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//
// This file tests CxxTest global fixtures
//
#include <cxxtest/TestSuite.h>
#include <cxxtest/GlobalFixture.h>
//
// Fixture1 counts its setUp()s and tearDown()s
//
class Fixture1 : public CxxTest::GlobalFixture
{
unsigned _setUpCount;
unsigned _tearDownCount;
public:
Fixture1() { _setUpCount = _tearDownCount = 0; }
bool setUp() { ++ _setUpCount; return true; }
bool tearDown() { ++ _tearDownCount; return true; }
unsigned setUpCount() const { return _setUpCount; }
unsigned tearDownCount() const { return _tearDownCount; }
};
//
// We can rely on this file being included exactly once
// and declare this global variable in the header file.
//
static Fixture1 fixture1;
//
// Fixture2 counts its setUp()s and tearDown()s and makes sure
// its setUp() is called after Fixture1 and its tearDown() before.
//
class Fixture2 : public Fixture1
{
public:
bool setUp()
{
TS_ASSERT_EQUALS(setUpCount(), fixture1.setUpCount() - 1);
TS_ASSERT_EQUALS(tearDownCount(), fixture1.tearDownCount());
return Fixture1::setUp();
}
bool tearDown()
{
TS_ASSERT_EQUALS(setUpCount(), fixture1.setUpCount());
TS_ASSERT_EQUALS(tearDownCount(), fixture1.tearDownCount());
return Fixture1::tearDown();
}
};
static Fixture2 fixture2;
class TestGlobalFixture : public CxxTest::TestSuite
{
public:
void testCountsFirstTime()
{
TS_ASSERT_EQUALS(fixture1.setUpCount(), 1);
TS_ASSERT_EQUALS(fixture1.tearDownCount(), 0);
TS_ASSERT_EQUALS(fixture2.setUpCount(), 1);
TS_ASSERT_EQUALS(fixture2.tearDownCount(), 0);
}
void testCountsSecondTime()
{
TS_ASSERT_EQUALS(fixture1.setUpCount(), 2);
TS_ASSERT_EQUALS(fixture1.tearDownCount(), 1);
TS_ASSERT_EQUALS(fixture2.setUpCount(), 2);
TS_ASSERT_EQUALS(fixture2.tearDownCount(), 1);
}
};
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