File: AtlasClipboard.cpp

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/* Copyright (C) 2009 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"

#include "AtlasClipboard.h"

// TODO: Do this properly, using the native clipboard. (That probably
// requires AtObj to be serialisable, though... Maybe just use XML?)

static AtObj g_Clipboard;

bool AtlasClipboard::SetClipboard(AtObj& in)
{
	g_Clipboard = in;
	return true;
}

bool AtlasClipboard::GetClipboard(AtObj& out)
{
	out = g_Clipboard;
	return true;
}