MapKW_Demo, wxEmptyString),
_("If checked, map will only be visible using filters in game setup")));
kwGridSizer->Add(new wxStaticText(this, wxID_ANY, _("Naval")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
kwGridSizer->Add(Tooltipped(new wxCheckBox(this, ID_MapKW_Naval, wxEmptyString),
_("If checked, map will only be visible using filters in game setup")));
keywordsSizer->Add(kwGridSizer);
sizer->Add(keywordsSizer, wxSizerFlags().Expand());
}
void MapSettingsControl::ReadFromEngine()
{
AtlasMessage::qGetMapSettings qry;
qry.Post();
if (!(*qry.settings).empty())
{
// Prevent error if there's no map settings to parse
m_MapSettings = AtlasObject::LoadFromJSON(*qry.settings);
}
// map name
wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->ChangeValue(wxString(m_MapSettings["Name"]));
// map description
wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->ChangeValue(wxString(m_MapSettings["Description"]));
// map preview
wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->ChangeValue(wxString(m_MapSettings["Preview"]));
// reveal map
wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->SetValue(wxString(m_MapSettings["RevealMap"]) == L"true");
// game type / victory conditions
if (m_MapSettings["GameType"].defined())
wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetStringSelection(wxString(m_MapSettings["GameType"]));
else
wxDynamicCast(FindWindow(ID_MapType), wxChoice)->SetSelection(0);
// lock teams
wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->SetValue(wxString(m_MapSettings["LockTeams"]) == L"true");
// keywords
{
m_MapSettingsKeywords.clear();
for (AtIter keyword = m_MapSettings["Keywords"]["item"]; keyword.defined(); ++keyword)
m_MapSettingsKeywords.insert(std::wstring(keyword));
wxDynamicCast(FindWindow(ID_MapKW_Demo), wxCheckBox)->SetValue(m_MapSettingsKeywords.count(L"demo") != 0);
wxDynamicCast(FindWindow(ID_MapKW_Naval), wxCheckBox)->SetValue(m_MapSettingsKeywords.count(L"naval") != 0);
}
}
void MapSettingsControl::SetMapSettings(const AtObj& obj)
{
m_MapSettings = obj;
m_MapSettings.NotifyObservers();
SendToEngine();
}
AtObj MapSettingsControl::UpdateSettingsObject()
{
// map name
m_MapSettings.set("Name", wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->GetValue());
// map description
m_MapSettings.set("Description", wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->GetValue());
// map preview
m_MapSettings.set("Preview", wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->GetValue());
// reveal map
m_MapSettings.setBool("RevealMap", wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->GetValue());
// game type / victory conditions
m_MapSettings.set("GameType", wxDynamicCast(FindWindow(ID_MapType), wxChoice)->GetStringSelection());
// keywords
{
if (wxDynamicCast(FindWindow(ID_MapKW_Demo), wxCheckBox)->GetValue())
m_MapSettingsKeywords.insert(L"demo");
else
m_MapSettingsKeywords.erase(L"demo");
if (wxDynamicCast(FindWindow(ID_MapKW_Naval), wxCheckBox)->GetValue())
m_MapSettingsKeywords.insert(L"naval");
else
m_MapSettingsKeywords.erase(L"naval");
AtObj keywords;
keywords.set("@array", L"");
for (std::set<std::wstring>::iterator it = m_MapSettingsKeywords.begin(); it != m_MapSettingsKeywords.end(); ++it)
keywords.add("item", it->c_str());
m_MapSettings.set("Keywords", keywords);
}
// teams locked
m_MapSettings.setBool("LockTeams", wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->GetValue());
return m_MapSettings;
}
void MapSettingsControl::SendToEngine()
{
UpdateSettingsObject();
std::string json = AtlasObject::SaveToJSON(m_MapSettings);
// TODO: would be nice if we supported undo for settings changes
POST_COMMAND(SetMapSettings, (json));
}
MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_SimState(SimInactive)
{
m_MapSettingsCtrl = new MapSettingsControl(this, m_ScenarioEditor);
m_MainSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
{
/////////////////////////////////////////////////////////////////////////
// Random map settings
wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Random map"));
sizer->Add(new wxChoice(this, ID_RandomScript), wxSizerFlags().Expand());
sizer->AddSpacer(5);
sizer->Add(new wxButton(this, ID_OpenPlayerPanel, _T("Change players")), wxSizerFlags().Expand());
sizer->AddSpacer(5);
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
gridSizer->AddGrowableCol(1);
wxChoice* sizeChoice = new wxChoice(this, ID_RandomSize);
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Map size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
gridSizer->Add(sizeChoice, wxSizerFlags().Expand());
gridSizer->Add(new wxStaticText(this, wxID_ANY, _("Random seed")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
wxBoxSizer* seedSizer = new wxBoxSizer(wxHORIZONTAL);
seedSizer->Add(Tooltipped(new wxTextCtrl(this, ID_RandomSeed, _T("0"), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC)),
_("Seed value for random map")), wxSizerFlags(1).Expand());
seedSizer->Add(Tooltipped(new wxButton(this, ID_RandomReseed, _("R"), wxDefaultPosition, wxSize(24, -1)),
_("New random seed")));
gridSizer->Add(seedSizer, wxSizerFlags().Expand());
sizer->Add(gridSizer, wxSizerFlags().Expand());
sizer->AddSpacer(5);
sizer->Add(Tooltipped(new wxButton(this, ID_RandomGenerate, _("Generate map")),
_("Run selected random map script")), wxSizerFlags().Expand());
m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
}
{
/////////////////////////////////////////////////////////////////////////
// Simulation buttons
wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Simulation test"));
wxGridSizer* gridSizer = new wxGridSizer(5);
gridSizer->Add(Tooltipped(new wxButton(this, ID_SimPlay, _("Play")),
_("Run the simulation at normal speed")), wxSizerFlags().Expand());
gridSizer->Add(Tooltipped(new wxButton(this, ID_SimFast, _("Fast")),
_("Run the simulation at 8x speed")), wxSizerFlags().Expand());
gridSizer->Add(Tooltipped(new wxButton(this, ID_SimSlow, _("Slow")),
_("Run the simulation at 1/8x speed")), wxSizerFlags().Expand());
gridSizer->Add(Tooltipped(new wxButton(this, ID_SimPause, _("Pause")),
_("Pause the simulation")), wxSizerFlags().Expand());
gridSizer->Add(Tooltipped(new wxButton(this, ID_SimReset, _("Reset")),
_("Reset the editor to initial state")), wxSizerFlags().Expand());
sizer->Add(gridSizer, wxSizerFlags().Expand());
UpdateSimButtons();
m_MainSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
}
}
void MapSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt))
{
Freeze();
// Toggling the collapsing doesn't seem to update the sidebar layout
// automatically, so do it explicitly here
Layout();
Refresh(); // fixes repaint glitch on Windows
Thaw();
}
void MapSidebar::OnFirstDisplay()
{
// We do this here becase messages are used which requires simulation to be init'd
m_MapSettingsCtrl->CreateWidgets();
m_MapSettingsCtrl->ReadFromEngine();
// Load the map sizes list
AtlasMessage::qGetMapSizes qrySizes;
qrySizes.Post();
AtObj sizes = AtlasObject::LoadFromJSON(*qrySizes.sizes);
wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice);
for (AtIter s = sizes["Sizes"]["item"]; s.defined(); ++s)
{
long tiles = 0;
wxString(s["Tiles"]).ToLong(&tiles);
sizeChoice->Append(wxString(s["Name"]), (void*)(intptr_t)tiles);
}
sizeChoice->SetSelection(0);
// Load the RMS script list
AtlasMessage::qGetRMSData qry;
qry.Post();
std::vector<std::string> scripts = *qry.data;
wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice);
scriptChoice->Clear();
for (size_t i = 0; i < scripts.size(); ++i)
{
AtObj data = AtlasObject::LoadFromJSON(scripts[i]);
wxString name(data["settings"]["Name"]);
scriptChoice->Append(name, new AtObjClientData(*data["settings"]));
}
scriptChoice->SetSelection(0);
Layout();
}
void MapSidebar::OnMapReload()
{
m_MapSettingsCtrl->ReadFromEngine();
// Reset sim test buttons
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;
UpdateSimButtons();
}
void MapSidebar::UpdateSimButtons()
{
wxButton* button;
button = wxDynamicCast(FindWindow(ID_SimPlay), wxButton);
wxCHECK(button, );
button->Enable(m_SimState != SimPlaying);
button = wxDynamicCast(FindWindow(ID_SimFast), wxButton);
wxCHECK(button, );
button->Enable(m_SimState != SimPlayingFast);
button = wxDynamicCast(FindWindow(ID_SimSlow), wxButton);
wxCHECK(button, );
button->Enable(m_SimState != SimPlayingSlow);
button = wxDynamicCast(FindWindow(ID_SimPause), wxButton);
wxCHECK(button, );
button->Enable(IsPlaying(m_SimState));
button = wxDynamicCast(FindWindow(ID_SimReset), wxButton);
wxCHECK(button, );
button->Enable(m_SimState != SimInactive);
}
void MapSidebar::OnSimPlay(wxCommandEvent& event)
{
float speed = 1.f;
int newState = SimPlaying;
if (event.GetId() == ID_SimFast)
{
speed = 8.f;
newState = SimPlayingFast;
}
else if (event.GetId() == ID_SimSlow)
{
speed = 0.125f;
newState = SimPlayingSlow;
}
if (m_SimState == SimInactive)
{
// Force update of player settings
POST_MESSAGE(LoadPlayerSettings, (false));
POST_MESSAGE(SimStateSave, (L"default"));
POST_MESSAGE(GuiSwitchPage, (L"page_session.xml"));
POST_MESSAGE(SimPlay, (speed, true));
m_SimState = newState;
}
else // paused or already playing at a different speed
{
POST_MESSAGE(SimPlay, (speed, true));
m_SimState = newState;
}
UpdateSimButtons();
}
void MapSidebar::OnSimPause(wxCommandEvent& WXUNUSED(event))
{
if (IsPlaying(m_SimState))
{
POST_MESSAGE(SimPlay, (0.f, true));
m_SimState = SimPaused;
}
UpdateSimButtons();
}
void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event))
{
if (IsPlaying(m_SimState))
{
POST_MESSAGE(SimPlay, (0.f, true));
POST_MESSAGE(SimStateRestore, (L"default"));
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;
}
else if (m_SimState == SimPaused)
{
POST_MESSAGE(SimPlay, (0.f, true));
POST_MESSAGE(SimStateRestore, (L"default"));
POST_MESSAGE(SimPlay, (0.f, false));
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
m_SimState = SimInactive;
}
UpdateSimButtons();
}
void MapSidebar::OnRandomReseed(wxCommandEvent& WXUNUSED(evt))
{
// Pick a shortish randomish value
wxString seed;
seed << (int)floor((rand() / (float)RAND_MAX) * 10000.f);
wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->SetValue(seed);
}
void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
{
wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice);
if (scriptChoice->GetSelection() < 0)
return;
// TODO: this settings thing seems a bit of a mess,
// since it's mixing data from three different sources
AtObj settings = m_MapSettingsCtrl->UpdateSettingsObject();
AtObj scriptSettings = dynamic_cast<AtObjClientData*>(scriptChoice->GetClientObject(scriptChoice->GetSelection()))->GetValue();
settings.addOverlay(scriptSettings);
wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice);
wxString size;
size << (intptr_t)sizeChoice->GetClientData(sizeChoice->GetSelection());
settings.setInt("Size", wxAtoi(size));
settings.setInt("Seed", wxAtoi(wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->GetValue()));
std::string json = AtlasObject::SaveToJSON(settings);
wxBusyInfo busy(_("Generating map"));
wxBusyCursor busyc;
wxString scriptName(settings["Script"]);
// Copy the old map settings, so we don't lose them if the map generation fails
AtObj oldSettings = settings;
AtlasMessage::qGenerateMap qry((std::wstring)scriptName.wc_str(), json);
qry.Post();
if (qry.status < 0)
{
// Display error message and revert to old map settings
wxLogError(_("Random map script '%ls' failed"), scriptName.wc_str());
m_MapSettingsCtrl->SetMapSettings(oldSettings);
}
m_ScenarioEditor.NotifyOnMapReload();
}
void MapSidebar::OnOpenPlayerPanel(wxCommandEvent& WXUNUSED(evt))
{
m_ScenarioEditor.SelectPage(_T("PlayerSidebar"));
}
BEGIN_EVENT_TABLE(MapSidebar, Sidebar)
EVT_COLLAPSIBLEPANE_CHANGED(wxID_ANY, MapSidebar::OnCollapse)
EVT_BUTTON(ID_SimPlay, MapSidebar::OnSimPlay)
EVT_BUTTON(ID_SimFast, MapSidebar::OnSimPlay)
EVT_BUTTON(ID_SimSlow, MapSidebar::OnSimPlay)
EVT_BUTTON(ID_SimPause, MapSidebar::OnSimPause)
EVT_BUTTON(ID_SimReset, MapSidebar::OnSimReset)
EVT_BUTTON(ID_RandomReseed, MapSidebar::OnRandomReseed)
EVT_BUTTON(ID_RandomGenerate, MapSidebar::OnRandomGenerate)
EVT_BUTTON(ID_OpenPlayerPanel, MapSidebar::OnOpenPlayerPanel)
END_EVENT_TABLE();
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